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HELLDIVERS™ 2 News

Helldivers 2's next warbond has an exploding hammer, for all of your explosive hammering needs

Well, the last one might have only appealed to folks open to taking on a mission that demands a bunch of crouch-walking, but you can't say Helldivers 2's second warbond of 2026 isn't offering plenty of bang for your buck. It's got an exploding hammer. There's other stuff in this Siege Breakers warbond too, but I'll be honest, none of that can boast being a stick with a thing that goes boom taped to the end.


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Helldivers break down the barricades with Siege Breakers!

[p]Helldivers, do you ever find the squad standing before a towering foe with impenetrable fortifications and wish you had something to smash through them? The Ministry of Defense has just the Warbond for you. Let’s get to smashing, divers![/p][previewyoutube][/previewyoutube][p]
[/p][h3]Weapons & Stratagems[/h3][p]So what are the tools that will break down the door to the enemy compound? Let’s start with the new and improved version of a beloved Helldivers weapon: the LAS-16 Trident! This big, bold, and shotgun-like updated classic fires six beams compared to the original’s three! Nothing’s gonna stand in the LAS-16 Trident’s way.
[/p][p][/p][p]But if you need to make a statement when you break down the bulwark, you might want to bring the CQC-20 Breaching Hammer stratagem. This sledgehammer can do straight smashing, or it can have an explosive charge attached to its head to drive the point home.
[/p][p][/p][p]Let’s say you get tired from all the hammer-swinging, though, and you need a way to simplify your destruction. Why not use the GL-28 Belt-Fed Grenade Launcher that lets you continuously fire grenades in a non-stop, explosive barrage?[/p][p]And if you’re only interested in sending a single, strong message, we’ve also included the EAT-411 Leveller that fires one high-yield missile.[/p][p][/p][p][/p][p]Finally, the perfect companion to an offensive loadout like this one is a good defense. The G/SH-39 Shield is a throwable emplacement that generates a spherical, projectile-blocking shield. Make your own barrier while you bust down all the others.
[/p][h3]Armor & Capes[/h3][p]As for the rest of your defense, we have the heavy SA-8 Ram armor, evoking heavy plate armor and blast shields, to turn you into a blockade-battering force. Similarly, the medium armor, SA-7 Headfirst, still looks well-defended, but allows for the flexibility and speed you might need to get past the roadblock.
[/p][p]These armors are outfitted with the Supplementary Adrenaline passive, which allows the wearer to regain some stamina whenever they take damage, turning you into the tireless battering ram at the enemy’s wall.
[/p][p][/p][p]These armors have coordinating capes and player cards, starting with the Rags of the Fashionable, which comes pre-tattered to signal your participation in previous enemy sieges. There’s also the Wedgeful Tricorn, which has a saw-tooth shape along the bottom edge. 
[/p][p][/p][h3]Emotes, patterns, and more[/h3][p]To coordinate your squad, we have also included a pattern for your shuttle, exosuits, hellpods, and FRV called Churned Earth. Siege Breakers also includes the Display of Brawn emote, for both regular and victory poses! And when you show it off, why not equip the Bunker Buster player title, too, to look like the formidable opponent you are.
[/p][p][/p][p]Hold your ground just a bit longer, Helldivers. The walls will crumble at your feet on February 3![/p][p][/p][p]*Requires base game, paid purchase of Super Credits, and game progression to unlock.[/p]

Helldivers 2 gets new stealth missions today, and its super-slimmed install size version is finally ready to take over

A new Helldivers 2 patch has arrived ahead of the slightly delayed Redacted Regiment warbond also making its sneaky debut today, January 22nd. In line with that warbond's stealthy shushness, this patch has seen Arrowhead add in new commando missions designed to reward those who know when to crouch-walk. They've also revealed that the slim build that's been in beta for a little while is finally ready to take the reigns from the standard version and its very chunky install size.


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Into the Unjust: 5.0.2

[h2]Bang bang less… [/h2][p][/p][p]Democracy doesn’t always need to shout. This patch is deploying some important updates to suppressed weapons, allowing Helldivers to eliminate threats with reduced detection and tighter tactical control. [/p][p]Expect quieter kills, cleaner engagements, and new opportunities for coordinated strikes before the enemy knows you’re there.[/p][p]Remember: stealth is a tool, not a substitute for overwhelming firepower. Use it wisely, Helldivers![/p][p]So where could you use these new tools? In the brand new Commando missions! Helldivers are going deep behind enemy lines where their normal reliance on air superiority is no longer an option. Reinforcements have to be deployed in advance and destroyer support is a risky business with limited time. The Commando missions will be activated later today (14:00 CET) alongside the release of the Redacted Regiment Warbond.

And, finally, after weeks of your input and stress testing, we are ready to make the slim PC build default for all players. We’ll keep the larger version online for a short time to ensure a smooth transition for everyone; so you’ll continue to have the option to switch back should you wish. Once this transition has been completed we’ll look to sunset the large build permanently in the near future. [/p][p]Much more to come in February and beyond. [/p][p]Finish the job for Super Earth.

[/p][h2]⚖️ Balancing[/h2][p][/p][h3]General changes overview[/h3][p]Suppressors are now more effective[/p][p][/p]
  • [p]Intent is to make suppressors more valuable in stealth gameplay and attract less attention from enemies[/p]
  • [p]Noise radius of firing suppressed weapons roughly reduced by 50%[/p]
  • [p]Enemies detection radius when being fired at, but not being hit, is reduced in some units[/p]
[p][/p][p]General[/p][p][/p]
  • [p]Detection range of danger (basically being shot at but not getting hit) reduced for enemies like Devastators, Berserkers, Spewers, Chargers, Impaler, Observer[/p]
[p][/p][h2]🎮 Gameplay[/h2][p][/p][p]Optimizations[/p]
  • [p]Adjusted M-1000 Maxigun muzzle to reduce flash[/p]
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[/p][p]KNOWN ISSUES[/p][p]
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