Public Test of Update 0.11.0: Round 1 + Developer Bulletin for Update 0.11.0

It's now much simpler to participate in the Public Test—you can log in using your main account. To do so, select Public Test in the Game Instance section of Wargaming Game Center. You'll receive Community Tokens as a reward for participating in the Public Test. These can be exchanged for Premium ships, permanent camouflages, Supercontainers, and other desirable items!
Asymmetric Battles; superships in Random Battles; the "Pan-Asian Cruisers: Part 1" event; and other new features await you in Update 0.11.0. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
[h3]Asia[/h3]
[h3]Leave feedback[/h3]
[h3]CIS(Ru)[/h3]
[h3]Leave feedback[/h3]
[h3]EU[/h3]
[h3]Leave feedback[/h3]
[h3]NA[/h3]
[h3]Leave feedback[/h3]
[h2]Round 1 Schedule[/h2]

[h2]Combat Missions and Rewards[/h2]
- The rewards for activities on the Public Test Server may differ from those on the Live Server.
- The rewards will automatically be credited to your account within a few days of the release of the new version.
- You can obtain superships on the Public Test Server for completing a special combat mission playing Tier X ships. More details are available in the game client.
- You can earn Community Tokens for completing combat missions on the Public Test Server.
Round
1
2



Earn 250 Base XP in a single battle in Random or Co-op Battles.
Reward on the Live Server: 100 Community Tokens



Earn 1,000 Base XP in Random or Co-op Battles.
Reward on the Live Server: 200 Community Tokens



Earn 8,000 Base XP in Random Battles playing submarines.
Reward on the Live Server: 1x Wargaming container



Earn 8,000 Base XP in Random Battles playing superships.
Reward on the Live Server: 800 Community Tokens



Earn 70 "Caused flooding" and "Torpedo hits" ribbons playing destroyers, cruisers, or battleships in Random Battles.
Reward on the Live Server: 400 Community Tokens



Fight five Asymmetric Battles and deal at least 50,000 damage in each battle.
Reward on the Live Server: 400 Community Tokens



Earn 10 achievements
or
Earn six "Dreadnought," "Kraken Unleashed!," "Devastating Strike," "High Caliber," or "Confederate" achievements.
Reward on the Live Server: 350 Community Tokens



Gain five victories in Co-op Battles playing Tier X ships and deal at least 30,000 damage in each battle.
Reward on the Live Server: 250 Community Tokens
- Each Wargaming container drops

[h2]Starting Bonuses[/h2]
- The research prices for ships and ship modules will be substantially discounted.
- You will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.10.9, you'll be awarded the following additional bonuses:
- At the start of the Public Test, every participant will have all researchable Tier VI–X ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
500,000,000 Credits;
30,000 Doubloons;
250,000 Coal, and
90 days of Warships Premium Account.
- 50 signals of all types (except for special signals) will also be added to your PT account.
- If you fought at least one battle on the Public Test Server during the 0.10.11 Public Test, your account will be copied from the Live Server to the Public Test Server.
[h2]How to Participate[/h2]
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867

Developer Bulletin for Update 0.11.0
- IMPORTANT! Because the update is still being tested, the information in this bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.
- Please note: The rewards for activities on the Public Test Server may differ from those on the Live Server.
[hr][/hr]
[h2]Pan-Asian Cruisers: Part 1[/h2]
Update 0.11.0 brings Pan-Asian Tier V–X cruisers to Early Access. The ships of the new branch are notable for their small-caliber guns, high rates of fire, and powerful deepwater torpedoes, but they also have rather low survivability.
All researchable Pan-Asian cruisers are equipped with a variant of the Smoke Generator consumable with a reduced cooldown time, and starting from Tier VI, they have Defensive AA Fire. The new Tier VII–X ships are equipped with the Torpedo Reload Booster consumable; and starting from Tier IX—with the Repair Party consumable.
[expand]






[h2]Early Access[/h2]
Complete the event's combat missions to gain Early Access to




You can exchange Pan-Asian Tokens for various items in the Armory, including sequentially available bundles with





The number of Tokens you can earn by completing combat missions is enough to obtain








The Dragon Port has been updated to celebrate the arrival of the Pan-Asian cruisers in Early Access.
[expand]



- The Pan-Asian cruisers can't be obtained on the Public Test Server.
[hr][/hr]
[h2]Rental Superships in Random Battles in 0.11.0[/h2]
As we've already mentioned, superships with special mechanics have the potential to become a full-fledged part of World of Warships, given the interest shown in them. In the future, we want to continue the existing branches with superships. In addition to the logic of this continuation of the branches, we also believe that due to the superiority of superships in terms of their performance characteristics over their "predecessors," they do not fit into Tier X.
This is a big and important step for our game. Based on our previous experience, we planned to test them thoroughly. We're carefully monitoring both the data we receive and your feedback. The current Ranked Season has shown that superships fit into the current game concept and have been warmly received by players.
Therefore, starting from Update 0.11.0, the testing of superships will continue not only in Ranked and Co-op Battles but also in Random Battles—the most popular battle type in the game. This will allow us to better assess the current state of superships and continue to refine the content that is important for the game development.
In addition, Random Battles have a different format from that of Ranked Battles—12 vs. 12. It's important to test superships in this battle type because this significantly changes the battle tempo and density, which means that the effectiveness of superships may change.
[expand]






- In Update 0.11.0, rental superships will be available from random bundles in the Armory. Only Tier IX and X ships will be able to participate in battles with superships, and the standard restrictions on the number of ships of certain types and tiers apply in battle.
[hr][/hr]
[h2]Asymmetric Battles[/h2]
The update sees the return of Asymmetric Battles—a temporary battle type with a different distribution of ships and tiers between teams.
We've changed the tiers of ships you can helm into battle.
[h3]First team[/h3]
- Tiers: IX and X
- Number of ships: 6–8
[h3]Second team[/h3]
- Tiers: VII and VIII
- Number of ships: 9–12
If there aren't enough players in the matchmaking queue, bots may be added to teams.
- To participate playing a Tier IX–X ship, a new temporary resource—Battle Tokens—is required. You can earn these Tokens for completing combat missions by participating in Asymmetric Battles playing Tier VII–VIII ships.
[hr][/hr]
[h2]Submarine Tweaks[/h2]
We've updated the sonar ping and torpedo mechanics. A submarine can now simultaneously maintain sonar pings on several enemy ships.
- Sonar pings that hit a ship are now either active or inactive.
- After you launch torpedoes, they home in on an active ping hit sector and continue to home in on the sector if it becomes inactive. At the same time, torpedoes you release cannot be redirected to another target.
- Only the last sonar ping that hits an enemy ship is considered to be active.
- If a ship has an active ping hit sector and torpedoes are homing in on the sector, it will become inactive when the ping hits another ship.
- If a ship has an active ping hit sector and torpedoes are not homing in on the sector, it will disappear when the ping hits another ship.
These changes will prevent submarines from changing the target their torpedoes are homing in on, but they will also give them the ability to efficiently counter multiple opponents at once.
[h3]Detectability Changes[/h3]
- Submarines at the operating depth can now detect ships in smoke from the assured acquisition range.
- Ships in smoke can now detect submarines at the operating depth from the assured acquisition range.
- Fixed a bug that caused submarines to be affected by a 20-second detectability penalty after using a sonar ping.
- Fixed a bug that caused ships' detectability to increase for submarines after firing main battery guns while in smoke.