1. World of Warships
  2. News

World of Warships News

Commander Skills Update

World of Warships is constantly evolving. New mechanics and ships with unique gameplay appear in the game on a regular basis. To ensure that Commander skills correspond to the current state of the game, we're carrying out a large-scale update by adding new skills and changing the old ones.

Changing the Commander skill system will make it more flexible and convenient, and give you a choice between several effective loadout options instead of one ultimate go-to option. This will enable you to customize your ship to more precisely suit your playstyle. In addition to updating the Commander skills, we've revamped the interface and made it more comfortable to use the Commander system, as well as retrain and level up Commanders.
[previewyoutube][/previewyoutube]
Summary ● Reasons for the Changes ● Discounts and Bonuses in Update 0.10.0 ● Skills ● Elite XP, Retraining, and Recruitment

[h2]Summary[/h2]
  • We've added new skills and changed some of the old ones.
  • Each Commander now has a separate skill section for each ship type. The skill section corresponding to the played ship type is active in battle.
  • As skills have become more specialized and their total number has increased, the maximum possible number of Commander skill points has been increased from 19 to 21.
  • We've added a skill recommendation system depending on the selected ship.
  • Commanders with less than 21 skill points will additionally bring you Elite Commander XP in the amount of 5% of the Commander XP gained per battle.
  • We've added a new method of obtaining Elite Commander XP—by demobilizing unused Commanders.
  • We've revamped the interface of the Commander skill, recruitment, re-assignment, and dismissal system.

With the release of Update 0.10.0, all skills will automatically be redistributed using a recommendation system. This will give you a standard ship-specific skill build in the new system. You can take advantage of the opportunity to reset Commander skills free of charge in Update 0.10.0. Make sure to try out different combinations and find the ones that suit your playstyle!
Free skill reset is available until: Thu. 18 Feb. 06:00 CET (UTC+1)
    If a Commander is in the process of retraining, their retraining will automatically be completed with the release of Update 0.10.0. If a Commander is not tied to a ship of their specialization, they will be assigned to a ship of their specialization with the release of Update 0.10.0. This only applies to researchable ships.

[h2]Reasons for the Changes[/h2]
  • For many ships, there was often only one skill build that worked effectively. By adding new skills and changing the old ones, we want players to have a choice between several different effective builds to accommodate different playstyles.
  • Skills for all ship types were previously presented in the same skill tree. Because of this, some of them were ineffective for particular ships, or had different effects on different ship types. The new format allows us to create more specialized skills for each ship type and provides space for future development.
  • The old skill system interface was not very user-friendly. We're updating it by adding the following features:
    • A recommendation system that simplifies the selection of skills.
    • The ability to dismiss Commanders you no longer need in exchange for Elite XP.
    • The ability to select skills and evaluate their effect first, and only then approve your selection.

[h2]Discounts and Bonuses in Update 0.10.0[/h2]
To help you get familiar with the new Commander skill system in Update 0.10.0:
  • Commander skills can be reset free of charge.
  • Upgrades can be demounted free of charge.
  • The cost in Doubloons of Commander retraining has been reduced by 90%—from 500 to 50 Doubloons.

In addition, to help you experiment with retraining Commanders for different ships:
  • Players with Access Level 8 and above will receive 500 Doubloons when they first log in to the game during Update 0.10.0.
  • Update 0.10.0 features six special combat missions, one for each nation with more than one ship branch: U.S.A; Japan; U.K.; U.S.S.R.; Germany; and France. To complete each mission, you'll need to earn 1,100 base XP in any number of battles, playing a Tier VII–X ship in any battle type, except Training Battles. The reward is 100 Doubloons.

In total, you can obtain up to 1,100 Doubloons. This amount will be enough to retrain your Commanders 22 times in Update 0.10.0.
    Discounts and combat missions are available
From: Thu. 21 Jan. 06:00 CET (UTC+1) Until: Thu. 18 Feb. 06:00 CET (UTC+1)

[h2]Skills[/h2]
Almost all skills in the new skill system have been updated, and many new ones have been added. Among those are:

Special skills that are activated by fulfilling certain conditions. Among the activated effects are:
  • Close Quarters Expert: reduces the reload time of the battleship's main battery after an enemy has been spotted within the firing range of your ship's secondary battery. This skill is especially useful for specialized secondary battery battleships, but due to the increase in the secondary battery firing range in Update 0.10.0, the skill will also be suitable for other battleships.
  • Dead Eye: reduces the dispersion of the battleship's main battery shells if there are no visible hostile ships within your ship's standard detectability range. Complement this skill with Concealment Expert and Concealment System Modification 1 to make it even more effective.
  • Top Grade Gunner: reduces the reload time of the cruiser's main battery after an enemy has been spotted within your ship's standard detectability range.


  • Outnumbered: reduces the dispersion of the cruiser's main battery shells, and increases the ship's maximum speed if there are more visible hostile ships than allies within the standard firing range of your ship's main battery. The skill is useful both when pushing through the flanks and capturing Key Areas.
  • Swift in Silence: increases the destroyer's speed while she remains undetected. The skill is especially suitable for stealthy torpedo destroyers.
  • Fearless Brawler: reduces the reload time of the destroyer's main battery after the ship has been detected by the enemy. The skill is especially useful for artillery destroyers—French and Soviet—as well as when fighting for Key Areas.

If you know all the strengths and weaknesses of your ship and have fought dozens of battles playing her, consider applying skills that give you a large bonus along with a noticeable penalty, for example:
  • Superheavy AP Shells: increases the maximum damage of the battleship's armor-piercing shells by 5%, but also increases the fire extinguishing and flooding recovery time by 30%.
  • Heavy HE and SAP Shells: increases the damage of the cruiser's HE and SAP shells by 10%, but also increases the detectability of ships with a main battery caliber of 149 mm and above by 15%.

Special skills for aircraft carriers that enhance fighters:
  • Interceptor: the Patrol Fighters consumable is replaced by Interceptors. The aircraft called in are invulnerable to hostile fighters, do not attack hostile fighters, and do not spot hostile ships. Their patrol zone is increased by 10%. Thus, your fighters will only hunt enemy strike squadrons.
  • Enhanced Reactions: the fighters you call in attack hostile aircraft not after 5 seconds, but after 1 second spent in the patrol zone. However, it takes them longer to arrive at the patrol zone, and they stop their patrolling faster.
  • Use these two skills together: Interceptor will protect your fighters against enemy fighters and increase your patrol zone area, while Enhanced Reactions will speed up your fighters' reactions to enemy squadrons. When combined, these skills will enhance your ability to counter enemy aircraft and defend your allies.


We've also revamped the interface:
  • Click on a Commander, then click on the "Change Commander" button to view all available Commanders of a single nation. For this purpose, you can also select a ship without a Commander and click on the "Assign Commander" button. Commanders are divided into two lists— those assigned to ships and those in the Reserve.
  • You can now first select skills and evaluate their effects in the parameters section, and only then approve your selection.
  • Recommended skills—standard skill options for a particular ship—are marked with a special sign. These skills are selected based on the ship's strengths.
  • Click on the "All Skills" button to view skills for all ship types. You can distribute skills only for the ship type to which the Commander is assigned, but they are saved for each type separately.


[h2]Game Balance Changes[/h2]
We're making changes to some ships and parameters to better fit the new skills system. With the release of Update 0.10.0:
  • Standard firing range of VII Atlanta's main battery has been increased from 11.1 to 13.3 km
  • X Colbert's acceleration and deceleration dynamics have been improved

When a ship's engine is critically damaged, it now continues to function at 20% efficiency instead of stopping entirely.

[h3]The secondary battery firing ranges of battleships and cruisers have been increased.[/h3]
New range (km):
Tier
Standard Firing Range
Range With All Specific Upgrades and Skills
German/French
Other
German/French
Other
III
4
3.2
5
4
IV
4.8
4
6
5
V
4.95
4.3
7.5
6.5
VI
5.6
4.95
8.5
7.5
VII
6.3
5.6
9.5
8.5
VIII
7.6
6.6
11.5
10
IX
7.95
6.95
12
10.5
X
8.3
7.3
12.5
11

If a ship's standard secondary battery firing range was originally higher, it will not be decreased. A ship's detectability is another limiter—the maximum possible range of its secondary battery should not exceed its minimum possible detectability.
    We'll keep a close eye on all ships and on how the updated skill system affects them. We will pay special attention to VII Flint, X Smolensk, and secondary battery battleships.

[h2]Elite XP, Retraining, and Recruitment[/h2]
[h3]Elite Commander XP[/h3]
Elite XP can be used to level up Commanders, accelerate Commander retraining for other ships, and redistribute skill points, and can also be converted into Free XP by using Doubloons.

When dismissing a Commander, you can convert some of their Commander XP into Elite XP:
  • Up to 25% of the Commander XP, at the cost of 10 Credits for 1 XP.
  • Up to 100% of the Commander XP, at the cost of 1 Doubloon for 110 XP.

For example, if a Commander has 10,000 XP, then upon dismissing this Commander, you can receive 2,500 XP for 25,000 Credits, or 10,000 XP for 90 Doubloons.

Commanders with less than 21 skill points will additionally bring you Elite XP in the amount of 5% of the Commander XP gained per battle. For Commanders with 21 skill points, any XP earned is converted into Elite XP; the additional 5% is not credited.

[h3]Retraining and specialization[/h3]
  • The ability to accelerate Commander retraining in exchange for Credits has been removed from the interface, but now it is "built" into the game and has been made free of charge. The amount of XP required for retraining has been halved.
  • Skills will not work until a Commander's retraining is complete.
  • A Commander without a specialization for a ship can't be assigned to that ship without retraining. This rule doesn't apply to Premium and special ships.
  • The skill section for each ship type is redistributed separately from the others. The cost of redistributing skills remains the same.
  • You can enter battle playing a ship without an assigned Commander. In this case, Commander XP will not be credited to your account. This will allow you to receive combat performance bonuses without reassigning Commanders, or to try out a new ship without having to retrain a Commander for her.

[h3]Recruiting Commanders[/h3]
The cost and number of skills for recruited Commanders will change so that, if necessary, a player will be able to recruit a Commander with more skill points.
  • Commander without skills: recruited free of charge.
  • Commander with 6 skill points: available for 900,000 Credits.
  • Commander with 10 skill points: available for 1,500 Doubloons.

[h3]Do you have a large number of Commanders and want to reset all their skills at once?[/h3]
Starting from January 21, after Update 0.10.0 is released for all regions, you'll find a link to a special page here where you can automatically reset all of your Commanders' skills free of charge.

Waterline: What's Happening Next?

Captains!

It gives us great pleasure to present you a new episode of Waterline that will inform you about what's coming in the near future: We discuss the new Commander skills, changes to submarines, new ships, temporary modes, the Dockyard, and much more!

What does the game have in store for us? What should you be prepared for? Find out the most up-to-date information from our new video!
[previewyoutube][/previewyoutube]
    Did you like the video? Subscribe to our channel to stay tuned for new episodes!
Subscribe to the channel


Join us on Twitch!

Premium Subscription in Return for Applying Tags to the Game!


Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
                          
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
  5. Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!


Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.

Good luck in battle, Captains!

2020 Results in World of Warships

Captains!

The year 2020 is coming to an end. It's time to sum it up and recollect what happened in World of Warships this year. New game modes, ship branches, and much more—relive those memorable moments in our new video!
[previewyoutube][/previewyoutube]
[h2]Update Your Desktop: The Best Wallpapers of 2020[/h2]
We're delighted to present to you with a small New Year's gift from our design team—the best World of Warships desktop wallpapers. Take your pick and download! May the coming year be bright for you!
    To download the wallpapers, first click on the image with the left mouse button, then on the "Download" button below it. Select the suitable image size for your screen.

https://worldofwarships.eu/news/general-news/2020-wows-wallpapers/

[h2]New Year 2021[/h2]

Combat Missions 0.9.12: Strasbourg and Other Rewards

Captains!

New combat missions are available in Update 0.9.12! Numerous rewards await you, including VII Strasbourg, Santa's Gift and Santa's Big Gift containers, and other valuable items.

Happy New Year!

New Year Gifts ● Dockyard ● Campaigns and Strasbourg ● Ranked Battles ● Happy Shipmas! ● New Year—New Challenges ● Daily Missions

[h2]New Year Gifts[/h2]
[h2]Snowflakes[/h2]
Following the good old tradition, ships of Tier V and above feature Snowflakes with holiday bonuses. In Updates 0.9.12 and 0.10.0, the first victory or earning 300 XP with a ship will yield you the respective rewards:
  • Tier V–VII ships: 400750 Coal
  • Tier VIII–IX ships: 75 Steel
  • Tier X ship: Santa's Gift container

[h2]New Year Supplies[/h2] The bundles are available until: Mon. 11 Jan. 07:00 CET (UTC+1)

Free daily bundles await you in the Armory. Within these bundles, you can find Santa's Gift and Santa's Big Gift containers, festive camouflages (Frosty Fir Tree, Winter Strands, New Year Streamer, Type 3 — New Year, and New Year expendable camouflage), Coal, doubloons, and 1 day of Premium Account!
    A total of 12 bundles will be available for a period of 20 days.

[h2]Dockyard[/h2]
In Update 0.9.12, players will be able to start building a new Japanese Tier IX battleship, IX Hizen, at the Dockyard. By completing the Dockyard combat missions, you can complete 22 out of 26 shipbuilding phases. Completing each phase will bring you valuable rewards, including destroyer II Tachibana and cruiser V Yahagi for the fifth and 15th phases respectively. Both ships come with the Winter permanent camouflages and Commanders with 6 skill points for these ships.

Completing the 20th shipbuilding phase will reward you with the New Year permanent camouflage that can be mounted on most of Tier IX ships. Among the other rewards, you'll find Santa's containers:
  • Santa's Gift for the third phase
  • Santa's Big Gift for the 10th and 22nd phases
  • Santa's Mega Gift the 24th phase

You can also complete shipbuilding phases by spending doubloons. When you finish construction, you'll obtain IX Hizen with the War Paint permanent camouflage, a Port slot, 10-skill-point Commander, and commemorative flag.

    If you complete the construction of IX Hizen by spending doubloons, make sure to keep progressing through the Dockyard combat missions anyway—completing each phase will bring you 400 Research Points and 200 Steel. In total, you can earn up to 8,800 Research Points and 4,400 Steel.

[h2]Campaigns and Strasbourg[/h2]
Take part in two new temporary campaigns during Update 0.9.12. The first mission of the "In Pursuit of Strasbourg" campaign is already available, and subsequent missions will be unlocked every week. Missions of the "Ships and Fates" campaign are already available for completion, but you need VII Strasbourg to complete them.

For completing the first three missions of the "In Pursuit of Strasbourg" campaign, you'll receive 6-skill-point Commanders. As a reward for completing the fourth, final mission, you'll obtain VII Strasbourg, which is required to complete missions of the "Ships and Fates" campaign, along with a Port slot and Winter Holiday camouflage.

Completing six missions of the "Ships and Fates" campaign will reward you with ships adorned in their permanent camouflages, 6-skill-point Commanders, and Santa's Gift containers.

[h2]Ranked Battles[/h2]
To complete a special combat mission, earn 500 base XP in a single Ranked Battle. As a reward, you'll get two special signals. One combat mission can be completed during each of the six sprints in this season.

[h2]Happy Shipmas![/h2] Starts: Tue. 22 Dec. 06:00 CET (UTC+1) Ends: Sat. 26 Dec. 06:00 CET (UTC+1)

[h3]Discounts and Bonuses[/h3]
  • +100% XP bonus for the first win of the day playing each ship, every day
  • −50% to the cost in credits
    • of researchable Tier II–V Soviet, British, and French destroyers
    • of researchable Tier II–V Italian, Japanese, and German cruisers
    • of researchable Tier II–V Soviet, German, and French battleships
    • of researchable Tier IV American and British aircraft carriers
  • −30% to the cost in credits
    • of researchable Tier VI–VII Soviet, British, and French destroyers
    • of researchable Tier VI–VII Italian, Japanese, and German cruisers
    • of researchable Tier VI–VII Soviet, German, and French battleships
    • of researchable Tier VI American and British aircraft carriers
  • −15% to the cost in credits
    • of researchable Tier VIII–X Soviet, British, and French destroyers
    • of researchable Tier VIII–X Italian, Japanese, and German cruisers
    • of researchable Tier VIII–X Soviet, German, and French battleships
    • of researchable Tier VIII–X American and British aircraft carriers
  • −80% to the cost in doubloons of demounting upgrades
  • −80% to the cost in doubloons of training new Commanders
  • −50% to the cost in doubloons of retraining a Commander
Daily Combat Mission

Besides these pleasant bonuses, a daily combat mission will be available to you. To complete it, earn 400,000 credits in Ranked, Co-op, or Random Battles, or in Operations, playing Tier V–X ships. As a reward, you'll receive 250,000 credits.
Chain of Combat Missions

To complete each of three parts of the combat mission chain, you'll need to win and cause 50,000 damage in a single battle. Completing one part will reward you with the Winter Strands camouflage, and the final reward is 2x Type 59 camouflages.
    You can complete this chain of combat missions in Ranked, Random, and Co-op Battles, as well as in Operations, playing Tier V–X ships.
[h3]Bonuses provided by the camouflages[/h3]

[h3]Type 59[/h3]
  • −3% to your ship's detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • +200% XP per battle

[h3]Winter Strands[/h3]
  • −3% to your ship's detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • +30% credits per battle
  • +100% XP per battle
  • +100% Free XP per battle

[h2]New Year—New Challenges[/h2]
Happy holidays! Onwards to new victories!
Starts: Sat. 26 Dec. 06:00 CET (UTC+1) Ends: Sat. 02 Jan. 06:00 CET (UTC+1)

[h3]Discounts and Bonuses[/h3]
  • +200% XP bonus for the first win of the day playing each ship, every day
  • You can convert Elite Commander XP at the cost of 1 doubloon for 25 35 Free XP
  • You can convert XP from ships at the cost of 1 doubloon for 25 35 Free XP
  • −50% doubloons to the cost of economic signals in the game client
  • −50% doubloons to the cost of Port slots

Win a battle in Ranked, Random, or Co-op Battles, or in Operations to get 3x Wargaming containers, with each holding 1 day of Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.
Chain of Combat Missions

To complete the chain of combat missions, you'll need to earn "Destroyed" ribbons. As a reward, you'll receive the Winter Strands camouflages.
    You can complete this chain of combat missions in Ranked, Random, and Co-op Battles, as well as in Operations, playing Tier V–X ships.

[h2]Daily Missions[/h2]
One chain will become available to you each day. Progressing through each chain will reward you with XP, signals, credits, Coal, and even Steel!

[h3]Rewards[/h3]
Want even more bonuses? Complete Daily Missions and the following rewards will be yours:

[h3]Research Bureau[/h3]
Players with access to the Research Bureau will be able to earn even more Research Points by completing Daily Missions—400 Research Points for completing 25, 50, and 75 combat missions.
[h3]The conditions for completing the chains are as follows[/h3]
  • Each day, you can complete a chain of six missions.
  • You must earn a certain amount of base XP to complete a mission of the chain.
  • You must earn 250 base XP in a single battle in order to accomplish the first mission.
  • The second mission requires you to earn 500 base XP across several battles.
  • For missions 3, 4, 5, and 6: you need to earn 1,000; 1,100; 1,200; and 1,300 base XP in victorious battles, respectively.
  • All missions within a chain must be completed in successive order, playing Tier V–X ships in Random, Co-op, or Ranked Battles, or in Operations.
  • You'll receive any due rewards in your Port once you've completed the conditions of the missions.
  • After completing the entire chain, you'll obtain the final reward.