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HELLDIVERS™ 2 News

Patch 01.000.300

Patch dispatch from High Command
For this patch we bring you a number of adjustments fixes and improvements do aid your democratic endevours

Overview

For this patch, we have made improvements and changes to the following areas:
  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission
[h2]Balancing[/h2]
[h3]General[/h3]
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • Burning damage reduced by 15%


[h3]Primary, Secondary & Support Weapons[/h3]

CB-9 Exploding Crossbow
  • Slightly smaller explosion
  • Increased stagger
  • Decreased number of maximum mags from 12 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Slight reduction in ergonomics
  • Muzzle velocity increased
LAS-99 Quasar Cannon
  • Increased recharge time by 5 seconds
BR-14 Adjudicator
  • Full auto is now the default fire mode
  • Reduced recoil
  • Increased maximum mags from 6 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Now placed amongst assault rifles
LAS-98 Laser Cannon
  • Slightly increased damage
  • Slightly reduced damage versus large volume bodies
SG-8P Punisher Plasma
  • Decreased maximum mags from 12 to 8
  • Increased amount of magazines received from resupply from 6 to 8
  • Increased projectile speed, but will still keep a similar range
  • Decreased damage falloff on the explosion
  • Now placed in the energy weapons category
ARC-12 Blitzer
  • Increased shots per minute from 30 to 45
  • Now placed in the energy weapons category
R-36 Eruptor
  • Decreased number of maximum mags from 12 to 6
  • Explosion damage drops off slightly faster
LAS-16 Sickle
  • Decreased amount of magazines from 6 down to 3
LAS-5 Scythe
  • Increased damage from 300 to 350
  • Decreased max number of mags from 6 down to 4
RS-422 Railgun
  • Increased armor penetration in both safe mode and unsafe mode
  • Stagger force slightly reduced
MG-101 Heavy Machine Gun
  • Third person crosshair enabled
63CS Diligence Counter Sniper
  • Damage increased from 128 to 140
  • Ergonomics improved
R-63 Diligence
  • Damage increased from 112 to 125
P-19 Redeemer
  • Slight increase in recoil
P-2 Peacemaker
  • Increased damage from 60 to 75
P-8 Senator
  • Increased damage from 150 to 175
  • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
LAS-7 Dagger
  • Increased damage from 150 to 200
AR-19 Liberator
  • Damage increased from 55 to 60
AR-23C Liberator Concussive
  • Damage increased from 55 to 65
JAR-5 Dominator
  • Damage decreased from 300 to 275
AX/AR-23 Guard Dog
  • Decreased damage by 30%
RL-77 Airburst Rocket Launcher
  • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers
  • Reduced proximity radius




[h3]Stratagems[/h3]

A/MG-43 Machinegun Sentry
  • Increased health to match other Sentries
A/ARC-3 Tesla Tower
  • Increased health by 33%
FAF-14 Spear
  • Added reload stage reload after the spent missile had been discarded
RL-77 Airburst Rocket Launcher

Helldivers 2's stratagem gamble is one Arrowhead hopes will pay off

Arrowhead says having to choose between Helldivers 2 stratagems is an "exciting" proposition for the live game, as some players voice concern over potential toxicity when one of the rewards remains locked away. An incredible success that continues to thrive, the co-op shooter is constantly shifting while offering up new rewards and progression paths, with the choice between two stratagems the latest in a line of hard decisions.


Read the rest of the story...


RELATED LINKS:

Helldivers 2 patch 01.000.300 makes some massive changes to ammo

New Helldivers 2 major order forces players to make a difficult choice

Helldivers 2 players need to download this new AMD GPU update

New Helldivers 2 major order forces players to make a difficult choice

A new Helldivers 2 major order has arrived, and if you thought our previous challenge was a lot to deal with, this next is even more taxing - but for a different reason. One of the biggest surprise hits of the year so far, the fantastic co-op game continues to move from strength to strength with its latest Warbond and regular drops of new equipment. Now, however, we must make a tough choice, and only one of the options can be saved.


Read the rest of the story...


RELATED LINKS:

Helldivers 2's stratagem gamble is one Arrowhead hopes will pay off

Helldivers 2 players need to download this new AMD GPU update

Is Helldivers 2 down? Current server status and error codes

Helldivers 2's latest Major Order forces players to choose between two weapons, and yup, the rocket launcher looks to be winning early

Bad news, people who like stratagems that don't easily lend themselves to being wielded like a power-crazed idiot, Helldivers 2's latest Major Order is designed around forcing people to choose between a rocket launcher and another weapon. As no one could have predicted, early signs look to be pointing the way of the rocket launcher.

This order seems like it may well have been designed specifically to target what's been a bit of a weakness for the forces of Super Earth so far - not being able to easily come to an agreement and fight as one unified force sticking to the same plan when presented with battles on mutiple fronts. To be fair though, they've just overcome this hurdle in order to record a pretty impressive win, and it looks like this latest attempt from Arrowhead to divide and conquer might come a bit of a cropper too.

"Helldivers, it's time to choose between liberating Choohe or Penta," Arrowhead declared in its announcement of the Major Order, "Depending on your choice, you will receive either the MD-17 Anti-Tank Mines or the RL-77 Airburst Rocket Launcher." So, putting aside everyone's very real concern for the very real people that're in need of saving as part of this operation, there was a key decision to be made. How's it looking so far, you ask?

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After the Helldivers 2's community's latest victory, here's more good news - those "impossible" citizen evac missions will be adjusted soon

Helldivers 2's most recent Major Order really came down to the wire, but the community managed to pull out a victory that's really impressive - given how dire the situation looked earlier this week. The celebrations haven't ended there either, with Arrowhead having indicated that some evac missions which've been proving near impossible should be adjusted soon.

Yup, after plenty of arguing about the difficulty hardcore players were having in trying to convince all of their casual pals that they needed to pitch in, the same tenacity that killed a bunch of bugs the other week helped folks successfully defend ten planets. And their nightmares might not features as many evac mission flashbacks in the near future. You love to see it.

As folks celebrated over on the Helldivers 2 Discord server, community manager Twinbeard provided them with even more reason to get hyped. "To all of you offering feedback on how the bot citizen evac missions are $€@!£X@&! impossible on higher difficulty levels," they wrote, "We agree 100 % and will therefore adjust these in the near future!"

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