Update 15.3 | ZH-1 Enters the Dockyard!

This is an overview of the major highlights introduced in Update 15.3. Be sure to check out the full details on our website:
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[h2]Azur Lane: Wave 8[/h2]

Azur Lane's Eighth Wave has crashed over the World of Warships naval arena!
- Six new Azur Lane ships: AL Marco Polo, AL Tashkent, AL Massachusetts, AL Shinano, AL Harbin, and AL Richelieu.
- Eight new Commanders with individual voiceovers: Marco Polo, Tashkent, Massachusetts, Shinano, Harbin, Richelieu, Asashio, and Tallinn.
- New permanent camouflages for Tallinn and Asashio, plus the "Azur Lane — Wisdom Cubes" permanent camouflage.
- New Azur Lane enemy destruction effect and a brand-new collection.
- Refreshed Azur Lane: Ocean Guardians Premium container contents.
[h2]Dockyard: ZH-1[/h2]

Construct your own Tier IX German Premium destroyer—ZH-1—originally laid down as Dutch destroyer Gerard Callenburgh and captured by Germany in 1940.
- Armament highlights:
- Unusual main battery layout: twin mount and single mount on the stern; twin-gun turret on the bow.
- HE shells with improved penetration; AP shells with higher damage potential.
- HE Airstrike: large squadron, significant damage, good penetration—but limited range and only one charge." - Fast-reloading torpedoes with solid speed complement her defensive playstyle.
- Consumables: Short-Burst Smoke Generator, Hydroacoustic Search, and Engine Boost.
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[h3]Dockyard Structure[/h3]
- 20 phases total: 18 completable via combat missions; two require Doubloons (2,000 Doubloons each).
- Starter Packs: Two phases for 3,200 Doubloons or six phases for 7,800 Doubloons (available until four combat mission phases are completed).
- Combat missions run throughout Update 15.3 and the first 3 weeks of Update 15.4; final week is Doubloons only.
- The Dockyard will be removed when Update 15.5 arrives.
[h2]Update 15.3 Event Passes[/h2]
Two standalone Event Passes, each with 15 levels. Extra levels grant a More Signals container (first line) or Rare Bonuses container (second line).
[h3]Golden Week Event Pass[/h3]

A celebration inspired by Japanese heritage and spring traditions, running for 3 weeks and a day.
- First progression line: Spring Sky permanent camouflage, 3x Golden Week containers, Commander Masaru Tadamatsu, and the Japanese Castle permanent camouflage for Nagato (final reward).
- Second progression line: Japanese Castle permanent camouflage for Amagi, 2x Golden Week permanent camouflages, Japanese Tier VI Premium battleship Ise, and the Goldfall enemy destruction effect (final reward).
[h3]Battle of the Coral Sea Event Pass[/h3]

Honoring one of the defining naval engagements of the Pacific Theater, running for 3 weeks.
- First progression line: Early Morning permanent camouflage, Monochrome enemy destruction effect, 3 days of Warships Premium Account, and Commander Robert E. Dixon (final reward).
- Second progression line: Dawn Harmony permanent camouflage for Shimanto, Commander Shigekazu Shimazaki, U.S. Tier VI Premium destroyer Monaghan, and the Underwater Explosion enemy destruction effect (final reward).
[h2]Objective Points[/h2]

A new metric designed to give clearer insight into how your in-game decisions support your team's success.
- These Points are earned by destroying enemy ships and contributing to mode objectives (e.g., capturing or defending Key Areas in Domination mode).
- A live counter in the top-right corner of the screen tracks your Objective Points during battle.
- The Post-Battle Results screen now includes a dedicated breakdown of the actions that generated your Objective Points.
[h2]Map Rebalancing: Mountain Range[/h2]

The long-serving Mountain Range map has received layout changes to improve gameplay flow and balance.
- Key Area A is now more accessible; Key Area B has been relocated.
- Terrain above and below water has been adjusted to improve cover and engagement options.
- Mountain Range in Operation Aegis will be updated in a future release.
[h2]Aircraft Carrier Changes[/h2]

Improvements to the visibility logic of Patrol Fighters and their action zones.
- New Patrol Fighter Zone Detection:
- Zone is detected if any enemy surface ship, submarine, or aircraft comes within 10 km of its border.
- Detection is line-of-sight independent—islands, smoke, and other obstacles no longer block it.
- Once detected by the enemy team, the zone remains visible for its full active duration." - Previously, players had to detect the Patrol Fighter aircraft itself before the zone became visible, and losing sight of the plane also hid the zone.
- The flight animation of the Evasive Maneuvers consumable has been slightly updated.
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This is just the beginning, so dive into Update 15.3 and experience everything firsthand. Read the full update article here:
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[h2]Take the Update 15.3 Survey![/h2]
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