The "Soviet Aircraft Carriers" and "Aircraft Bureaus Rivalry" Events

[h2]Soviet Aircraft Carriers[/h2]
Soviet aircraft carriers






[h3]What are the features of the new branch?[/h3]
- Small number of aircraft in squadrons. Squadrons consist of a single flight that carries out one powerful attack with all aircraft at once.
- Starting from Tier VIII, aircraft are equipped with jet boosters. As with
VI Ise and
VIII Tone, the boosters kick in automatically during takeoff and provide a short-term increase in speed. You can jettison the boosters by pressing the S key.
- Small HP pools and low cruising speeds.
- Soviet aircraft carriers carry skip bombers instead of standard bombers. The skip bombers are armed with HE bombs.
- The torpedo bombers are armed with torpedoes that have a long range and take longer to arm.
- Starting from Tier VI, attack aircraft squadrons are armed with powerful HE rockets that are similar to the American "Tiny Tims."
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- When Update 0.10.10 goes live,








[h2]Things to Know About Early Access[/h2]
[h2]Soviet Tokens[/h2]

- By participating in the Aircraft Bureaus Rivalry event—up to 1,500 Tokens.
- From free random bundles—up to 100 Tokens.
- From random bundles that are available in exchange for Doubloons—up to 2,600 Tokens.
- In exchange for Community Tokens in the Armory—up to 200 Tokens.
[h2]Rewards for Soviet Tokens[/h2]
You can exchange Soviet Tokens for sequentially available bundles that include Soviet aircraft carriers











- With the release of Update 0.10.10, Soviet Tokens will be converted into Credits at the rate of 1:

[h3]Sequentially Available Bundles[/h3]

[h3]Other Rewards[/h3]

[h3]Random Bundles[/h3]
The Armory is offering free random bundles—Regular Supplies. Within them, you'll find Soviet Tokens,

- The bundles will remain available until the end of Update 0.10.8.

- You can obtain only one bundle per day. A total of 12 bundles will be available, so you can skip more than 2 weeks and still be able to collect all the rewards.
[h3]Random bundles for Doubloons[/h3]

Random bundles that can each be obtained for




[h2]Aircraft Bureaus Rivalry[/h2]
A new temporary event awaits you in Update 0.10.8—Aircraft Bureaus Rivalry. It's based on the history of Soviet naval aviation development and various research and development bureaus that worked on machines for the Soviet Navy.

Aircraft Bureaus Rivalry is similar to the Battle of the Beasts event that took place in Update 0.10.4 but with small changes. The event has three teams instead of four, and a special pop-up window will remind you about the start of each new stage. The Port now displays your personal progress to the next reward instead of team progress. We've also updated the interface of the team selection screen and the window that displays personal and team progress.
A window displaying the event description and unique rewards for each team has been added to the team selection screen. It also shows which team you have selected for the previous stages and if you have unique team rewards. Unique rewards—team patches—are awarded for your personal progress, not for team progress. You can earn unique rewards even if your team hasn't reached the necessary progress milestone. If you haven't made any progress on specific missions, they will not be displayed on the mission screen.
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[h2]Rules of the Event[/h2]
The event runs until the release of Update 0.10.9 and is divided into four stages. Each stage lasts 1 week. Before starting each stage, you can choose one of three teams:
[h3]The Polikarpov Bureau Team[/h3]
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Nikolai Polikarpov was known as the "King of Fighters" because Soviet aces flew only his machines until the beginning of the 1940s. Moreover, the Polikarpov Experimental Design Bureau created the first attack aircraft for the Red Army Air Force.
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[h3]The Chetverikov Bureau Team[/h3]
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Igor Chetverikov developed a successful series of long-range naval scouts. It was his Experimental Design Bureau that was tasked with creating a carrier-based torpedo bomber for the Soviet Navy Air Force, and the task was successfully completed.
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[h3]The Kocherigin Bureau Team[/h3]
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Sergey Kocherigin worked on a number of original fighters and scouts, but he achieved his greatest successes designing bombers.
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During the day, event participants will receive special missions that can be completed in Random, Co-op, and Ranked Battles, as well as in the new temporary battle type—Convoy. Convoy will become available 2 weeks after the release of the update.
- Completing missions will advance you through personal and team progress bars and unlock rewards. Your personal and team progress is reset to zero at the beginning of each new stage. All players who have reached Access Level 8 can participate in the event.
[h2]Missions[/h2]
Three mission types, with a limited allotted time for each mission, will be available to you each day. Missions are assigned sequentially at specific times throughout the day—once every 40 minutes. There are 25 missions in total. Each mission should be completed within 120 minutes. The only exceptions are the last missions of the day—the time for counting the results of these missions is extended by 20 minutes.
After a mission expires, the next mission of the same type becomes available. Battles that end after a mission expires are counted towards the next mission. More details are available in the game client.
[h2]Personal and Team Progress[/h2]
Completing the missions will earn you Points for both personal and team progress. When you reach certain personal and team milestones, you'll receive rewards:
- The reward for reaching each stage of personal progress is credited immediately.
- The reward for team progress is credited if your personal progress is equal to or higher than the team progress.
During the week, you can obtain up to 10 rewards: five for personal progress and five for team progress. To obtain all 10 rewards during the week, you need to earn 1,500 Personal Progress Points and 150,000 Team Progress Points.
[h2]Earning Points[/h2]
Each mission has four completion marks. Reaching each mark will earn you 20 Points. A total of 80 Points can be earned per mission. If you complete a mission with high efficiency, you’ll receive from 10 to 25 additional Points, as well as see your position in the overall player standings.
The results are summed up when each mission expires, and the teams take their places in the overall team standings. A team is awarded 700; 900; or 1,200 Points per mission, based on its position in the team standings. The position in the overall standings, in turn, depends on the activity of the members of each team.
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[h2]Rewards[/h2]
Containers of the "6 Years of World of Warships" collection, Victory camouflages, Coal, Soviet Tokens, and themed patches with the team insignias.

You can collect all the patches by selecting a new team each week.
- If you already have a team patch, then when you select the same team again and reach the necessary personal progress milestone, you'll receive compensation of
