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The Clydebank Dockyard: Construction of Atlântico

The building of Pan-American Tier VIII battleship Atlântico commences in Update 0.11.3.

The warship will slide down the ways of the British Clydebank Dockyard that saw IX Marlborough sail out not so long ago. In the beginning of the 20th century, there were no dockyards in South America, which is why many design and construction orders for the region were handled by British shipbuilding companies and others.

VIII Atlântico is armed with ten 381 mm main battery guns that are placed in five twin-gun turrets and fire only AP shells. Atlântico's primary feature is her powerful secondary battery guns with a long firing range—ten 127 mm guns and sixteen 234 mm guns with a normal firing range of 7.5 km. The secondary battery guns are accurate, but they're not that easy to use—due to an arcing trajectory, the shells travel slowly. It's harder to attack maneuverable targets with such secondary battery guns, but at the same time, you can efficiently fire at slower ships and over islands. The 127 mm guns have the same accuracy as artillery mounts of German battleships, while the 234 mm guns have similar accuracy to IX Georgia and German battlecruisers. While the ship is quite slow for a battleship of her tier, she has a sturdy deck, a citadel with solid armor, and decent overall armor protection against high-explosive shells.

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Event Rules
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  • The construction process at the Dockyard comprises 22 phases.
  • These shipbuilding phases can be completed by progressing through Dockyard combat missions or by spending 1,750 Doubloons to pass through each phase.
  • If you want to complete shipbuilding phases at a discount, you can purchase Starter Packs—eight shipbuilding phases in exchange for 8,000 Doubloons and three shipbuilding phases in exchange for 3,900 Doubloons. However, these packs will only be available for purchase prior to the point in time when you complete three shipbuilding phases by finishing combat missions.
  • You can complete combat mission groups throughout the entire duration of Update 0.11.3 and during the first 3 weeks of Update 0.11.4. The Dockyard will remain available until the start of Update 0.11.5.
  • In total, you can progress through 19 out of 22 shipbuilding phases by completing Dockyard combat missions.
    If you complete the construction of VIII Atlântico by spending Doubloons, make sure to keep progressing through the Dockyard combat missions—completing each phase will earn you 250 Steel.

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Combat Missions
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The new game event tasks you with completing 63 combat missions spread across seven groups. The first group will become available with the release of Update 0.11.3, while those that follow will be unlocked on a weekly basis.

Completing each of the first two groups will progress you through two shipbuilding phases—one for accomplishing certain missions and one for finishing the group. Completing each of the remaining five combat mission groups will progress you through three shipbuilding phases—two for accomplishing certain missions and one for finishing the group.
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Rewards
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By progressing through the Dockyard combat missions, you can complete 19 out of 22 shipbuilding phases and obtain the corresponding rewards at the Dockyard.

By finishing the first two combat mission groups, you can complete up to four shipbuilding phases and obtain the following rewards:
  • 5x Brazilian camouflages
  • 2x Gift containers
  • 1 day of Warships Premium Account

Finishing five out of seven combat mission groups will progress you through up to 13 shipbuilding phases and reward you with:
  • 15x Brazilian camouflages
  • 2x Gift containers
  • 4 days of Warships Premium Account
  • 1x Distant Voyages container
  • 30,000 Elite Commander XP
  • 10x each of the following special signals: Wyvern, Dragon, Scylla, and Leviathan

By finishing all the combat mission groups, you'll complete 19 shipbuilding phases and obtain:
  • 15x Brazilian camouflages
  • 2x Gift containers
  • 4 days of Warships Premium Account
  • 3x Distant Voyages containers
  • 30,000 Elite Commander XP
  • 100,000 Free XP
  • 10x each of the following special signals: Ouroboros, Wyvern, Dragon, Scylla, Leviathan, Hydra, Basilisk, and Red Dragon
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[h2]
Completing Construction of the Ship
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In order to complete the shipbuilding process entirely, in addition to progressing through all the combat mission groups, you'll need to spend Doubloons to finish any three shipbuilding phases.
  • The reward for completing the 20th shipbuilding phase is 10,000 Coal.
  • The 21st phase—1,000 Steel.
  • Upon completing the 22nd shipbuilding phase, you'll receive VIII Atlântico in the War Paint camouflage, a Commander with 10 skill points, a Port slot, and a commemorative flag.

Superships in the Tech Tree

Captains!

Superships have gone through several different stages of testing. They participated in the Grand Battle in Update 0.10.5, Ranked Battles during the Fifth Season, Co-op Battles from Update 0.10.10, and Random Battles from Update 0.11.0. These tests allowed us to collect the necessary information and prepare for an important event. In Update 0.11.3, superships are being introduced into the Tech Tree on a permanent basis.

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Access to superships
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Superships are placed in the Tech Tree just after Tier X ships. However, their arrival means much more than just the continuation of their respective branches. Superships have mechanics that are entirely new for our game and make a noticeable qualitative jump from Tier X ships. For this reason, we've opened access to them only for players who have researched or own at least three Tier X ships. This means that any players helming a supership will already have a certain level of experience in the game. To purchase a specific supership, you must also research the Tier X ship of the corresponding branch. It's not necessary to research superships.

The cost of purchasing superships depends on their type:
  • Super battleships—57 million Credits.
  • Super carriers—48 million Credits.
  • Super cruisers—47.5 million Credits.
  • Super destroyers—45 million Credits.
    We would like to avoid an excessive increase in the popularity of battleships compared to other types, so their cost is significantly higher.

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[h2]
Superships economy
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A very important aspect of adding superships to the Tech Tree is their battle economy—earnings per battle and service costs. Over the years of development, the in-game economy has accelerated significantly due to various bonuses and numerous economic signals. Earning Credits has become easier, even when playing the most expensive Tier X ships to service. This has significantly influenced their popularity.

In the case of superships, we decided to change our approach. This is done to curb their popularity in the matchmaker and give Tier X ships an economic advantage over superships.
  • Superships yield Credits at the level of Tier X ships.
  • The cost of servicing superships is 360,000 Credits.
  • Permanent camouflages for superships are purchased separately from the ships, just like for other researchable ships from the Tech Tree.
  • The permanent camouflage of superships does not reduce their service cost or increase their Credit earnings. However, it provides a larger XP bonus compared with permanent camouflages for Tier X ships.
  • Any permanent camouflages provided with rental superships on player accounts will be removed.
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What else you need to know
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  • Superships do not interact with the Research Bureau and will not be sold after you reset a branch.
  • Tier IX and X ships will enter battles with superships with restrictions similar to the limits on the number of ships of different tiers and on the number of bottom-tier battles in Tier VIII–X battles. Single-tier battles involving only superships are also possible.
  • Superships are classified as “researchable” ships in the game. This means that Commanders must complete their retraining when they are assigned to superships.
    In future updates, we plan to add a special building to the Naval Base. More details will be available on our website later.

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[h2]
Superships
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Along with superships, new mechanics have been added to World of Warships:
  • Combat Instructions grant a temporary boost to the ships' characteristics in battle. You can activate the bonus by pressing the F key in the standard keyboard layout, but only after carrying out successful adjustment fire.
  • Alternative fire mode: A series of salvos where each turret automatically fires several shells with a short interval between salvos. After firing, the guns take a long time to reload. Depending on the ship, activating this mode can change the characteristics of guns or shells.
  • Tactical squadrons have a high maximum speed and are the main feature of super carriers. These aircraft can quickly cover substantial distances and carry out lightning-fast attacks against enemy ships. At the same time, they cannot slow down below their cruising speed, and their engine boost does not restore when they are airborne. Tactical squadrons consist of one attacking flight only, because they are best used as auxiliary weapons. Just like the squadrons of hybrid ships, they come with a ready timer that's triggered with the start of each battle, and they also require considerable preparation time.


Satsuma is a project based on X Yamato, and she continues the corresponding branch in the Tech Tree. She is armed with enhanced 510 mm main battery guns placed in four twin turrets. Combat Instructions reduce the maximum dispersion of her main battery shells by 35% and thus increase their accuracy.

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Hannover follows X Preussen in the Tech Tree. She's a version of the H-42 project equipped with 483 mm guns in four twin turrets. The secondary battery guns are replaced with 128 mm dual-purpose artillery. Combat Instructions increase the secondary battery firing range by 12% and reduce the secondary battery reload time by 20%.

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Condé follows X Henri IV in the Tech Tree. She's a large heavy cruiser armed with twelve 240 mm guns housed in quadruple turrets. The ship's air defenses comprise post-war dual-purpose guns and AA defense systems. Activating the alternative fire mode provides Condé with a temporary +25% bonus to HE shell penetration and reduces the maximum dispersion of her main battery shells by 40%. The interval between salvos is 1.5 s; the number of salvos in a series is 2; and the reload time is 50 s.

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Annapolis is the further development of the Des Moines-class heavy cruiser and continuation of this same ship in the Tech Tree. The key differences compared to her prototype are her larger dimensions and increased firepower, the latter of which was achieved by equipping the ship with an additional main battery turret. In the alternative fire mode, the interval between salvos is 1 s, the number of salvos in a series is 3, and the reload time is 40 s.
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Yamagiri continues the X Shimakaze branch. She's a fast destroyer equipped with dual-purpose main guns and powerful torpedo armament comprising three sextuple-tube torpedo launchers. Yamagiri's unique feature is her alternative torpedoes. In battle, you'll be able to use different types of torpedoes that differ in specific parameters—range, speed, and damage. Yamagiri also features an alternative fire mode where she fires three salvos at an interval of 1 s and with a reload time of 30 s.

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Zorkiy follows X Delny in the Tech Tree. She's a project for a high-speed armored destroyer leader armed with dual-purpose guns and AA weaponry designed in the U.S.S.R. in the early 1950s drawing on experience gained during wartime. The alternative fire mode gives the ship a +50% bonus to armor penetration of HE shells. The interval between salvos is 1 s, the number of salvos in a series is 4, and the reload time is 40 s.
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United States is the lead ship in a series of post-war aircraft carriers. She follows X Midway in the Tech Tree. The ship was laid down in 1949 but was never completed. She was recreated in the game as a fleet strike carrier with necessary alterations to the ship's layout design and equipment. In addition to standard squadrons, United States also has three tactical squadrons consisting of attack aircraft, torpedo bombers, and bombers. They are best suited for quick pinpoint attacks on single targets.
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Eagle was laid down as one of the Audacious-class ships. She follows the carrier of the same name in the Tech Tree. The carrier was completed to a substantially altered project, and she later underwent extensive modernization that allowed her to carry and operate the most advanced naval aircraft of the 1950s, including jet aircraft. Eagle is equipped with standard and tactical jet squadrons.
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Update 0.11.3: Italian Destroyers. Part 2


Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
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Asia
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2022-04-15 05:00—08:00 UTC+8

2022-04-14 21:00—23:59 UTC
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CIS
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2022-04-13 05:00—10:00 MSK (UTC+3)

2022-04-13 02:00—07:00 UTC
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EU
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2022-04-14 07:00—10:00 CEST (UTC+2)

2022-04-14 05:00—08:00 UTC
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NA
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2022-04-14 03:00 AM—06:00 AM PT (UTC–7)

2022-04-14 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Subtitles can be enabled in the video player separately.
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Update 0.11.3 is bringing the following new features:
  • Superships in the Tech Tree
  • New Italian collection that delivers VI Leone for free
  • Dockyard with VIII Atlântico
  • Two Brawls on Tier X ships
  • Visual improvements and content changes
    Thank you for being an attentive reader! Click "Collect Your Gift" to claim
[h3]Asia[/h3]
[h3]CIS[/h3]
[h3]EU[/h3]
[h3]NA[/h3]
You can claim your reward before: Mon. 16 May 15:00 CEST (UTC+2)

Community Giveaway



Enter our latest giveaway to earn easy rewards. Check it out!
How to Enter:

  • Leave a comment under this news. 
  • Play 5 battles within the specified time period. Game modes: All modes except Training

Prizes:

  • Guaranteed prize: 200 Community Tokens.
  • Superprize for 5 random winners: 1x Premium Ship VIII container

Rules:

  • The superprize winners will be picked at random from the pool of participating unique users.
  • Any comments that break the discussion rules may be deleted or excluded.
  • We will announce the results in this thread on April 11. The prizes will be awarded within a week.


We wish you good luck and following seas!

Winners:

Wargaming will no longer operate businesses in Belarus and Russia

Wargaming, the developers of World Of Tanks and its various spin-offs, are ceasing operation of their studios based in Russia and Belarus. They're transferring the management of their live games in those regions to Lesta Games, which was previously owned by Wargaming but now "is no longer affiliated" with the company. The games will continue to be available to play in those regions.


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