Public Test of Update 0.10.1: Round 2 + Developer Bulletin for Update 0.10.1

The Italian Battleships event: Part 1, updated Brawls. and other new features. Take a look at the Developer Bulletin, and welcome to the test!
[h3]Asia[/h3]
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[h3]CIS(Ru)[/h3]
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[h3]EU[/h3]
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[h3]NA[/h3]
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[h2]Round 2 Schedule[/h2]

[h2]Special Features of the Test[/h2]
- The rewards for activities on the Public Test Server may differ from those on the Live Server. The new Italian battleships will not be available on the Public Test server.
In Update 0.10.1, we updated Brawls and made them a separate battle type, the seasons of which will be short and have a smaller team format. One can take part either in a Division or solo. It is possible to participate in Brawls without being in a Clan.
During the Public Test, two seasons of Brawls will be fought in the following format:
- Round 1: 3 vs. 3, playing Tier X ships. Restrictions: a maximum of one aircraft carrier, battleship, two cruisers and destroyers per team
- Round 2: 1 vs. 1, playing Tier X ships of all types
On the Public Test server, Ranked Battles will involve teams of Tier VIII–X ships (depending on the League) facing off against one another in a 7 vs. 7 format.
[h2]Combat Missions and Rewards[/h2]
Round
1 2



Play a Random or Co-op Battle.
Reward on the Live Server: 3x signals of each type, except special signals



Play three Random or Co-op Battles.
Reward on the Live Server: 10x Type 6 camouflages



Earn 8,000 base XP in Brawls.
Reward on the Live Server: 1x Wargaming container


Achieve Rank 1 in the Bronze League of Ranked Battles.
Reward on the Live Server: 1x each of the following special signals—Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra


Achieve Rank 1 in the Silver League of Ranked Battles.
Reward on the Live Server: 5x each of the following special signals—Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra


Play 1 battle in the Gold League of Ranked Battles.
Reward on the Live Server: 3x each of the following special signals—Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra
- One Wargaming container provides

[h2]Starting Bonuses[/h2]
- Every participant of the Public Test will have all researchable Tier VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
- Research prices for ships and ship modules will be substantially discounted.
- Players will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.10.0, you'll be awarded the following additional bonuses:
500,000,000 credits;
30,000 doubloons; and
90 days of Premium Account.
- 50 signal flags of all types (except special signals) will also be added to your PT account.
[h2]How to Enter[/h2]
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867
Developer Bulletin for Update 0.10.1
- IMPORTANT! Because the update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.
- Please note: the rewards for activities on the Public Test server may differ from those on the Live Server.
[h2]Italian Battleships: Part 1[/h2]
Update 0.10.1 kicks off an event that places the new Italian Tier IV–IX battleships right in spotlight! These ships will become available in Early Access on the Live Server only when the update is released. Meanwhile, we invite you to take part in the testing of the event.






- The new Italian battleships will not be available on the Public Test server.
[h2]Features of the Ship Branch[/h2]
- Semi-armor-piercing shells instead of HE shells. These shells deal significant damage to weakly and moderately protected targets and parts of the ship, but do not cause fires.
- A large number of guns with relatively short firing ranges and not the greatest accuracy.
- Decent maneuverability and armor protection.
- Tier VIII–X ships have the Exhaust Smoke Generator consumable, which allows them to hide from the enemy without having to reduce their speed. Shooting from within the smoke screen isn't recommended while retreating, because battleships have high detectability when using their main battery guns in this situation.
[h2]Early Access[/h2]
[h3]Rewards for Combat Mission Groups[/h3]
A new temporary resource—Italian Tokens, permanent camouflage Roman for




Italian Tokens can also be obtained by completing special chains of combat missions; from random bundles available for Doubloons, free random bundles, and bundles that are available in exchange for Recruitment Points in the Armory; and by completing combat missions from the official World of Warships streams.
[h3]Rewards for Italian Tokens[/h3]
Sequentially opened bundles with Tier IV, V, VI, and VIII Italian battleships; permanent camouflages for








The number of Tokens that can be gained by completing combat mission groups will be enough to obtain Italian Tier IV–VI battleships and permanent camouflage Roman for the Tier VII battleship.

[h3]Rewards from the random bundles available for doubloons[/h3]


The Taranto Port has been updated.



The new Italian battleships will not be available on the Public Test server.
[h2]Updated Brawls[/h2]
In Update 0.10.1, we updated Brawls and made them a separate battle type, the seasons of which will be short and have a smaller team format. One can take part either in a Division or solo. It is possible to participate in Brawls without being in a Clan.
[h3]Other Features[/h3]
- Each Brawl lasts only for a few days. They are available throughout each day, except for low activity periods.
- If you're not playing in a Division, your allies are picked randomly. The matchmaking takes the type and tier of your ship into account.
- The ship-type compositions of each team won't necessarily mirror each other.
- Battles take place on maps with a reduced combat area. All ships will be of the same tier.
To access Brawls, you must have fought at least 130 battles in all available battle types.
You can try out this new battle type on the 0.10.1 Public Test server.
[h2]Clan Battles[/h2]
Update 0.10.1 brings with it Clan Battles Season 12. It will be held in a 7 vs. 7 format, playing Tier IX ships.
The new season has a small, but very important change—we've added a system that allows ship limits to be set. We're working on making sure that each battle and game mode offers diverse and interesting gameplay. This change allows us to make the team compositions in Clan Battles more varied and the battles more diverse.
The restrictions can be set for the entire duration of the season or for specific periods of time. For example, they can be set after the first 2 weeks of a season, then replaced with different restrictions a few weeks later. This allows us to quickly react to the current state of a season without the need to create a large number of similar setups.
Either one or several restrictions can be set during a season.
The restrictions are displayed in the Division window and in the tooltip in the window above the ship carousel when the "Clan Battle" battle type is selected.
[h3]Possible restrictions[/h3]
- Limit on the number of the same ships. For instance, the Division will not be able to join a battle if two or more of the same ships are selected.
- Limit on the number of specific ships. For example, the Division can have only one
X Yamato and one
X Des Moines.
- Restriction that makes certain ships ineligible for battle. For example, one cannot join the battle playing
X Montana or
X Shimakaze.



- The details of Clan Battles Season 12 will be announced later.
[h2]Visual and Other Enhancements[/h2]
Updated the interface of Clan Battles.
- Updated some tooltips.


- Increased the scrolling speed of the rank carousel.
- Fixed some errors in the Clan Battles interface.
Updated the way in which sun reflects off water. Improved the quality of reflections, waves, and areas with calm wind. Increased the amplitude and speed of waves on some maps. A range of errors related to how water is displayed have also been fixed.



Improved the visibility of the squadron reticle on all maps.
