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HELLDIVERS™ 2 News

Super Earth calls for devotees with the latest Warbond: Servants of Freedom!

Let’s be honest, Helldivers: Super Earth is worth it. No matter what “it” is. All Helldivers share this same belief, and fanatical loyalty is expected from all citizens of Super Earth. But the Helldivers need to demonstrate their allegiance. They need to look like the democratic disciples they are inside, and the only way we know to properly show it off is with the gear from our next Warbond*: Servants of Freedom.

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So what does true devotion to Democracy look like?

Hellbombs. It looks like Hellbombs. They really send a message: liberation is big, loud, and happening all around you. It gets the spirit of democracy soaring, and gets a lot of other things soaring, too, like buildings. Bile Titans. Automaton industrial sites. Now, imagine you’ve got that kind of freedom strapped to your back. That’s the B-100 Portable Hellbomb, a beacon of democratic truth in a convenient backpack format, which can be easily activated by you or a helpful teammate. Just be sure to drop the pack and clear the area once it's active, because the B-100’s got a 10 second countdown that can’t be canceled.



How do you make the Sickle do more? Overclock it and bring some heat. The LAS-17 Double-Edge Sickle is pure agony meets ecstasy as it starts to burn the wielder as well as everything in its path. Shoot through the pain, Helldiver.



To help you spread liberty around, you could equip the GP-20 Ultimatum–a front-loading grenade pistol for your secondary slot. The Ultimatum packs a punch like a grenade launcher on steroids, designed for closer range use. But handle it with care, or you might accidentally liberate yourself along with the enemy. 

There’s a new kind of throwable in Servants of Freedom, too. The G-50 Seeker is a small drone that follows you and explodes near enemies when detected. The Seeker can also target pinged enemies, like sending it on a little crusade.



The IE-3 Martyr and the IE-12 Righteous medium armors have robe and cloak-inspired details and come equipped with the Integrated Explosives passive, which gives every Helldiver protection against becoming Voteless: upon death, your corpse will detonate and take out the enemies around you. Nobody’s going to control your mind, soldier.

These armors also have helmets with stoic faces to stare down the onslaught without fear. Show no weakness, Helldiver. Then drape yourself in symbolic reminders of your enlistment oath by pairing these sets with the Fre Liberam and Per Democrasum capes.



For the full effect, you can also equip the Servant of Freedom player title and equip the Raise Weapon cheer and look like a real follower of democratic values.



Become one of Super Earth’s most faithful fighters and show the squad your fervor for Managed Democracy with the Servants of Freedom Warbond!


*Requires base game, paid purchase of Super Credits, and game progression to unlock.

Helldivers 2's first big patch of 2025 obliterates road safety laws to allow grenade and stratagem drive-bys while you’re leaning out of the FRV like a maniac

Helldivers 2 just got a pretty beefy patch for the first time in a little bit, and it boasts a number of tweaks that sound like they'll make your future missions more fun. For example, you'll now be able to lob grenades and deploy stratagems while leaning out of your FRV seat in a manner that probably won't draw any enemy fire.

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New Helldivers 2 patch notes make sweeping changes to help you survive longer

It's an incredibly tough time for humanity in Helldivers 2 right now. The Terminids, Automatons, and Illuminate are all wreaking havoc on the galaxy, so it looks like the light of democracy could be snuffed out at any moment. Developer Arrowhead knows it, and that's why we've finally got some much-needed buffs and changes across the entire game. The latest Helldivers 2 patch notes make some big improvements, and one of them means you can finally go back to emoting as you die.


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RELATED LINKS:

Helldivers 2 Warbond - Servants of Freedom details

Helldivers 2 gifts players controversial Killzone cosmetics for free

Don't miss the chance to grab Helldivers 2 and nine other games for under $8

PATCH 01.002.101

Greetings Helldivers, Release Captain Carlberg speaking.
Today is patch day and as such we bring you the latest and greatest from The Ministry of Truth.
Without further ado feast your eyes on our latest changes and fixes.

Overview
  • Spray weapons gas effect duration
  • Emoting while flying or ragdolling
  • FRV camera and handling tweaks
  • AX/TX-13 “Guard Dog” Dog Breath rework
  • Balancing
  • Crash Fixes
  • Weapon Fixes
  • Stratagem Fixes

[h2]Balancing[/h2]
General Changes
  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
  • Implemented a timer for the Illuminate dropship wreckages to despawn to prevent them from obstructing paths in the colonies
Helldiver
  • The Ministry of Humanity has added a clause to its Principles of Correct Posture for Safe Lifting, now allowing Helldivers to jog while carrying two-handed items such as barrels and SEAF Artillery Rounds
FRV
  • Helldivers have now also been authorized to deploy grenades and stratagems while leaning out from the FRV
  • Tuned FRV handling for a better driving experience when cornering
Sidearms
  • Starting magazines increased from 2 to 3
  • Spare magazines increased from 4 to 5
Stratagem Support Weapons
TX-41 Sterilizer
  • Removed the crosshair drift recoil
  • Decreased the camera climb recoil
  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
Armor Passives
  • After hearing player feedback, we have decided not to fix a bug with the Siege Ready Armor Passive which gives more ammo to all magazine-based weapons, instead of just primary weapons as described. We will eventually update the Armory description to reflect this but for now we’re evaluating if it's causing any other additional unforeseen bugs
Backpacks
AX/TX-13 “Guard Dog” Dog Breath
Has been reworked to increase its effectiveness and to ensure it remains distinct, focusing on its unique gas-based mechanics.
  • It will now preserve ammo by only prioritizing enemies unaffected by the gas status effect. Once an enemy is affected by gas the drone will move on and target another unaffected enemy
  • The targeting logic has been reworked to prevent the drone from roaming too far. The origin of the targeting will be from the Helldivers position rather than the drone itself
  • The targeting range has been increased from 10 to 20m
  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
Stratagems
MD-6 Anti-Personnel Minefield
  • Cooldown decreased from 180 to 120 sec
  • Damage increased from 350 to 700
  • The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions

MD-I4 Incendiary Mines
  • Cooldown decreased from 180 to 120 sec
  • Damage increased from 210 to 300
  • The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions

MD-17 Anti-Tank Mines
  • Cooldown decreased from 180 to 120 sec

SH-20 Ballistic Shield Backpack
  • Now blocks melee attacks until it breaks from taking enough damage

[h2]Fixes[/h2]
Resolved Top Priority issues:
  • You can once again emote while falling or ragdolling! It should no longer reduce fall damage, but you’ll be able to freely express yourself as you fall to your imminent death or severe injuries - Nothing a stim can’t fix!
  • Fixed Illuminate spawner ship shields not taking impact grenade damage
  • Fixed an issue with collision gaps inside the Illuminate spawner ship, preventing grenades thrown in close proximity to the door from destroying the ships
  • Health packs now fully restore all of the Helldiver's stims
  • High damage weapons will now detonate spawned Hellbombs on the map
Crash Fixes, Hangs and Soft-locks:
  • Fixed a crash that occurred when aborting missions with the Democracy Space Station effects active on them
  • Fixed a crash that could occur when hot-joining a mission on a planet with the Democracy Space Station present
  • Fixed a crash caused by quickly switching between different emotes before another client interacted with the emoting player
  • Reduced the chance for crashes caused by fires
  • Fixed a rare crash that occurred at the end of the drop-in sequence when hot-joining a game in session
  • Fixed a crash that occurred when the player returned to the ship while reloading their primary weapon
  • Fixed a soft-lock during drop-in when the host left or disconnected the session right after loadout
  • Fixed a crash that occurred when repeatedly changing armor pieces in the armory
  • Fixed a crash that occurred after finishing the tutorial and after naming your Destroyer
  • Fixed a crash that occurred during extraction
  • Fixed a crash that occurred when returning to the ship during heavy projectile fire
  • Fixed a crash for clients when the host was holding a carryable objective and quit the game
  • Fixed a crash that could occur when a player left the game when an encounter started
  • Fixed a crash that could occur when changing text language
  • Fixed a crash that could occur when reloading the SG-20 Halt
Social Issues & Matchmaking
  • Improved the matchmaking logic to better match players with players from nearby regions
  • You’ll now be more likely to get matched with the same difficulty lobbies as the one you have currently selected
  • Fixed an issue where the chat history was cleared when going to a mission and returning from it
Weapons and Stratagems
  • Opening and closing the text chat while in an emplacement now allows the player to remain in the emplacement instead of switching to their weapon
  • Fixed Arc weapons not reliably hitting the Impaler's tentacles if aimed at the lower parts of the tentacle
  • The E/AT-12 Anti-Tank Emplacement now has the correct armor penetration tag in the ship menu
  • Stratagem turrets will no longer target Illuminate Tesla Towers
  • Fixed a visual bug where heat weapons would show numbers over the progress bar in the weapon wheel menu
  • Melee weapons should no longer send civilian cars and other objects in the world flying long distances
  • B-1 Supply Pack will now once again provide stims to other players. Remember Helldiver, sharing is caring!
  • Fixed a bug where players could get stuck in the E/AT-12 Anti-Tank Emplacement after depleting all of its ammunition
FRV
  • Following an investigation into the effects of severe survivorship bias during FRV Impact Testing, all FRVs have been reinforced. Minor parking mishaps will no longer result in catastrophic FRV explosions
  • General improvements to the FRV camera to make it look cooler and prevent it from getting stuck underground when driving downhill. Absolute cinema!
  • Reduced the chance FRVs get dropped on rooftops when being called in
  • The FRV movement key bindings should now accept non-QWERTY keyboard inputs
  • Fixed a bug where some enemies such as the Brood Commander was launched away further than intended when hit by the FRV
Helldiver
  • Fixed an issue where player ragdolling into the FRV would cause the vehicle to be yeeted into space
  • Fixed an issue preventing Helldivers from climbing and vaulting over civilian cars
  • Helldivers should no longer slide around on the ground after ragdolling from a blast (despite it being the year of the snake)
  • Fixed an issue where ragdolling into shallow water caused a stuck prone gliding animation
  • Fixed an issue where the Helldiver was not playing the sample pick up animations
Enemies
  • Fixed a small visual bug with the Stalker’s tongue (you don’t want to know what it took to fix it)
  • Fixed an issue where enemies wouldn’t react to missed shots from projectiles or melee attacks near them
Miscellaneous Fixes
  • Fixed an issue where clients would trigger the wrong audio when waiting for the host to join the loadout
  • Fixed an issue of Helldivers exiting the hellpod right after readying up and before transitioning to the loading screen
  • Fixed an issue of civilians being blocked from finding the shuttle door during Emergency Evacuation missions
  • Purple question marks should be encountered less frequently during Illuminate missions on Sandy and Arctic planets
  • Fixed the floating head syndrome affecting Helldivers donning the AC-2 Obedient armor while using certain helmets
  • Fixed a bug that was introduced in December where weapons with lower armor penetration than the target’s armor incorrectly dealt one (1) damage rather than zero (0), resulting in misleading visual feedback and negligible extra damage to enemies and Helldivers alike
  • Enemies will now start sinking into the ground when killed near terminals or the extraction point, preventing players from being physically blocked

[h2]Known Issues[/h2]
Top Priority:
  • Black box mission terminal may be unusable if it spawns clipped into the ground
  • Stratagem balls bounce unpredictably off cliffs and some spots
  • Balancing and functionality adjustments for DSS
  • Pathfinding issues in Evacuate Colonists Illuminate missions
  • Dolby Atmos does not work on PS5
Medium Priority:
  • Players can get stuck on Pelican-1’s ramp during extraction
  • Explosives can cause Helldivers hidden behind terrain to ragdoll
  • Currently equipped capes don't display properly and show a blank grey cape in Armory tab
  • Players who use the “This is Democracy” emote on their ship might unintentionally send their fellow Helldivers on unauthorized unscheduled spacewalks
  • AX/TX-13 “Guard Dog” Dog Breath does not show when it is out of ammo
  • The Barrager Tanks turret has armor 0 and no weak spots
  • Higher zoom functions do not zoom the camera in through the scope on the LAS-5 Scythe
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit


This has been the latest from Super Earth
Release Captain Carlberg out

I don't want to alarm you, but Helldivers 2's Meridia black hole appears to be at the heart of some weirdly ominous Illuminatey happenings again

Helldivers 2 players are supposed to be focusing on wiping out the Jet Brigade right now, but it looks like some pretty ominous Illuminatey goings on have been a pretty big distraction from the bots over the last 12 hours or so.

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