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Clan Battles Season: Crash Zone Alpha

On October 23, the seventh Clan Battles Season starts, offering a great opportunity to obtain Steel and other valuable rewards.

This publication will tell you about the main rules and rewards of the Season. We'll also tell you what Clans are, why it’s a great idea to join one, and what in-game bonuses they can provide.

Clans ● Clan Battles ● Clan Brawls ● Rules of the Seventh Season ● Rewards ● Combat Missions in Leagues ● Other Combat Missions ● Clan Treasury ● Maps ● Clan Ships
Clans
What’s a Clan, and why should I join one?

A Clan is a community of players who want to play together. Having joined a Clan, you'll be entitled to regular economic bonuses, and you'll always have a team of players willing to fight in a Division, complete Operations, or take part in Clan Battles with you.

You can either apply to join an existing Clan, or establish your own in the special Clan section in the Port.



Under the Recommendations tab, you can indicate your personal playing preferences and preferred language for communication. The game will present you with a list of Clans that meet the specified criteria.
    Please note: to join a Clan and participate in Clan Battles, players need to unlock them in their Service Records. Doing so requires 200 battles to have been played in any accessible battle mode.
Naval Base

The Naval Base acts as the virtual territory of a Clan in the Port. Here, the Clan's leaders can build various structures that provide bonuses for all Clan members. The details of the bonus itself depend on the type and level of the structure. To build structures, Clans require a special resource—Oil. This can be earned by participating in various Clan activities or obtained from most types of in-game containers.



Naval Base structures can provide the following bonuses:
  • Discount on the cost of researchable ships—up to 15%
  • Reduction of the cost of all ships' post-battle service—up to 15%
  • Increase in the amount of XP gained per battle—up to 5%
  • Increase in the amount of Commander XP gained per battle—up to 10%
  • Increase in the amount of Free XP gained per battle—up to 25%
  • Increase in the amount of Coal gained—up to 10%
  • Increase in the amount of Steel gained—up to 10%

Example: the Coal Port structure at Level 3 increases the amount of Coal the Clan obtains. Thus, opening a daily container with 400 Coal would actually mean 440 Coal is dropped with this structure built.

Clan Treasury

The Clan Treasury is a place where the Clan's in-game resources are stored. Members can replenish these resources by participating in various Clan activities.

Clan leaders can distribute accumulated resources among participants at their own discretion. For active participation in the Clan's activities, you can get a bonus in the form of Steel or Coal.

Clan Battles

Clan Battles are a specific battle type with their own rules, where Clans fight one another. Unlike Random Battles, it's not only the result of an individual battle that’s important here, but also general progress. By winning battles, your Clan progresses and can earn more valuable rewards and Steel, the latter of which can be exchanged for unique ships in the Armory— X Bourgogne, X Stalingrad, X Somers, IX Neustrashimy, VII Flint, and IX Black. Steel is also a useful substitute when you don't have enough Coal to obtain any in-game items.
    Save Steel with a 25% discount on ships in the Armory.
Special features of Clan Battles

You can take part in Clan Battles only as part of a Clan Division, and on ships of a designated tier. For example, the seventh Season will be played on Tier X ships.

But what should you do if you want to participate in Clan Battles, but don’t have a Tier X ship or perhaps want to try out a new ship type? Well, you can rent a Tier X Clan ship! All you need to do is fight one battle playing a Tier VIII–X ship in a Co-op, Random, or Clan Battle.

    Clan Battles are available during prime times only: every Wednesday, Thursday, Saturday, and Sunday at the scheduled times.

Remember that you’re part of a team—in Clan Battles, it’s the result of the battle that’s important, not your individual achievements. All participants receive the same amount of XP and credits, with the amount of each depending on the outcome of the battle.
  • Victory: 2,500 base XP and 300,000 credits (without modifiers applied)
  • Defeat or draw: 250 base XP and 150,000 credits (without modifiers applied)

All Clan Battles are divided into 5 leagues: Squall, Gale, Storm, Typhoon, and Hurricane. The more often your Clan is victorious in battles, the higher your Rating and more illustrious the league you’re placed in is. By climbing up the Rating table, you'll receive greater rewards, but you'll also face way more dangerous rivals.

Players can earn Steel by winning battles in the various leagues. The maximum available amount of Steel depends on each specific season, and usually amounts to 11,000 Steel. But even if you don't make it to the Hurricane League, you'll still obtain valuable rewards on your journey. For instance, victories in the Squall League during the seventh Season can reward you with up to 2,000 Steel.

Clan Brawls

Do you need to replenish your stocks of Steel and Coal quickly, but don't want to participate in a long Clan Battles season? Then we have a new format of Clan Battles just for you—it’s called Clan Brawl.

Differences in comparison to Clan Battles seasons
  • Battles are held during the course of a single day
  • The final Rating position of the Clan depends only on their number of victories
  • There are no leagues
    Clan Brawls offer a great opportunity to earn credits, Coal, Steel, and other valuable resources within just one evening of playing in a team with your Clanmates.
Rules of the Seventh Season

During Update 0.8.9, the seventh Season of Clan Battles—Crash Zone Alpha—is set to take place.



Changes to the rules
  • Teams of eight players are invited to fight in Clan Battles
  • All Tier X ships are eligible, except for aircraft carriers
  • Due to the increase in the number of players in battle, each team can bring up to two battleships to the fight

From October 23 until November 6, all players who participate in at least one Clan Battle will be able to redistribute the skill points of their Commanders for free. Get yourselves ready for Clan Battles!

Dates
Start: Wed. 23 Oct. 13:30 CEST (UTC+2) End: Mon. 09 Dec. 05:00 CEST (UTC+2)

Gaming sessions are available on: Wednesday, Thursday, Saturday, and Sunday.
    On the days of any update releases, Clan Battles are held only during the prime time of your server.
Prime times:
  • ASIA 11:30 – 15:30 UTC
  • CIS 16:00 – 20:00 UTC
  • EU 17:00 – 21:00 UTC
  • NA 23:30 – 03:30 UTC
    Please note: due to the reversion to standard time, the prime times for the EU and NA servers will move one hour forward.
  • Starting from October 27, the EU prime time will change to 18:00 – 22:00 UTC
  • Starting from November 3, the NA prime time will change to 00:30 – 04:30 UTC
Rewards

During the Crash Zone Alpha Season, players can earn expendable camos, signals, commemorative achievements, and up to 11,000 Steel!



Combat Missions in Leagues
Squall League
Squall League: Supply

Win seven battles in the Squall League or any of the higher leagues.

Reward: 20x each of the following signals: Sierra Mike, India Delta, India Yankee, November Foxtrot, Victor Lima, and Juliet Whiskey Unaone

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission once.


Squall League: Steel

Win a battle in the Squall League or any of the higher leagues.

Reward: 100 Steel

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission 20 times.
Gale League
Gale League: Supply

Win seven battles in the Gale League or any of the higher leagues.

Reward: 30x each of the following signals: Sierra Mike, India Delta, India Yankee, November Foxtrot, Victor Lima, and Juliet Whiskey Unaone

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission once.
Gale League: Steel

Win a battle in the Gale League or any of the higher leagues.

Reward: 100 Steel

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission 20 times.
Storm League
Storm League: Supply
Part 1

Win seven battles in the Storm League or any of the higher leagues.

Reward: 20x each of the following signals: Ouroboros and Red Dragon

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission once.


Part 2

Win eight battles in the Storm League or any of the higher leagues.

Reward: 20x Type 59 camouflage patterns

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission once after completing the combat mission "Storm League: Supply – Part 1."


Part 3

Win 15 battles in the Storm League or any of the higher leagues.

Reward: 10x Spring Sky camouflages

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission once after completing the combat mission "Storm League: Supply – Part 2."
    You can complete the combat mission chain only once, and only in the specified sequence. The reward for completing the chain is
Storm League: Steel

Win a battle in the Storm League or any of the higher leagues.

Reward: 100 Steel

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission 25 times.
Typhoon League
Typhoon League: Supply
Part 1

Win seven battles in the Typhoon League or any of the higher leagues.

Reward: 10x Asian Lantern camouflages

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission once.


Part 2

Win eight battles in the Typhoon League or any of the higher leagues.

Reward: 150,000 Elite XP and 100,000 Free XP

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission once.


Part 3

Win 15 battles in the Typhoon League or any of the higher leagues.

Reward: 10x Mosaic camouflages

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission once.
    You can complete the combat mission chain only once and only in the specified sequence. The final reward is 1x Clan Token.
Typhoon League: Steel

Win a battle in the Typhoon League or any of the higher leagues.

Reward: 100 Steel

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission 30 times.
Hurricane League
Hurricane League: Steel

Win a battle in the Hurricane League.

Reward: 150 Steel

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission 10 times.
Other Combat Missions

You can complete other combat missions in Clan Battles, too. Completing the following combat missions will bring you extra Free XP per battle and Oil for your Clan. You’ll also be able to replenish your supplies of signals and other valuable in-game goodies.

Other Combat Missions
First Time!

Play a Clan Battle.

Reward: 3x each of the following signals: Ouroboros, Wyvern, Dragon, Red Dragon, Hydra, Scylla, Basilisk, and Leviathan

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission once.


Free XP Train

Play a Clan Battle.

Reward: +200% Free XP

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission multiple times.


Supply Time

Win two Clan Battles.

Reward: 30 Oil; 2x each of the following signals: Victor Lima, Juliet Whiskey Unaone, India Delta, India Yankee, Sierra Mike, and Juliet Charlie

Ship restrictions: Tier X

Battle type restrictions: Clan Battles
    You can complete this combat mission three times per day.
    Please note: the combat mission updates take place at a time that corresponds to the start of each new game session day on your server—05:00 UTC.
Clan Treasury

Clans with Ranks 1–50 in the Global Rating will receive 5,00025,000 Steel.

Place in the Global Rating
Steel
1
25,000
2
22,500
3
20,000
4
17,500
5–50*
16,250–5,000
* Each following step brings 250 less Steel.

Depending on the league and group, all Clans will replenish their Treasury’s Steel and Coal stocks.

The amount of resources earned depends on the Clan's best results in the Season:
League, group
Steel
Coal
Hurricane, 1
2,500
25,000
Typhoon, 1
1,500
25,000
Typhoon, 2
1,000
20,000
Typhoon, 3
0
15,000
Storm, 1
0
12,500
Storm, 2
0
10,000
Storm, 3
0
7,500
Gale, 1
0
5,000
Maps

Battles will rage on the following seven maps in the new Season: Hotspot, Warrior's Path, Sea of Fortune, North, Land of Fire, Crash Zone Alpha, and Shards. All battles will use Domination mode.

The following rules apply on all maps:
  • Number of Key Areas: three (four on the Sea of Fortune map)
  • Capture time: 40 seconds
  • Points from a captured Key Area: 3 points per 4 seconds (2 points per 4 seconds on the Sea of Fortune map)


Clan Ships

When the Season starts, any player who plays a Clan, Co-op, or Random Battle steering a Tier VIII–X ship, will be given a set of three special Tier X ships for temporary use: X [Conqueror], X [Zaō], and X [Gearing]. On November 7, these will be replaced by X [Montana], X [Moskva], and X [Shimakaze]. The final trio— X [Yamato], X [Hindenburg], and X [Grozovoi]—will arrive in your Port on November 22.
    We wish you the best of luck in Clan Battles, and new records for your Clan's Rating!


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Armada: Błyskawica

Destroyer Błyskawica was one of the most powerful and fastest ships of her type built in the 1930s.

She took part in the battle for Norway and the landings in Normandy, defended British cities from the raids of German bombers, and hunted for submarines. After World War II, the ship remained in service in the Navy of the Polish People’s Republic until 1976, becoming a museum ship afterwards. Błyskawica is the world's oldest surviving destroyer. Now you have a chance to take command of her in World of Warships!
[previewyoutube][/previewyoutube]
History

In the early 1930s, the small Polish Navy was in great need of new modern warships. In May 1933, Rear Admiral Jerzy Świrski, the Commander of the Polish Navy, announced a tender for the construction of two new destroyers. It was originally planned that French shipbuilders, who had already built two Wicher-class destroyers for the Polish Navy (based on the design of the Bourrasque-class ships), would do the job. However, negotiations with all the French shipyards failed. In early 1934, the order was offered to Swedish shipbuilders, but they rejected it as well. Finally, in 1935, the Poles chose the British project proposed by the famous J. Samuel White company. In September of the same year, the construction of two ships began at the shipyards in Cowes in the south of England. The ships received their names in accordance with the traditions for Polish Navy destroyers—in honor of weather phenomena: Grom (Polish for "thunder") and Błyskawica (Polish for "lightning").

The new class of destroyers turned out to be extremely powerful. Błyskawica, which entered service on November 25, 1937, was armed with seven 120 mm main battery guns (more than some World War I cruisers), two twin 40 mm AA guns, four twin machine gun mounts, two triple torpedo tubes, and a large reserve of depth charges. Most of the weapons were made in Sweden. On top of the aforementioned features, the new Polish ship reached speeds of up to 39 knots during her trials, beating other similarly armed destroyers of that period, such as the British Tribal-class destroyers. This was achieved at the price of reduced seakeeping characteristics, but they were still considered sufficient for the Baltic Sea.

Just prior to the outbreak of World War II, Błyskawica, Grom, and an older French-built destroyer, Burza, were transferred from the Baltic to the U.K. Błyskawica joined the British Navy as an Allied ship, taking part in battles under the Polish flag.

The destroyer debuted in combat just a week after the war began—on September 7, 1939. Błyskawica attacked a German submarine, but without success. However, the real action for the Polish sailors began in April and May 1940, when their ship took part in the Norwegian campaign. Błyskawica bombarded German positions, managed to shoot down two aircraft, and returned to the U.K. safe and sound. Grom wasn't so lucky—she was destroyed during a German bomber raid.

Right afterwards, Błyskawica participated in the evacuation of British troops from Dunkirk during Operation Dynamo, and then she was mainly engaged in escorting convoys and hunting German U-boats in the Atlantic. Błyskawica accompanied the liner, Queen Mary, which had been converted into a military transport ship. Most British destroyers found it difficult to keep up with the world's fastest liner, which was capable of maintaining an average speed of 28.5 knots while crossing the Atlantic. It didn’t pose a problem for the Polish "Lightning."

From June to November 1941, the destroyer underwent an overhaul and repairs, which included refurbishment at her native shipyard in Cowes. During this, her Swedish 120 mm guns were replaced with eight British 102 mm dual-purpose guns in four twin mounts. In April 1942, a storm damaged the ship's propulsion unit, which put Błyskawica out of action until mid-July. On the night that bridged May 4 and 5, 1942, 160 German bombers attacked Cowes. During the raid, Błyskawica supported the Allies with fire from her AA guns, while her crew actively participated in firefighting and rescuing the injured. In 2004, a town square in Cowes was named Francki Place, in honor of Błyskawica's Commander, komandor porucznik Wojciech Francki.

In 1944, Błyskawica, as part of the 10th Destroyer Flotilla, along with British and Canadian destroyers, took part in Operation Overlord, supporting the landings of the Allied forces in Normandy. On June 9, in the English Channel, eight Allied destroyers discovered and attacked a detachment of three German destroyers and one torpedo boat. The battle at Ushant was the only engagement involving surface warships in which destroyer Błyskawica took part. At the same time, it was the last action of large German ships in the west and the final major naval battle in the European theater. This battle marked a decisive victory for the Allies—the Germans lost two of the four ships, and were unable to complete their missions.

In May 1946, flags were taken down on Polish ships and their crews were demobilized. The ships were formally transferred to the British Navy reserve, but Royal Navy flags were never raised on them. Between 1951 and 1952, the ship underwent another overhaul. This time, the British artillery was replaced with Soviet 100 mm B-24 guns.

In 1956, the ship reached an incredible 33 knots on measured distance, but recurrent technical challenges with her propulsion, as well as radio and electronic equipment, were indicative of a need for more repairs. The ship underwent overhauls in 1957–1961 and 1965–1966, but in 1967, a serious propulsion unit accident occurred, killing several crew members. Since the restoration of the ship would have required replacing all her steam pipelines, it was decided that her further operation was inexpedient. She was converted into a coastal AA defense ship, and in 1976, was permanently berthed in Gdynia as a museum ship. In 1987, the Polish Navy veteran ship was awarded the Golden Cross of the Virtuti Militari Order—the country's highest military award. Before her, not a single ship under the Polish flag had received such an honor. In 2006, Błyskawica was "twinned" with her long-time comrade-in-arms, Canadian destroyer Haida, which is also preserved as a museum ship in Hamilton.


Modeling the ship

In the game, the ship is featured in her state as of 1939, when World War II began.

Main battery: Seven 120 mm/50 Bofors guns in three twin and one single turrets.

Torpedo armament: Two triple 533 mm torpedo tubes.

Anti-aircraft armament: Two twin 40 mm Bofors AA gun mounts and four twin machine gun mounts with 13.2 mm Hotchkiss machine guns.



Commanding Błyskawica
Commander with 10 skill points
  • Priority Target
  • Last Stand
  • Survivability Expert
  • Concealment Expert
Commander with 19 skill points
  • Priority Target
  • Last Stand
  • Survivability Expert
  • Concealment Expert
  • Inertia Fuse for HE Shells
  • Basic Firing Training
  • Jack of All Trades
The ship has four slots for upgrades. We consider the following combinations to be the most effective:
  • Main Armaments Modification 1
  • Steering Gears Modification 1 or Engine Boost Modification 1
  • Aiming Systems Modification 1
  • Steering Gears Modification 2


Błyskawica in battle

One of the strongest destroyers of her time. Polish Navy ship VII Błyskawica stands for first-class mobility, top-notch artillery guns, and effective torpedoes. A true gift for those who value diversity in their choice of tactics.
  • Excellent speed of 39 knots
  • Nice HP pool for a destroyer
  • Seven rapid-firing 120 mm guns with a good reach and comfortable ballistics
  • Effective torpedoes with a range of 8 km and a fast reload time—within 70 seconds
  • She earns extra credits per battle, and her permanent camouflage provides 50% more XP and reduces the cost of the ship's post-battle service by –10%




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WoWS Show: Musashi’s Revenge

  • IX Georgia’s Japanese anti-torpedo defense!
  • Shock! Is I Orlan overpowered?
  • Discover VII Vauquelin’s true power!
  • IX Musashi strikes back!
Would you like to discover what’s behind these stories? Then watch the new episode of the WoWS Show!
[previewyoutube][/previewyoutube]
    Did you enjoy this episode? Subscribe to our channel to stay informed about the next instalments!
Subscribe to the Channel

How does one send a replay to our show?

You need to log in to the website https://replayswows.com using your Wargaming account credentials. Then click the "Upload Replay" button and share your in-game stories! Don't forget to write the names of the show and your ship in the "Title" section, to ensure that we don't miss your replay. Example: #WOWSHOW (Tirpitz).

How do we select replays for our show?

To be approved for our show, a replay should correspond to the following criteria:
  • Duration of an episode or a pack of mini episodes shouldn't exceed one minute.
  • Episodes should be funny, interesting, or just plain epic. The more entertaining; the better!
    Any player can send us an unlimited number of replays. Players will receive a reward for every replay chosen for the show!


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Halloween: Nightmare Operations

In the dark night that bridges October 31 and November 1, hordes of dismal evil creatures squeeze out of their shelters and creep all around the earth, set on conquering new lands!

But don’t be afraid—World of Warships Commanders are out on the hunt for them in the name of glorious tradition. Last year's Operations and a new game mode are coming soon!

This year, we are celebrating Halloween in two phases:
  • The first takes place throughout Update 0.8.9. It will mark the return of the Saving Transylvania and Sunray in the Darkness Operations.
  • The second takes place between October 31 and November 28. You'll be able to try out a new game mode—Raid for the Filth!

From this article, you'll learn about what changes to expect in comparison with last year's Operations and new rewards. We'll provide you more details about the new mode in a separate dedicated article. Stay tuned for news on our website!
    Both Operations will be available as Operations of the Week. They can be completed in a Division at three different difficulty levels.

Having completed the Operations, you'll be rewarded with expendable camos, signals, and Warships Premium Account time.

This year, you'll be able to try your hand in the Operations in a Division, not only at the Normal and Hard difficulty settings, but also at Super Hard difficulty. The first completion of a Super Hard Operation with three stars or more will bring you Halloween 2018 Premium containers. These might include expendable camos, doubloons, Free XP, and a certain chance of dropping permanent Halloween camos from the previous years.

Saving Transylvania ● Sunray in the Darkness ● Halloween Containers


Saving Transylvania

Operation Saving Transylvania is available at Normal difficulty as an Operation of the Week from October 17 to 24, and from October 31 to November 7. Also, the Operation can be completed in a Division of 4–7 people throughout Update 0.8.9.

The main task is to escort a ship called Transylvania on her winding route to a safe place, protecting her from the attacks of catapults and Zikasa ships possessed by the darkness on the way. At the end of this journey, players will face the final boss—the evil and dangerous battleship Rasputin.



In order to play Operation Saving Transylvania, players will be provided with the following ships manned by Commanders with 19 skill points:
  • Destroyer III Blade with Commander Abraham V. Hellsinger
  • Cruiser III Igor with Commander Victor F. Einstein
  • Battleship III Jackal with Commander Henry J. Hide
    Halloween Commanders earn Elite XP that can be spent on training Commanders.
Primary task

Escort and protect ship Transylvania.



Secondary tasks

Apart from the main task—escorting Transylvania to the Portal—players can complete five secondary tasks which will enhance their reward for completing the primary task:
  • Transylvania must not lose 50% or more of her HP during the voyage.
  • Destroy at least 16 Zikasa ships.
  • Neutralize all catapults on the map.
  • Transylvania must not stop until reaching the end of the route. To ensure that this condition is completed, at least one player should always remain near the ship.
  • Sink battleship Rasputin.
Rewards for the first completion of the Saving Transylvania Operation at different difficulty levels:
Normal
  • One Star—5x India Delta, 5x Juliet Charlie, and 5x Mike Yankee Soxisix signals
  • Two Stars—5x Sierra Mike, 5x India X-Ray, and 5x Juliet Whiskey Unaone signals
  • Three Stars—5x Type 3 – Halloween camos
  • Four Stars—5x Halloween camos
  • Five Stars—1 day of Warships Premium Account
Hard
  • One Star—5x Type 3 – Halloween camos
  • Two Stars—5x Halloween camos
  • Three Stars—5x Wyvern signals
  • Four Stars—5x Hydra signals
  • Five Stars—5x Ouroboros and 5x Scylla signals and 1 day of Warships Premium Account
Super Hard
  • One Star—5x Halloween camos
  • Two Stars—5x Type 59 camos
  • Three Stars—1x Halloween 2018 Premium container
  • Four Stars—1x Halloween 2018 Premium container
  • Five Stars—1x Halloween 2018 Premium container


Sunray in the Darkness

The Sunray in the Darkness Operation is available as an Operation of the Week from October 24 to 31, and from November 7 to 14. Also, the Operation can be completed in a Division of 4–7 people throughout Update 0.8.9.

Operation Sunray in the Darkness acts as a kind of sequel to Operation Saving Transylvania. When Transylvania and her defenders return to their home realm, they face an even bigger evil. Now, the entire kingdom is at risk! The most advanced ships of the royal fleet are awaiting your orders to put a stop to the invasion and save the civilians!

The Forces of Darkness are breaking through the Portal. Your mission is to fend off their attacks, but you won't be alone. The security towers will try to seal the Portal, and your mission is to protect the towers from enemy ships. Along with the monsters flooding through it, the Filth—a dense green mist—is leaking through the Portal and endangering all life itself. Beware! When in the Filth, your ship receives damage each second. The amount of damage you receive depends on the type of your ship. Besides this, visibility decreases significantly when in the Filth. Adversely, the Filth heals your enemies, restoring their hit points, and reduces the amount of damage they receive. Keep in mind that your main task is to protect the towers while they are sealing the Portal.



In order to play Operation Sunray in the Darkness, players will get the following ships manned by Commanders with 19 skill points:
  • Destroyer VIII Urashima with Commander Mina Hurray
  • Cruiser VIII Svyatozar with Commander Ivan K. Ulibin
  • Battleship VIII Magnu-S with Commander Klaus V. Teslau


Primary task

Protect the towers until they seal the Portal.



Secondary tasks

Players can also complete five secondary tasks which will enhance their reward for completing the primary task:
  • Successfully defend at least two towers.
  • Destroy Rasputin.
  • Destroy the Great Gorgon.
  • Destroy 30 enemy ships in the Filth.
  • Successfully defend Transylvania.
Rewards for the first completion of the Sunray in the Darkness Operation at different difficulty levels:
Normal
  • One Star—5x India Delta, 5x Juliet Charlie, and 5x Mike Yankee Soxisix signals
  • Two Stars—5x Sierra Mike, 5x India X-Ray, and 5x Juliet Whiskey Unaone signals
  • Three Stars—5x Type 3 – Halloween camos
  • Four Stars—5x Halloween camos
  • Five Stars—1 day of Warships Premium Account
Hard
  • One Star—5x Type 3 – Halloween camos
  • Two Stars—5x Halloween camos
  • Three Stars—5x Dragon signals
  • Four Stars—5x Red Dragon signals
  • Five Stars—5x Basilisk and 5x Leviathan signals and 1 day of Warships Premium Account
Super Hard
  • One Star—5x Type 3 – Halloween camos
  • Two Stars—5x Type 59 camos
  • Three Stars—1x Halloween 2018 Premium container
  • Four Stars—1x Halloween 2018 Premium container
  • Five Stars—1x Halloween 2018 Premium container
    Please note: only the special ships are available for each Operation! When Update 0.8.10 is released, all special ships will be removed from your accounts. Once the event is over, any XP earned playing the special ships will be transferred to Tier I cruiser Orlan.
Halloween Containers

Pumpkin-like containers are traditional elements of celebrating Halloween. From these containers you will be able to get the Halloween camouflages from Operations "Saving Transylvania" and "Sunray in the Darkness".

Premium Halloween 2018 Container

The container holds one of the following items:
  • Special camouflage for destroyer Wakatake—Blade
  • Special camouflage for battleships Nassau—Jackal
  • Special camouflage for cruiser St. Louis (U.S.A.)—Igor
  • Special camouflage for destroyer Kagero—Urashima
  • Special camouflage for cruiser Chapayev—Svyatozar
  • Special camouflage for battleship Tirpitz: Magnu-S
  • Special camouflage for aircraft carrier Lexington—Nobilium
  • Special camouflage for destroyer Benson—Ghoul
  • Special camouflage for cruiser Charles Martel—Scarab
  • Special camouflage for battleship Bismarck—Varg
  • Special camouflage for aircraft carrier Shokaku—The Great Gorgon
  • Special camouflage for battleship North Carolina—Leviathan
  • Special camouflage for destroyer Kiev—Razorworm
  • Special camouflage for destroyer Z-23—Steel Rat
  • The first animated special camouflage for cruiser Mogami—Octopus
  • 15x "Type 3 – Halloween" camouflage patterns
  • 15x "Halloween" camouflage patterns
  • 15x "Storm Wind" camouflage patterns
  • 15x "Restless Fire" camouflage patterns
  • 15x "Blue Lagoon" camouflage patterns
  • 25,000 Free XP
  • 2,500 doubloons


Complete the themed Operations, protect the world from the Forces of Darkness, and claim your rewards!

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Update 0.8.9: Italian cruisers


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.

17.10.2019 05:00—8:00 UTC+8

2019-10-16 21:00—23:59 UTC

16.10.2019 05:00—10:00 MSK (UTC+3)

2019-10-16 02:00—07:00 UTC

17.10.2019 07:00—10:00 CEST (UTC+2)

2019-10-17 05:00—08:00 UTC

16.10.2019 03:00 AM—06:00 AM PT (UTC—7)

2019-10-16 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Subtitles can be enabled in the video player separately.
[previewyoutube][/previewyoutube]
Update 0.8.9 kicks off a cycle of updates dedicated to Italy! Let’s talk about what it’s bringing with it.

Italian Tier V–VIII cruisers in Early Access; the return of some familiar Halloween Operations; a new temporary game mode—Raid for the Filth—with three teams in each battle; a new Season of Clan Battles; and much more!

Italian Cruisers ● Halloween ● Clan Battles ● Changes to the Spotting and Detectability System ● Game Balance Changes ● Technical Improvements ● New content ● Other improvements and fixes
Italian Cruisers
Italian Tier V–VIII cruisers are set to arrive in Early Access. How does the new branch stand out?
  • Excellent maneuverability
  • Starting from Tier VI, cruisers are equipped with powerful 203 mm guns
  • Semi-armor-piercing (SAP) shells that combine the features of both AP and HE shells
  • The Exhaust Smoke Generator consumable that can conceal a ship in smoke without it having to reduce speed
    Complete Directives to earn "Italian Cruisers" containers which have a certain chance of dropping a combat mission that unlocks Early Access to one of the Italian cruisers: V Raimondo Montecuccoli, VI Trento, VII Zara, or VIII Amalfi. Two more containers will be available via Daily Shipments.
Directives

Completing missions and Directives will bring you signals, expendable camouflages, Elite Commander XP, credits, Free XP, Coal, Italian Cruisers containers, and a new temporary resource—Italian Tokens.


The new game event tasks you with completing 42 missions across four Directives. You can start progressing in the next Directive only once you've completed six missions from the previous one. To obtain the final award, you have to complete eight missions of the fourth Directive.
    Directives are available for players with open access to combat missions in their Service Record. Novice players will have to play 70 battles in any accessible battle mode in order to unlock them.
Italian Tokens

A new tab dedicated to the Italian cruisers has been added to the Armory.

Exchange Italian Tokens for "Patria e Onore" random bundles with valuable rewards. One of the 22 bundles contains the main reward—Italian cruiser V Genova.


Other rewards
  • Regia Marina expendable camouflages
  • Credits
  • Days of Premium Account
  • Signals
  • Italian Cruisers containers
  • "Grigio-azzurro chiaro" permanent camouflages for cruisers V Raimondo Montecuccoli, VI Trento, VII Zara, and VIII Amalfi
    Italian Tokens will be available throughout Update 0.8.9 only. After Update 0.8.10 goes live, they will only be obtainable from Italian Cruisers Premium containers. With the release of Update 0.8.11, all Italian Tokens will be converted into credits at a rate of 1:4,500.

https://steamcommunity.com/games/552990/announcements/detail/3310634471611718526
Halloween
Operations Saving Transylvania and Sunray in the Darkness

In the dark night that bridges October 31 and November 1, hordes of lurking evil creatures sliver out of their shelters and creep all over the earth, set on conquering new lands! Join forces with other players to save Transylvania, and defend the waters of the Silver Spear Archipelago—fight back the forces of darkness in these frighteningly familiar Operations! This year, you'll be able to try your hand in the Operations as part of a Division, not only at Normal and Hard difficulty settings, but also at the new Super Hard difficulty. The first completion of a Super Hard Operation with three stars or more will bring you Halloween 2018 Premium containers. These can include expendable camouflages, doubloons, Free XP, and have a certain chance of dropping one of the permanent Halloween-themed camos from the previous years.

For Operation "Saving Transylvania," players will have access to the following ships, manned by Commanders with 19 skill points:
  • Destroyer III Blade with Commander Abraham V. Hellsinger
  • Cruiser III Igor with Commander Victor F. Einstein
  • Battleship III Jackal with Commander Henry J. Hide


In Operation "Sunray in the Darkness," players will get the following ships, manned by Commanders with 19 skill points:
  • Destroyer VIII Urashima with Commander Mina Hurray
  • Cruiser VIII Svyatozar with Commander Ivan K. Ulibin
  • Battleship VIII Magnu-S with Commander Klaus V. Teslau
    Operations become available only after unlocking access to them in the Service Record. Novice players can unlock access to Operations by playing 30 battles in any accessible battle mode.

https://steamcommunity.com/games/552990/announcements/detail/1557608851912200290
Raid for the Filth

Welcome to a new game mode called Raid for the Filth!
    The new mode will be available from October 31 till November 28.

In the new mode, three teams with three players in each fight against one another, as well as a horde of dark forces controlled by AI. Your primary task is to collect a special resource called “Filth.” A dedicated section of the Armory will let you exchange Filth for various rewards, including camouflages styled as monster ships, and a new type of permanent camouflage for Tier VIII–X ships.
    More details about the new mode and its rewards will follow in a separate article. Stay tuned for news on our website!
Clan Battles

The seventh season of Clan Battles, codenamed "Crash Zone Alpha," will be held between October 23 and December 9 in an "8 vs. 8" format.

More details about the rules of the Season and its rewards will follow in a separate article on our website.

Changes to the Spotting and Detectability System

After listening to the numerous requests of our players, we’ve introduced some changes to the spotting and detectability system.

Now, the penalty to a ship’s detectability after firing a shot will be reset 2 seconds after she leaves an enemy ship's line of sight (e.g. by hiding behind an island).

We've also added a period of guaranteed acquisition: if a ship is detected by an opponent, it will remain visible to the enemy for at least 2 seconds. This change will eliminate those cases when an enemy ship "flickers" at the edge of the line of sight—i.e. appearing and disappearing from the map in rapid succession.

As a result, if your ship leaves an opponent's line of sight 1 second after you were detected, you'll continue to be visible to the enemy ship for a further 2 seconds. However, if your ship was visible to the enemy ship for 2 seconds before leaving the enemy ship's line of sight, you'll disappear from the enemy's view immediately.

Game Balance Changes
European Tier VII destroyer Błyskawica
  • Main battery reload time has been reduced from 6.5 to 6 seconds
VII Błyskawica was one of the first Premium ships to appear in World of Warships. Since her release, the game has changed a lot, and there are new ships now that are played in a similar style. The accelerated reload time of her main battery will increase the damage she can deal and strengthen the role of the destroyer in the current meta.

Japanese Tier IV aircraft carrier Hōshō:
  • New Type 91 mod. 0 torpedoes have been installed instead of the previous Type 91 mod. 1. The new torpedoes have a speed of 40 knots instead of 50 knots
  • The speed of torpedo bombers returning to the carrier has been reduced by 40%

Due to the high cruising speed and returning speed of torpedo bombers, experienced players were able to safely rely on the use of torpedo bombers only. Both changes listed above will increase the amount of damage taken by torpedo bombers. Now, the climb after an attack will be slower, and to effectively attack, torpedo bombers will also have to fly closer to their targets. The new speed will reduce the effectiveness of torpedo bombers against destroyers, giving them an opportunity to maneuver and evade.

Having powerful torpedo bombers is one of the main features of Japanese aircraft carriers. With these changes, we plan to balance the performance of Tier IV carriers, but will also continue to monitor the situation and, if necessary, make further changes.

French Tier II destroyer Enseigne Gabolde
  • Torpedo speed has been reduced from 57 to 52 knots
  • Main battery reload time has been increased from 4.8 to 5.2 seconds
French Tier III destroyer Fusilier
  • Torpedo speed has been reduced from 57 to 52 knots
  • Main battery reload time has been increased from 6 to 6.6 seconds
French Tier IV destroyer Bourrasque
  • Main battery reload time has been increased from 6 to 6.6 seconds

Unlike their higher-tier counterparts, these low-tier French destroyers don’t yet have the explicit gameplay of gunboats, and therefore their damage output is roughly divided equally between their torpedoes and main battery.

The proposed changes are designed to reduce the total damage these ships deal without changing the ratio of damage dealt by torpedoes and the main battery. Moreover, the torpedoes carried by II Enseigne Gabolde and III Fusilier were previously too fast for these tiers, taking their range into account.

Soviet Tier VIII battleship Vladivostok
  • Sigma parameter has been changed from 1.7 to 1.6

The battleship's main battery had excessive firing accuracy. By changing this parameter, we are reducing her firing accuracy at all ranges of combat, without changing the specific accuracy settings of Soviet battleships.

Soviet Tier X battleship Kremlin
  • For AP shells, we’ve reduced the maximum damage from 15,500 to 14,500, and changed some other related parameters
  • For HE shells, we’ve reduced the maximum damage (from 6,600 to 6,500), the chances of causing fire (from 48% to 45%), and some other related parameters

The efficiency of X Kremlin was higher than that of other battleships at Tier X. To balance the ship, and at the same time have minimal impact on the defining features of the battleship, we’ve changed the characteristics of her shells. Along with the above changes, we’ve slightly changed the armor penetration and ballistics.

Technical Improvements
Changes to the audio

In Update 0.8.8, we rolled out a massive update to the audio component of the game. Unfortunately, it was only after the Update went out that we came across certain bugs. Most of them were fixed with the release of Update 0.8.8.1, but we are continuing to work on the game audio in Update 0.8.9.
  • The fire alarm siren that goes off when a ship is on fire will now be played back only if the ship has at least three zones afflicted by fire.
  • Reduced the playback volume of the sound of forts firing in Operation "Narai."
  • Reconfigured the loudness of gunfire for main and secondary batteries, AA guns, and torpedo launchers for friendly and hostile ships.
  • Fixed an issue which disabled the gunfire sounds of the main and secondary batteries, AA guns, and torpedo launchers on ships mounted with Post-Apocalyptic camouflages.
  • Fixed an issue which disabled the playback of the sound notifying a player that the main battery has been reloaded on ships mounted with a Space camouflage.
  • Fixed some glitches which, once Space or Halloween-themed camouflages were mounted, disabled the playback of aircraft engine sounds after activating the Spotting Aircraft/Fighter consumables; the playback of fire alarm sounds; and the engine sounds for aircraft carriers.
  • Fixed an issue which prevented the playback of special voiceovers for certain Commanders.
  • Fixed an issue which caused a ship's horn on certain ships to malfunction after mounting a permanent camouflage.
  • Fixed an issue which sometimes unexpectedly disabled weather-related sounds on certain maps.
  • Fixed other minor issues affecting the playback of sounds.
"Ultra" Sound Quality
The "Ultra" quality option is now available in Audio settings:
  • Intensified sounds of gun fire
  • Vibrant post effects of shell hits
  • Distance-specific sound delays: the greater the distance, the longer the delay for the sounds of explosions, hits and shots
  • Increased the 'reach of sound' distance for battle sounds
  • Set maximum quality for the conversion of many frequently-reproduced sounds
  • Enhanced ambient sounds
  • Fire alarm sound now depends on the number of fires on the ship
  • Improved aircraft engine sounds: more realistic sound behavior in space with the Doppler effect added
Special ships

A new group of ships—special ships—has been added, uniting the following categories:
  • Rental ships
  • Event ships
  • Early Access ships
  • Non-researchable ships without increased profitability

The new group will appear in the filtering criteria of the ships' carousel in the Port, so as to help players distinguish between Premium ships with increased profitability and other types of non-researchable ships.
    Apart from that, we’ve updated the descriptions for all groups of ships in the Modules section.
Camouflage display in battle

Previously, with the display of special camouflages in the Port disabled, ships in battle would be displayed without any camouflage. This could lead to a player believing that an allied or a hostile ship didn't have any combat bonuses applied from a camouflage. In Update 0.8.9, we've resolved this issue. Now, if a player disables the display of special camouflages, in battle they will see the permanent camouflage of a ship instead, and if that’s not available—the Type 5 expendable camouflage.
    Please note: players that have disabled the display of special camouflages will still not be able to mount them on their ships.
Spectator mode

To make it more convenient to hold tournaments and other activities, the Training Room will now offer an option to enter battles in Spectator mode, i.e. without a ship.

Read more >>>

New content


We've added a "Battle of Leyte Gulf" commemorative flag and the "Type 21" and "MS-21" expendable camouflages with the following characteristics:
  • −3% to the ship's detectability range by sea
  • +4% to the dispersion of shells fired by the enemy at your ship
  • +100% XP per battle
  • +20% credits per battle
Type 21
MS-21
    More info on how to obtain them will be available later. Stay tuned for news on combat missions on our website!

The following ships have been added for testing by developers, supertesters, and community contributors: Italian cruiser VII Gorizia and German cruiser VIII Mainz.

Other improvements and fixes
  • The Naval Base Port is now available to all players.
  • Coach screens have been replaced with pop-up hints for upgrades, signals, camouflages, and flags.
  • We’ve enhanced the system for the rendering of trees.
  • Camouflages will now be divided into 2 categories in the Port: permanent and expendable.
  • A player's progress in the Service Record will no longer be displayed in post-battle statistics.
  • We've changed the settings of the scale reflecting the maneuverability characteristics of a ship in the Port to ensure that ships with a high maximum speed are displayed correctly. This resulted in a minor change in a ship's maneuverability value compared to the previous Update. The ship's characteristics, however, have not changed.
  • Players that don't have Warships Premium Account will be able to get it via the "Credits and XP" tab of the post-battle statistics screen.
  • The Clan Base loading time has been reduced.
  • The restriction on the use of the "Attention to Sector" command has now been lifted in the Training Room, in Clan Battles, and during Operations pursued by a Division at full strength.
  • We’ve fixed the incorrect placement of a pop-up hint about a ship's armor in the Port.
  • Fixed an issue which sometimes caused the filtering criteria for Commanders in the ships carousel to be reset after logging back in to the game.


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