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HELLDIVERS™ 2 News

Helldivers 2 обошла Starfield по числу игроков в Steam - разработчики продолжают искать решение проблемы с серверами

Helldivers 2 продолжает покорять новые высоты. Кооперативный шутер от Arrowhead Game Studios и PlayStation Studios установил крупнейший запуск в Steam среди игр Sony и уже обошел по одновременному числу игроков на платформе два их последних крупных релизов от Microsoft - Halo: Infinite и Starfield.

Helldiver 2's player count continues to soar as its devs place a cap on concurrent players


Helldivers 2 is continuing to struggle under the weight of its own success, as developer Arrowhead has had to place a limit on how many players can play at once.


While it only released a little over a week ago, Helldivers 2 has quickly found a lot of success - so much so that the game has been seriously unable to handle just how many players are trying to play the game at once. The login issues were so severe that Arrowhead had to limit how many players could actually log in a minute, and now, as detailed in a message on the game's official Discord server, there's a new concurrent player count cap as a short term solution to improve server stability.


"Earlier tonight we had server related issues with a concurrent player spike," reads the message. "This lead to some mission payouts failing, some players being kicked to their ships, or being logged out. Our team is working around the clock to solve these issues. While we've been able to mitigate some of the causes, we are still struggling to keep up with the scaling that is needed to accommodate all our Helldivers.

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Шутер Helldivers 2 от Sony превзошел пиковый онлайн бесплатного мультиплеера Halo: Infinite в Steam

Кооперативный шутер Helldivers 2 не сбавляет оборотов. Только на днях он превысил отметку в 250 тысяч одновременных игроков в Steam, как с наступлением выходных это число стало еще больше.

🛠️ PATCH 01.000.009

Helldivers, we have prepared a patch for today. This one continues the focus on stability and matchmaking. We are separately working on the server issues that we’re facing at the moment. We know this is the highest urgency for most players and we treat them very seriously. 


🔧 Fixes


The following issues have been fixed for this version:

[h2]STABILITY/CRASHES[/h2]

  • Fixed a crash during extraction cutscene relating to text to speech.
  • Fixed a crash happening during extraction in search and destroy missions after consecutive multiplayer missions.
  • Fixed a crash when getting disconnected during the joining cutscene.
  • Fixed a crash while shooting from the 'SMG-37 Defender' in ADS mode.
  • Fixed a crash that rarely occurs relating to surface data for footstep effects.
  • Fixed a rare crash relating to identical particle effects playing.
  • Fixed a crash that could occur in relation to accepting an invite.


[h2]MATCHMAKING[/h2]

  • Fixed an issue that caused us to send invalid data to multiplayer services.
  • Improved lobby sorting to increase chance of connectivity.


[h2]BALANCE & OTHER FIXES[/h2]

  • Defend event difficulty has been reduced.
  • Fix for Suicide, Impossible and Helldive missions being too easy.
  • Eradicate mission difficulty Increased.
  • Eradicate mission timer has been increased to 15 minutes. 
  • Updated Mission End screen to display Experience and Requisition multiplier.
  • Issue where multiple of the same stratagems could be brought to a mission has been resolved.


[h2]🧠 Known Issues[/h2]

Listed below are significant issues that are being worked on and were either introduced by this patch or are from a previous version and have not yet been fixed.

Backend issues during high load are improved but still persist, issues include:
  • Login rate limiting when many are logging in at the same time.
  • Players can become disconnected during play.
  • Rewards and other progress may be delayed or not attributed.
  • Various UI issues may appear when the game interacts with servers.
  • Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
  • Other unknown behaviors may occur.


  • Japanese VO is missing from intro cutscene and Ship TV.
  • Armor values for light/medium/heavy armor do currently not function as intended.


Helldivers 2 players are getting stomped out by the new Automaton defense missions

As you may know, Helldivers 2 players are being thrust into a new frontier of robotic warfare, as new defense missions have been added to the game alongside a community-wide call to action. However, while these warriors for liberty had previously been scoring win after win on the galactic map, this recent hurdle is proving troublesome.

The reason why is simple. Rather than take out a certain number of robots, or destroy various buildings in the name of democracy, these new defense missions require players to evacuate 30 scientists from a human colony. This starts off easy enough, however soon waves upon waves of Automatons swarm the base, making the process a whole lot more difficult.

There's also somewhat of a learning curve. Unlike other missions, landing close to the objective is a good idea, as landing too far out can waste valuable evacuation time. Second, fresh recruits may not know where the scientists are located, or how to actually prompt them to leave their bunkers and rush to the escape shuttle. All this results in progress slowing, and more robots rushing you.

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