Into the Unjust: 4.1.1
[p]Freedom's greetings, Helldivers!
Release Captain Morris here, coming to you this democratic Tuesday with a Freedom Delivery.
For this ongoing minor update, stability and balance improvements were the focus of the team.
We look forward to hearing how you feel - we're keeping the galaxy (and democracy) running smoothly.
[/p][h3]Patch Highlights
[/h3]
[/p][p]Crashes[/p][p][/p]
[/p][p]Miscellaneous[/p][p][/p]
Release Captain Morris here, coming to you this democratic Tuesday with a Freedom Delivery.
For this ongoing minor update, stability and balance improvements were the focus of the team.
We look forward to hearing how you feel - we're keeping the galaxy (and democracy) running smoothly.
[/p][h3]Patch Highlights
[/h3]
- [p]Fixed crashes, including some hotjoining and stratagem-related crashes.[/p]
- [p]Reducing framerate stutters during drop-in sequence.[/p]
- [p]Fixed issues related to unused textures loaded into memory.
[/p]
[/p][p]Crashes[/p][p][/p]
- [p]Fixed a crash after hotjoining a game that just started, and when the existing players use certain stratagems[/p]
- [p]Fixed a rare crash when enemies fall through the ground[/p]
- [p]Fixed a crash that occurs during missions when an encounter is triggered[/p]
- [p]Fix rare crash on mission load[/p]
- [p]Fixed crash which could occur when interacting quickly with the weapon customization menu[/p]
[/p][p]Miscellaneous[/p][p][/p]
- [p]Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad[/p]
- [p]Fix an issue with missing haptics when gamepads disconnect/reconnect[/p]
- [p]Fixed ragdolls falling through ground during certain sections of the Tutorial[/p]
- [p]Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types
[/p]
- [p](PC only) Fixed for textures sometimes appearing low resolution even when memory is available[/p]
- [p]Reducing flashlight reaction on muzzle smoke on all weapons for a better FOV[/p]
- [p]Reduced frame rate stutters during the drop-in sequence[/p]
- [p]Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed
Known Issues[/p]