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HELLDIVERS™ 2 News

Helldivers 2's latest Major Order is finally letting its armchair General Brasches see if their battle plans would make Sun Tzu facepalm

Yep, there's already another Helldivers 2 Major Order, because, if you missed it, the last one got blown through quicker than you can say 'oh boy, I sure can't wait to stomp some bugs'. Thankfully, this new one should take a bit longer, and even offers a chance for some of the community's armchair generals to see if they truly know ball when it comes to battle strategy.

If nothing else, it seems like a fun test for the forces that'll be getting their hands on an interplanetary battle station at some point in the near future, and will presumbaly be using it to get involved in plenty more interstellar battles.

"After an explosive force that took far less time than Super Earth High Command could have anticipated, there exists now one hundred million less fascist bugs in the Galaxy," this latest order reads, "Never underestimate the bug-killing capacity of Helldivers and an expanded arsenal! This application of controlled duress to the Terminid menace has resulted in some exciting findings, such as that the Terminids produce higher quality E-710 when harvested under extreme duress."

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Разработчики Helldivers 2 хотят услышать идеи фанатов для долгосрочного развития игры

​Руководство студии Arrowhead по-прежнему планирует долгосрочное развитие игры-сервиса Helldivers 2. Об этом заявил новый гендиректор Шамс Джорджани, который отреагировал на критику со стороны фанатов.

Did you dare to go offline and live in the real world last night? Sucks to be you as you probably missed an entire Helldivers 2 Major Order

Did you blink during that latter half of July 10, 2024? Well, if so, there's a good chance you missed an entire Helldivers 2 Major Order, as Arrowhead let folks celebrate securing some battle station plans by blowing through an entire bug-killing goal in record time.

We've known that the amount of stuff the forces of Super Earth can kill in quick sucession defies the laws of maths for a while now, but it's the first time in a little bit those bug-killing talents have been put on full display like this.

"After having handled the Automaton pressure upon X-45 with heroism and style that would make any Commando proud, it is time to test out their arsenal upon the Terminid scum, for science," read the brief for this latest order, which I'm only really quoting because you might have missed actually getting to read it, "The Helldivers are tasked with eliminating bugs using a variety of weaponry to stress the terminid population into controlled but accelerated evolution."

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Helldivers 2's latest hotfix aims to free those trapped in infinite drop-in jail, as Arrowhead teases info on next warbond is coming "soonish"

If you've been trying to drop into a firefight in Helldivers 2 recently and have ended up getting stuck in an infinite loading screen loop, then good news. The game's latest hotfix is aimed squarely at stopping that from happening as much. Also, Arrowhead's teased that we might start getting some info on the next warbond "soonish".

As outlined in a set of patch notes that's mostly made up of the usual section on "Known Issues", Arrowhead's used patch 1.000.405 to specifically home in on one issue. It's those poor folks who've tried to join the action, but have ended up trapped in the hellpod drop-in loading screen, with it infinitely looping rather than the game allowing itself to move on the next stage of depositing affected divers in their planet of choice.

It's important to note that, while the fix "aims to reduce the number of people" currently being affected by the issue, it doesn't sound like Arrowhead's totally eliminated it, so you might need to file another bug report if you hop on today after updating and find that you're still experiencing the problem. It goes without saying, but if you do, please think of the poor folks who've got to read it, even if you're understandably frustrated.

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PATCH 1.000.405

We have a hotfix to again address the problem of players stuck in the infinite drop-in.

[h3]Overview[/h3]
This hotfix aims to reduce the number of people stuck in the hellpod drop-in loading screen.

[h3]Fixes[/h3]
  • Reduced instances of being stuck waiting in infinite drop-in

[h3]Known Issues
[/h3]
  • Sending friend requests via friend code in game currently does not work
  • Various issues to do with unintended Ballstics Shield behavior.
  • Players may be unable to be joined or invited to the game
  • Players added to the Recent Players list will appear in the middle of the list
  • Players may experience delays in Medals and Super Credits payouts
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions
  • Deployed mines may sometimes become invisible (but remain active)
  • Arc weapons sometimes behave inconsistently and sometimes misfire
  • Most weapons shoot below the crosshair when aiming down the sights
  • Stratagem beam might attach itself to an enemy but will deploy to its original location
  • Hand Carts ship module does not reduce Shield Generator Pack's cooldown
  • Bile Titan sometimes does not take damage to the head
  • Players may become stuck in the Loadout when joining a game in progress
  • Reinforcement may not be available for players who join a game in progress
  • Planet liberation reaches 100 % at the end of every Defend mission
  • Raise Flag of Super Earth objective does not show a progress bar
  • Mission count in the Career tab is being reset to zero after every game restart
  • Some weapons’ descriptions are out-of-date and don’t reflect their current design
  • Personal orders may not display correctly. (Kill 5.)


Happy Helldiving!

- Democracy Officer Baskin, filling in for Captain Carlberg