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Clan Brawl 11

The new Clan Brawl is scheduled to take place on July 4. Don't miss this perfect opportunity to replenish your Clan's Treasury and fight for credits, Coal, and Elite Commander XP.

Rules ● Rewards

[h2]Rules[/h2]
    Date: July 4
Format: battles will be fought playing Tier VIII ships, 4 vs. 4 (one ship of each type per team)
  • Mode: Domination
  • Battle duration: 15 minutes
Rewards: up to 3,500 Coal; 2,500,000 credits; and 100,000 Elite Commander XP

Maps: Hotspot, Trident, Northern Waters, and Mountain Range with a reduced combat zone

    Unlike Clan Battles, a Clan's placing in the Brawl Rating is determined for the battle region only—i.e. the region of the selected Prime Time.
    Please note: once you enter a battle, you won't be able to change your Clan's selected Prime Time for the current Clan Brawl.
[h3]Rules in Detail[/h3]
  • There is no limit on the number of participating teams from a single Clan. At the same time, each team's composition must conform to the aforementioned conditions.
  • Only victories are counted for the Rating.
  • Because only victories are counted and defeats aren't taken into account, there’s no option to select Alpha or Bravo Ratings in the Clan Brawl.
  • Victories you earn in the Clan Brawl are not counted towards the conditions for receiving Clan Battle emblems.
  • If two teams have the same number of victories, the higher position in the Rating will be given to the Clan that played their last winning battle at the earliest point in time.

[h2]Rewards[/h2]
For achieving high positions in the final Rating, Clans will be awarded resources for their Treasuries.
Position
Coal
1
25,000
2
22,500
3
20,000
4
17,500
5 — 50*
16,250 — 5,000
* Each following step brings 250 Coal less.
    More details about the rewards will be available in the game client.

How It Works: Upgrades

Simply put, upgrades improve the combat characteristics of a ship, but we imagine that you probably have more questions that need answers!

Why would you need "Aiming Systems" and "Propulsion?" Why should you mount upgrades in general? What's the most effective way to use them? To learn the answers to these questions and more, watch the new episode of "How It Works!"

[previewyoutube][/previewyoutube]
    Are you enjoying the show? Subscribe to our channel and stay tuned for new episodes!
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Campaigns in World of Warships

One of the highlights of the European Arc is a new temporary Campaign called "Strong-Willed." At this time, we thought it might be handy to give you a rundown of World of Warships Campaigns, what Campaigns are available in the game, and why they are worth your time.
    To take up a Campaign, go to the "Campaigns" tab in the Port, and click on an available mission. Within that mission you can select the tasks that best suit your ship's type.


Permanent Campaigns are divided into standard ones (e.g. "Science of Victory" and "Honorable Service") and historical ones. Historical Campaigns are dedicated to famous naval battles or the biographies of distinguished naval commanders. For example, if you want to follow the path of Admiral William Halsey—one of the key figures of the U.S. Navy during World War II—embark on the "Hit hard! Hit fast! Hit often!" Campaign. If you’re interested in how the career of an Admiral of the Imperial Japanese Navy developed after the attack on Pearl Harbor, the "Yamamoto Isoroku" Campaign would be your first choice.



By completing standard tasks, you get rewards and earn the Stars that are required to unlock the final task. For accomplishing the final task, you get a unique reward.
    If one particular task becomes your favorite, or if other tasks seem too difficult, just keep on completing the same task. Keep in mind though, that you’ll earn Stars each time you complete the task, but you'll be issued the reward for that task only once.

With Premium Account, you can undertake three tasks at a time; without Premium Account, you can complete only two tasks simultaneously. Besides this, if you haven't completed a task and canceled it for some reason, then you'll have to start it from scratch next time you select the task.



[h2]The "Strong-Willed" Temporary Campaign[/h2]
The Campaign is split into five missions, with the first one already available and the following ones opening with each passing week.
    Main reward: a unique historical European Commander—Jerzy Świrski—with 10 skill points and a specialization for I Gryf.

The Campaign will remain available for 6 months after the release of Update 0.9.3.



Half a year after the end of the Campaign, we plan to make Jerzy Świrski available in exchange for Coal in the Armory. Thus, you'll be able to get this Commander at a later date, even if you don't manage to finish the Strong-Willed Campaign.

[h2]Permanent Campaigns[/h2]
Science of Victory
    Main reward: 7 days of Premium Account


Honorable Service
    Main reward: destroyer VI Shinonome and a Commander with 11 skill points


Yamamoto Isoroku
    Main reward: a unique historical Japanese Navy Commander—Yamamoto Isoroku—with 15 skill points and a specialization for I Hashidate


Hit hard! Hit fast! Hit often!
    Main reward: a unique historical U.S. Navy Commander—William Halsey—with 15 skill points and a specialization for I Erie


If you haven't done so yet, select several tasks from the Campaign that you like, and earn extra prizes in Random Battles.

Follow the news — get the goods


If you like reading our news on Steam, it’s likely that you’ve already subscribed. But if you haven’t yet — there’s an even more pleasant reason to do so now!

Each month our subscribers will get some goodies, and they might be different each time! We’re going to send out a Steam container today(for those already subcribed) and at the end of the month too, which contains:
  1. In the first slot:
    • 5x Steam camouflage patterns:
      • +75% ship XP per battle
      • +75% Commander XP per battle
      • +75% Free XP per battle
      • –3% to the ship's detectability range by sea
      • +4% to the dispersion of shells fired by the enemy at your ship
    • or 10,000 Free XP
    • or 1 day of Warships Premium Account
    • or 250 doubloons
  2. In the second slot: 5x signal flags (Zulu, Zulu Hotel, or Papa Papa)
  3. In the third slot: 5x signal flags (Juliet Charlie or November Foxtrot)

We’re going to use Steam inventory items for distribution, so you won't miss it when the item arrives—a notification will appear to let you know! After receiving a notification, log in via the Steam client to receive the goodies on your account.

To subscribe, click the "Follow" button

Please note: the item can't be added automatically after subscribing to the game. It will be distributed on the specified days, and there may be delays of up to 24 hours.

If you wish, you can also:

Dry Dock: Odin


[previewyoutube][/previewyoutube]

[h2]History[/h2]
Odin is based on the project of a fast battleship that was developed in Germany in the 1930s. It represented a development of the Deutschland-class heavy cruisers—the class which Admiral Graf Spee belonged to.

With the signing of the Treaty of Versailles in 1919, World War I officially came to an end and the defeat of Germany was formalized. As per the conditions of the document, the country's fleet was to be cut down to a minimum, and serious restrictions on the construction of new capital ships in terms of their number, water displacement, and main battery caliber were to be imposed.

In the 1920s–30s, German shipbuilders were charged with a challenging task—designing an all-in-one warship that, while conforming to the strict limitations of the Treaty, would still easily be able to disengage from battleships and confidently sink any existing heavy cruisers in battle. That's how the Panzerschiff (armored ship) Deutschland joined the Reichsmarine in 1933. The ship had the armament of a battleship, but the speed of a cruiser. The third, and most advanced ship of this series was Admiral Graf Spee.

German high command were closely watching for any shipbuilding advancements made by France. In response to one such advancement, their engineers had been tasked with developing ships capable of opposing the French Dunkerque-class battleships. The German shipbuilders had to navigate the restrictions imposed by international naval treaties, as well as the technical and operational requirements of the Kriegsmarine, who wanted a fast ship with large guns that would be near invulnerable to enemy fire. Their work resulted in a range of theoretical projects that would ultimately lead to the construction of the Scharnhorst-class battleships. Among those projects was a development based on a slightly larger Deutschland-class ship with reinforced armor and 305 mm main battery guns installed in three triple turrets. Interestingly, one such gun was historically designed, and even produced in 1939 as a prototype.



[h2]Modeling the Ship[/h2]


Main battery: nine SK C/39 305 mm/56 guns in three triple turrets



Secondary battery: six SK C/25 150 mm/60 guns in three twin mounts



Dual-purpose battery: twelve KM40 128 mm/61 guns in six twin mounts



AA defenses: sixteen 55 mm L/77 Gerät 58 guns in twin mounts; 32 C/38 20 mm autocannons in twin and quadruple mounts



Torpedo armament: two 533 mm quadruple-tube torpedo launchers



[h2]Commanding Odin[/h2]
[h3]Commander with 10 skill points[/h3]
  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Concealment Expert


[h3]Commander with 19 skill points[/h3]
  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Concealment Expert
  • Fire Prevention
  • Basics of Survivability
  • Expert Marksman


[h3]Upgrades[/h3]
  • Main Armaments Modification 1
  • Damage Control System Modification 1
  • Main Battery Modification 2
  • Damage Control System Modification 2
  • Concealment System Modification 1





[h2]Key Features[/h2]
One of the variants of a relatively small and fast battleship that led to the construction of the Scharnhorst-class ships. She's notable for her powerful main battery with 305 mm guns.
  • Nine 305 mm guns with good ballistics and a reload time that's fast for a battleship.
  • Trademark German secondary battery with a long firing range.
  • Two quadruple-tube torpedo launchers at her aft.
  • Her Hydroacoustic Search is capable of detecting torpedoes at distances of up to 3.5 km.
  • She earns more credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of the ship's post-battle service by 10%.
    The main feature of Update 0.9.5 is the new Dockyard in the Port of Hamburg, where you will be able to construct two German ships at once. By completing the Directives, you'll obtain VI Admiral Graf Spee and various other rewards from the Dockyard, as well as get a massive discount on VIII Odin.
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