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Ranked Battles: The Sixth Season

Update 0.11.1 kicks off the Sixth Season of Ranked Battles.

Test your skills and earn Doubloons, Steel, camouflages, and special containers! Reaching Rank 1 in the Gold League will reward you with Ranked Tokens. Win battles, stock up on Tokens, and purchase rare permanent camouflages!

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[h2]
Rewards
[/h2]
The rewards for each league refresh and become available again at the start of each new Sprint.
    Reaching Rank 1 will reward you with Bronze, Silver, and Gold League containers. Reaching Rank 1 in the Bronze League will reward you with a commemorative flag.

[h3][h3]Containers include[/h3][/h3]
[h3]Bronze League[/h3]
  • 7,000 Free XP
  • 5х special signal flags of one type
  • 2,500 Coal
  • 18,500 Elite Commander XP

[h3]Silver League[/h3]
  • 20,000 Free XP
  • 12х special signal flags of one type
  • 7,500 Coal
  • 56,000 Elite Commander XP

[h3]Golden League[/h3]
  • 32,000 Free XP
  • 21х special signal flags of one type
  • 12,500 Coal
  • 95,000 Elite Commander XP
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[h2]
Rules
[/h2] Starts: Thu. 17 Feb. 10:00 CET (UTC+1) Ends: Thu. 12 May 01:00 CET (UTC+1)

[h3]Format[/h3]
  • Bronze League: 7 vs. 7 playing Tier VI–VII ships
  • Silver League: 6 vs. 6 playing Tier VIII–IX ships
  • Golden League: 5 vs. 5 playing Tier X ships

[h3]Game Maps and Modes[/h3]
Ring, Strait, Big Race, New Dawn, Fault Line, Trident, Haven, Islands of Ice, Trap, Shards, Tears of the Desert, Neighbors, Sleeping Giant, and Greece.

[expand] [/expand]
    Battles on all maps will be fought in Domination mode.


[h3]Season Structure[/h3]
The season is divided into six Sprints, each lasting 2 weeks. Each new Sprint starts immediately after the end of the previous one.
    After qualifying, you can continue to play in the next league without having to wait for the start of a new Sprint.

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[h2]
Bonus Combat Mission
[/h2]
A special combat mission will be available at the start of the season: Earn 1,500 base XP in Ranked Battles to receive two Gift containers.
Ends: Thu. 12 May 02:00 CET (UTC+1)

Premium Subscription in Return for Applying Tags to the Game!



Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
                           
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
  5. Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!


Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.

Good luck in battle, Captains!

Dirigible Derby

Update 0.11.1 sees the start flag drop on a new temporary battle type codenamed "Dirigible Derby."

Airships historically carried intelligence agents bearing important messages and diplomats traveling to conduct secret negotiations in neutral territories. The new battle type tasks you with a mission to delay the hostile airship while also making sure that your allied airship is the first to reach the destination point.

[previewyoutube][/previewyoutube] [hr][/hr]

[h2]
Rules
[/h2] Starts: Thu. 17 Feb. 06:00 CET (UTC+1) Ends: Thu. 17 Mar. 06:00 CET (UTC+1)

Maps: Islands of Ice, Hotspot, Warrior's Path, Shards, Estuary, Trident, and Sea of Fortune.

Battles will be held in a 12 vs. 12 format with Tier X ships.

You can enter each battle either alone or as part of a Division of up to three players.

Each team has an invulnerable airship that travels along a fixed route. Your team's mission is to either be the first to have their airship reach the end of its route or to destroy all enemy ships.

The routes and locations of the airships are visible to both teams on the Minimap. A special bar will also help you keep track of which airship is closer to reaching the destination point.

Each team can affect the speed of both the allied and hostile airships. Each airship has an interactive zone with a 3 km radius displayed around it. The airships will move faster if only allied ships are within their zone, and they will slow down if at least one enemy ship manages to sneak inside it.
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[h2]
Achievements and Combat Missions
[/h2]
Your successes in Dirigible Derby will be rewarded with special themed achievements:
Achievement Name
Condition
Snatched Glory
Win by destroying all enemy ships when the enemy airship is near the very end of the route.
Held at Bay
Continuously slow down the enemy airship for a minute.
Relentless
Win after having continuously accelerated the allied airship for 5 minutes.
Push Ahead, Hold Them Back
Simultaneously speed up your allied airship and slow down the enemy airship.
Photo Finish
Win by bringing your allied airship to the destination point with a slight lead over the enemy airship while also speeding up the allied airship or slowing down the enemy airship at the end of the battle.
    Due to the specifics of the battle type, you can only earn these achievements in Dirigible Derby.


    You will also have access to special daily and weekly combat missions that can only be completed in Dirigible Derby. Win and earn Base XP to obtain Community Tokens. Detailed information about the mission completion criteria can be found in the game client.
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[h2]
Super Zeppelin: Behind the Scenes
[/h2]
When implementing our idea of an escort-based game mode, we decided that we would need a mobile marker that would be visible across the entire map. At this point, we realized that instead of an artificial UI element, we could turn the escorted vehicle itself into the marker by elevating it into the sky. Airplanes are both too fast and too small to serve this purpose — thus the airship idea was born. We already had several models in-game to work with, the largest and most recognizable being the German Zeppelin LZ-127. However, even a giant of almost 237 meters in length wasn't large enough for our needs.

Simply doubling the size of this airship would be an affront to historical authenticity and engineering. Therefore, we had to urgently design a plausible new airship. We dubbed her the "Super Zeppelin."

[expand] [/expand]
The new giant turned out to be 519 meters long and 67 meters in diameter. To build the airship, we used the same design principles that were used in the prototype Zeppelin. It's clear that such an airship would not fit into existing hangars, but it could be built out in the open on a flat area, similar to how ships are made.

The purpose of such a large airship could have been regular communications with South America, a continent which Germany had been actively building relations with from the beginning of the 20th century. Therefore, we've made a cargo-and-passenger airship with a two-tiered control cabin, an observation lounge at the top of the hull, and a large cargo compartment near the center of mass. The Super Zeppelin's load capacity would be 150 tons, and its dry weight would be about 450 tons. To be able to maintain a speed of approximately 120 km/h, the number of engines has been increased by a factor of four, which amounts to 20 Maybach VL IIs.

We had only a short amount of time to develop this model, but, as you can see, the project was very carefully thought out and no detail was spared. For example, we made folding ramps in the cargo compartment so that trucks could enter and unload using an internal overhead crane or special loaders. As a result of our work, we have the desired marker, which is a realistic object that feels cohesive with the overall scope of World of Warships.

Update 0.11.1—Pan-Asian Cruisers: Part 2


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.

17.02.2022 05:00—08:00 UTC+8

2022-02-16 21:00—23:59 UTC

16.02.2022 05:00—10:00 MSK (UTC+3)

2022-02-16 02:00—07:00 UTC

17.02.2022 06:00—09:00 CET (UTC+1)

2022-02-17 05:00—08:00 UTC

16.02.2022 02:00 AM—05:00 AM PT (UTC–8)

2022-02-16 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.
steam://validate/552990

Subtitles can be enabled in the video player separately.
[previewyoutube][/previewyoutube]
Update 0.11.1 is bringing the following new features:
  • Second stage of Early Access to the Pan-Asian cruisers.
  • A new temporary battle type called Dirigible Derby.
  • Changes to the battle economy.
  • The return of Personal Challenges.
  • New seasons of Ranked and Clan Battles.

Read on for more details about the changes!

    Read through this article carefully, and keep your eyes peeled for a gift! Share this article with your friends and Clanmates so they can arm themselves with all the essential info for this update!
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[h2]
Pan-Asian Cruisers
[/h2]


In Update 0.11.1, Pan-Asian cruisers continue to be available in Early Access. Ships of the new branch are equipped with main guns that have a rather small caliber but high rate of fire. They carry powerful deepwater torpedoes that pose a deadly threat to all ship types except destroyers. This, however, comes at a price—the new ships cannot boast of having high survivability.

[expand] [/expand]
[h2]Consumables[/h2]
  • Smoke Generator with a reduced cooldown time for all ships of the branch.
  • Defensive AA Fire for the new cruisers of Tier VI and above.
  • Torpedo Reload Booster for the ships of Tier VII and above.
  • IX Sejong and X Jinan are equipped with Repair Party.

[h2]Early Access[/h2]
  • VI Rahmat, VIII Harbin, and X Jinan—all hitting the high seas in Early Access with the release of Update 0.11.0—continue to be available in sequential bundles in the Armory.
  • VI Rahmat and VIII Harbin, along with other rewards, can be obtained in bundles available in exchange for Pan-Asian Tokens.
  • Once you've obtained all the sequential bundles for Tokens, you'll be able to grab X Jinan for Doubloons.
  • IX Sejong is available in random bundles for Doubloons.
    To celebrate the arrival of the Pan-Asian cruisers in Early Access, we've updated the Dragon Port. You will also have access to a dedicated combat mission to obtain the Pan-Asian Cruisers: Part 2 commemorative flag. Details of the mission will be available in the game client.


[expand] [/expand]
    When Update 0.11.2 goes live, the Pan-Asian cruisers will become available for all players to research.
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[h2]
Dirigible Derby
[/h2]


Update 0.11.1 kicks off a temporary battle type named "Dirigible Derby."

Historically, airships carried intelligence agents with important messages and diplomats traveling to conduct secret negotiations in neutral territories. The new battle type tasks you with a mission to delay the hostile airship while also making sure that your allied airship is the first to reach the destination point.

[h2]Rules[/h2]
Each team will have an invulnerable airship that moves along a fixed route. Your team's mission is to outrun the opposing team in escorting their airship to the end of the route or destroy all enemy ships.

The teams can affect the speed of both allied and hostile airships. Each airship has an interactive zone with a 3 km radius displayed around it. The airship will move faster if only allied ships are within that zone and will slow down if at least one enemy ship manages to sneak inside it.

Format: 12 vs. 12 playing Tier X ships.

[expand] [/expand]
    The full details of the Dirigible Derby will follow in a separate article.

[hr][/hr]
[h2]
Personal Challenges
[/h2]


Update 0.11.1 brings back Personal Challenges. Your goal during the event is to earn as much base XP as possible while showing off your skills in battle playing ships of different types and nations. More details will follow in a dedicated article.

We've updated the rewards, and the table of records will be reset 2 weeks after the update goes live. This means that the rewards will again become available to any players who manage to reach the top level prior to the reset.

You can take up Personal Challenges in Random, Ranked, and Co-op Battles, as well as in Dirigible Derby.

[h2]Rewards[/h2]
Each completed Personal Challenge mission will bring you  1x Mediterranean Token and 50 Coal.
  • The event is split into two rounds, each 2 weeks long.
  • In the span of 2 weeks, you can get a maximum of  50 Tokens.
  • After reaching the maximum weekly limit, each completed task will bring only 50 Coal.
  • Once the table is reset, you'll be able to earn Tokens again.
  • The entire event can bring you as many as  100 Mediterranean Tokens.

Navigate to "Gibraltar Pillars"—a special tab in the Armory—to exchange Mediterranean Tokens for sequential bundles and other rewards. You will have access to two types of sequential bundles. They include one of two new ships— VI Dido or VI Canarias—clad in the Atlantic permanent camouflage, as well as Firepower Premium containers, which can drop Tier X ships. Mediterranean Tokens can be exchanged until the end of Update 0.11.2.

The number of Tokens you can grab for free by progressing through Personal Challenges will be enough to get VI Dido or VI Canarias and one Firepower container.

VI Dido, named in honor of Queen Dido—the legendary founder of Carthage—served extensively in the Mediterranean during World War II. The ship is armed with ten 133 mm main guns and torpedoes that have a decent reload time and speed. She can also choose between firing all of her torpedoes in a single salvo or one at a time. Despite somewhat mediocre survivability, the ship boasts good concealment and agility characteristics. She is propelled by an engine with enhanced parameters that allow her to gain or drop speed fast. However, the cruiser lacks the Propulsion Modification 1 upgrade in Slot 4. Dido is equipped with Defensive AA Fire and Short-Burst Smoke Generator, which has lots of charges and a short reset timer but also a short smoke setting time and individual smoke clouds that don't last very long.
VI Canarias was built in Spain in the 1930s using a British design (Armstrong). During World War II, Spain remained neutral, and the means of identification the cruiser carried on both of her sides was the country's national flag. The ship is armed with eight 203 mm main guns that can fire only AP shells with enhanced ricochet angles. The guns have a long firing range and good reload time for their caliber. Canarias' survivability is quite solid, but this feature comes at the cost of rather mediocre maneuverability. The range of consumables the ship has access to includes Hydroacoustic Search and Engine Boost—a consumable that isn't typically found on cruisers and provides the ship a 15% boost to her maximum speed.

Firepower containers have chances of dropping a new ship named X Forrest Sherman—the lead ship of a series of destroyers that were built after World War II and designed with the experience gained from the conflict in mind. The ship relies on three rapid-firing 127 mm main guns that spit HE and SAP shells, as well as four 533 mm single torpedo mounts—two on either side of the ship. They have a long reach and good reload time but a narrow aiming sector. The destroyer is equipped with Hydroacoustic Search, Defensive AA Fire, and Smoke Generator with a small number of charges, but she has no access to Engine Boost.

The destroyer will also be available in the Armory in exchange for Coal later.

[h3][h3]What's inside a Firepower container?[/h3][/h3]
The percentage indicates the drop chances of each group of items:
  • One item from the list below — 100%. Breakdown:
    • A Tier X ship with a Port slot and Commander with 10 skill points ( X Forrest Sherman, X Moskva, X Max Immelmann, X Napoli, X Hayate, X Salem, X Marceau, X Yoshino, X Grosser Kurfürst, X Khabarovsk) — 5%
    • 25x special signals of the same type (Dragon, Wyvern, Red Dragon, Ouroboros, Hydra, Basilisk, Scylla, or Leviathan) — 44%
    • 15,000 Coal — 10%
    • 37,500 Free XP or 120,000 Elite Commander XP — 41%
  • 12,500 Free XP; or 37,500 Elite Commander XP; or 900,000 Credits — 100%
  • 12,500 Free XP; or 37,500 Elite Commander XP; or 900,000 Credits — 100%


    All other details about the container mechanics will be released later.

[hr][/hr]
[h2]
Changes to the In-Game Economy
[/h2]


[h2]Damage to Aircraft[/h2]
The economic reward for destroying aircraft will now be distributed in the same way as the reward for damaging and destroying ships. Some Credits and XP will be issued not only for shooting aircraft down but also for dealing damage to them.

On average, the amount of resources earned won't change, but the reward will be easier to obtain.

[h2]Ammunition Resupply[/h2]
The costs of resupplying aircraft carrier ammunition and the Airstrike armament will now be calculated by reference to the amount of ammunition used rather than the number of aircraft lost. Credits will also be spent on resupplying depth charges used by destroyers and cruisers.

These steps will bring the costs of resupplying aircraft carrier ammunition, the Airstrike armament, and depth charges in line with the other types of ammunition.

[h2]Aircraft Carrier XP[/h2]
We've reworked the way XP is earned by Tier VIII and X carriers. They will now earn more for sinking enemies and less for damaging them.

Previously, good battle performance playing Tier VIII and X carriers yielded a smaller reward compared to the other ship types. Even sinking numerous enemy ships hardly ever placed carriers among the top XP earners on the team. Now, effective performance in battle will result in a bigger reward.
[hr][/hr]

[h2]
Content Additions and Changes
[/h2]


[h2]Armory[/h2]
The following ships will become available in the Armory with the release of Update 0.11.1:

X Khabarovsk, a never-built project of an armored destroyer flotilla leader for the Soviet Navy. The ship is armed with eight powerful 130 mm main battery guns, as well as two quintuple-tube torpedo launchers. Her torpedoes have low detectability and are capable of dealing decent damage, but they are also slow and have a short range. The ship enjoys good armor protection for her type, a decent HP pool, and high speed, but she has mediocre maneuverability and high detectability. The destroyer is equipped with the Engine Boost consumable, as well as Smoke Generator or Repair Party in a single slot. The ship will be available for 240,000 Coal.

X Grosser Kurfürst is one of the possible development variants of the H-class battleship project. The ship is armed with twelve 406 mm main battery guns. She also carries alternative 420 mm guns with a longer reload time but more powerful shells than those of the standard guns. The battleship has numerous long-range secondary battery guns, an extensive HP pool, and excellent armor with a well-protected citadel and high level of protection against HE shells. At the same time, the ship has mediocre torpedo protection and high detectability. She is equipped with Repair Party and Hydroacoustic Search with long ship spotting and torpedo acquisition ranges. She can also choose between the Fighter and Spotting Aircraft consumables. The ship will be available for 256,000 Coal.

The Weird City permanent camouflage for X Austin will be added and available for 10 Ranked Tokens.

With the release of Update 0.11.1, the following changes will occur in the Naval Community tab:
  • A bundle with a Symbols of Yukon patch and commemorative flag for  4,000 Community Tokes will be added.
  • The Recruiting Station flag will be removed.
    With the release of Update 0.11.1, all Star Tokens will be converted into Credits at the rate of  1:9,000.


[h2]Tech Tree[/h2]
With the release of Update 0.11.1, X Grosser Kurfürst and X Khabarovsk will be replaced in their branches by X Preussen and X Delny, respectively.

More details about the Tech Tree changes are available in a special article. With the release of the update, the following ships will be added to the Armory: X Grosser Kurfürst—for 256,000 Coal; X Khabarovsk—for 240,000 Coal.

If a player has X Grosser Kurfürst and X Khabarovsk in their Port when the replacement happens, they will receive compensation in the form of a sum of Credits equal to half of these ships' cost. If you already own these ships, you won't lose them—they will stay on your account.
  • The compensation for X Grosser Kurfürst is 10,300,000 Credits.
    • If a player has researched the ship's 420 mm main battery guns, they will receive a compensation of an additional 35,000 XP for this ship.
    • If a player has purchased the ship's 420 mm main battery guns, they will also receive an additional 2,500,000 Credits as compensation.
  • The compensation for X Khabarovsk is 9,400,000 Credits.
    All players who own any permanent camouflage for X Khabarovsk or X Grosser Kurfürst at the time when the ships are removed from the Tech Tree will receive the Type 20 permanent camouflage for X Delny or X Preussen, respectively.


[h2]Other[/h2]
The armor of X Audacious and VIII Enterprise has been updated due to the implementation of the new technology we discussed in the article about Update 0.10.9. We'll continue reworking ships in future updates to gradually accommodate the new armor protection system.

This update brings the following content to the game:
  • Commander Pedro Max Fernando Frontin for Pan-American ships.
  • The Yatagarasu, Cat the Cap, and Dokkaebi patches.
    Details on how to obtain this content will be announced later.

[hr][/hr]
[h2]
Other Improvements
[/h2]

[h2]Changes to Bots[/h2]
We've completely reworked the AI system behind the in-game bots. The new system makes setting up bots for various battle types and in-game scenarios simpler and faster.

We've simplified the behavior algorithm of bots for all difficulty levels in the Training Rooms. We don't expect any considerable changes to bot behavior in Operations, Co-op Battles, or the various temporary battle types. However, since the sheer scale of this update of the entire AI system is so massive, it's difficult to provide an assessment of the effects of these changes at this point. We'll be keeping a close eye on bot behavior and making further tweaks if necessary.

Currently, we're actively working on improving the AI within this new system. We already have some improvements planned for bots in Operations and the Training Room. In addition to that, changes are also expected in other battle types. We'll share the details a bit later.
    Thank you for being an attentive reader! Click "Collect Your Gift" to claim

Other improvements and changes. For a complete list, please refer to Player Support.

[h3]Asia[/h3]
[h3]CIS(Ru)[/h3]
[h3]EU[/h3]
[h3]NA[/h3]
You can claim your reward before: Mon. 14 Mar. 14:00 CET (UTC+1)

Community Giveaway!


Commanders!

We’re holding a special and easy-to-enter giveaway—5 lucky winners will be picked at random.

How to participate:
  1. Click here
  2. Click the Like button
  3. Then leave a comment—and that's it!
https://steamcommunity.com/sharedfiles/filedetails/?id=2750153212
Rules:
  • Winners will be picked at random from the pool of participating unique users—only one comment per user will be taken into consideration.
  • Any comments that break the discussion rules may be deleted or excluded.
The prize:
  • Premium Ship VIII container

We wish you good luck and following seas!

Winners: