Superships in the Tech Tree

Superships have gone through several different stages of testing. They participated in the Grand Battle in Update 0.10.5, Ranked Battles during the Fifth Season, Co-op Battles from Update 0.10.10, and Random Battles from Update 0.11.0. These tests allowed us to collect the necessary information and prepare for an important event. In Update 0.11.3, superships are being introduced into the Tech Tree on a permanent basis.
[hr][/hr]
[h2]Access to superships[/h2]
Superships are placed in the Tech Tree just after Tier X ships. However, their arrival means much more than just the continuation of their respective branches. Superships have mechanics that are entirely new for our game and make a noticeable qualitative jump from Tier X ships. For this reason, we've opened access to them only for players who have researched or own at least three Tier X ships. This means that any players helming a supership will already have a certain level of experience in the game. To purchase a specific supership, you must also research the Tier X ship of the corresponding branch. It's not necessary to research superships.
The cost of purchasing superships depends on their type:
- Super battleships—57 million Credits.
- Super carriers—48 million Credits.
- Super cruisers—47.5 million Credits.
- Super destroyers—45 million Credits.
- We would like to avoid an excessive increase in the popularity of battleships compared to other types, so their cost is significantly higher.
[hr][/hr]
[h2]Superships economy[/h2]
A very important aspect of adding superships to the Tech Tree is their battle economy—earnings per battle and service costs. Over the years of development, the in-game economy has accelerated significantly due to various bonuses and numerous economic signals. Earning Credits has become easier, even when playing the most expensive Tier X ships to service. This has significantly influenced their popularity.
In the case of superships, we decided to change our approach. This is done to curb their popularity in the matchmaker and give Tier X ships an economic advantage over superships.
- Superships yield Credits at the level of Tier X ships.
- The cost of servicing superships is
360,000 Credits.
- Permanent camouflages for superships are purchased separately from the ships, just like for other researchable ships from the Tech Tree.
- The permanent camouflage of superships does not reduce their service cost or increase their Credit earnings. However, it provides a larger XP bonus compared with permanent camouflages for Tier X ships.
- Any permanent camouflages provided with rental superships on player accounts will be removed.
[h2]What else you need to know[/h2]
- Superships do not interact with the Research Bureau and will not be sold after you reset a branch.
- Tier IX and X ships will enter battles with superships with restrictions similar to the limits on the number of ships of different tiers and on the number of bottom-tier battles in Tier VIII–X battles. Single-tier battles involving only superships are also possible.
- Superships are classified as “researchable” ships in the game. This means that Commanders must complete their retraining when they are assigned to superships.
- In future updates, we plan to add a special building to the Naval Base. More details will be available on our website later.
[hr][/hr]
[h2]Superships[/h2]
Along with superships, new mechanics have been added to World of Warships:
- Combat Instructions grant a temporary boost to the ships' characteristics in battle. You can activate the bonus by pressing the F key in the standard keyboard layout, but only after carrying out successful adjustment fire.
- Alternative fire mode: A series of salvos where each turret automatically fires several shells with a short interval between salvos. After firing, the guns take a long time to reload. Depending on the ship, activating this mode can change the characteristics of guns or shells.
- Tactical squadrons have a high maximum speed and are the main feature of super carriers. These aircraft can quickly cover substantial distances and carry out lightning-fast attacks against enemy ships. At the same time, they cannot slow down below their cruising speed, and their engine boost does not restore when they are airborne. Tactical squadrons consist of one attacking flight only, because they are best used as auxiliary weapons. Just like the squadrons of hybrid ships, they come with a ready timer that's triggered with the start of each battle, and they also require considerable preparation time.





[expand]









[expand]









[expand]







[expand]









[expand]









[expand]









[expand]







[expand]



