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ATOM RPG News

1.073



Hello, friends!
Time for another hotfix. This time we made the following improvements:

- Tools no longer vanish when crafting Heavy Crossbows
- Interraction with the Boat added even when Captain is dead
- Changed a few bugs in Dead City (VIL-a and some more)
- Optimized Krasnoznamenny, no more lag
- Fixed issues with Night Vision
- Fixed Grishka bug on the Factory
- Item duplication bug fixed in Tutorial
- Random game crashes fixed
- Prisoner in factory now correctly moves away from player path
- Car no longer gets stuck on Global map

Currently, we have started work on the first big free DLC which will add new locations, new characters, new quests and even some new mechanics. Thanks for sticking with us, guys!

1.07



Hello, friends!

Tonight, we offer you our newest patch, numbered 1.07.
We worked on it for quite a while, so we really hope you will like what it brings to the game.
Here is the log of the main changes:
  • Reworked random encounters, changed fight balance. WIP.
  • Added new map - ATOM base - and tutorial.
  • Fixed car bugs.
  • Stock renew on save-load fixed.
  • Circus location bugs fixed, now quests are correctly given out and failed.
  • VIL-A fixed.
  • Xander P-603 fixed.
  • Informer fixed.
  • Castle leader’s quest line fixed, consequences added to different approaches.
  • Peregon’s government quest fixed, now you can correctly dispose of every leader.
  • You can now get to the ship in Krasnoznamenny while playing the Chaos route.
  • Minor bug fixes in all major settlements.
  • Typos and weird phrasing fixed in parts of the translation. WIP.
  • New recipe books for crafting.
  • Better optimization of the game.
  • Companions AI improved.


Thank you for sticking with us. Now, we’re off to make the big update which will include new locations and quests. Stay tuned :)

Happy New Year 2019



Dear friends!

An important year is coming to a close today. 2018 was so turbulent, so fast-paced and so fruitful, we can’t even imagine of repeating it. So much has been done! From a two hour long beta, ATOM has grown into a large, enticing world, where one can lose oneself for dozens of hours.

Yet, this is not even the end! 2019 will be as important for ATOM, as 2018 was. It will bring you new interesting locations, new characters, new quests, new weapons and new balance tweaks. Your ideas and suggestions will not go to waste. How could they? Without you, the waning year would never have been as successful for our team.

Thank you for sticking with us for all this time, and helping to make ATOM better every day.

Happy New Year! Good health, love, and awesome games to you all!

Let there always be ATOM!

Patch 1.06



Hello, friends!

Like promised, we are continuing to improve the game according to the advice you give us on the forums. This update is pretty large and significant. We really hope you will enjoy the changes it brings. Here is the full list of them:

  • Reworked the aimed shot system;
  • Reworked random encounter balance;
  • You can now refuel at the caravaneers and in Red Fighter;
  • Stalkers now visit Red Fighter on a certain stage of development;
  • Battle speed can now be changed in the menu;
  • Better optimization for ATI and GeForce cards;
  • An ability to switch and rebind keys in any way you prefer;
  • Better criticals!
  • Typos our community found are now fixed;
  • Reworked skill and attribute checks some NPCs have;
  • Fixed Hexogen;
  • Master of Unlocking now grants XP;
  • Shadow errors in Dead City fixed;
  • Livened up trade in Peregon;
  • Lone Wolf perk does not punish you for having Dzhulbars in the party;
  • Modified weight of some items, work is in progress;
  • Characters no longer get stuck on the Factory level;
  • Some car bugs fixed;
  • A new map for random encounters added;
  • Around ten lesser bugs fixed;


We would also like to use this opportunity to wish you all a happy New Year! Thanks for sticking with us, friends. You help make our dream game even better! Have a great holiday, and let there be ATOM!

1.0



Hello, dear friends!

At long last, it happened! Finally the moment came, when we can finally say that ATOM RPG is complete! Honestly, it’s hard for us to believe it happened so fast, in just a bit more than a year’s time. The main reason for this amazing growth from a two hour long Kickstarter beta to a game that makes some players lose themselves for 100+ hours, is in you - our awesome players.

It was very hard at times, but we managed, thanks to the advice you gave, the trust you put in us, the constant support you blessed us with. These are not empty words, when we say that ATOM is our game, but it’s also yours.

Now let’s see what we have accomplished together:

ATOM is a Fallout and Wasteland inspired RPG that became something more or less original and independant as it was developed. It’s completely non-linear. It features more than 450+ NPC characters, each with a unique portrait, a branching dialogue and his or her own place in the world’s structure.

ATOM has various endings and various paths to reach them with. The system of perks, skills and traits will let you create any character type you can imagine, be it a brawler or a traveling intellectual.

ATOM now features more than 250 unique quests of all shapes and sizes - from simple to epic, from partially hidden to in-your-face obvious.

It has 90+ different locations, scattered around three global maps. It holds 100+ types of weapons, 30+ types of enemies, and even a car. A lot is possible in this living world, the fate of which largely depends on your gameplay choices.

And the best thing is this: We’re not letting go of this world just yet. After this release, there will be plenty more content to come in the shape of free DLCs and patches!

Thank you for walking this road with us.
And let there always be ATOM!