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HELLDIVERS™ 2 News

Community Update: June 2024

Liberty’s greetings, Helldivers!

Welcome to a new series of community-focused updates on Helldivers 2! Our hope is that we can use these to tell you about the Galactic War happenings, our favorite moments and events, and some of the development plans we have for the game.

[h2]THE WAR REPORT[/h2]
Let’s recap the last couple of months on the warfront. May marked the moment that Helldivers met the Terminid Supercolony on Meridia. The first major order involving the spore outbreak was a hard lesson learned for us all, and we saw the Terminid infestation spread to more planets, interfering in the lives of good hearted Super Earth citizens.

The Helldivers briefly turned their attention to the Automaton front in an attempt to secure resources and decommission a whopping 2 billion bots. This operation did not succeed, and Helldivers were again denied access to the MD-17 Anti-Tank Mines, making the ensuing conflicts an even bigger challenge.

Taking advantage of our weakened condition, the Automatons stepped up their invasion, and the Meridian Supercolony kicked into high gear spreading Terminids in greater and greater numbers. This has been called The Second Galactic War, and Helldivers now had to protect our new recruit training facilities to help us get enough boots on the ground and secure our enduring liberty on both fronts.

In addition to new recruits, we also liberated a new exosuit: The EXO-49 Emancipator. A Helldiver is nothing without good tools of destruction.

Armed to the teeth and with fresh meat in our ranks, the Helldivers were finally ready to take on the Supercolony with Operation: Enduring Peace, a two phase order in which our heroes deployed a new, experimental substance called Dark Fluid–a permanent solution for the Terminid Supercolony on Meridia.

The Helldivers secured enough Dark Fluid to stop the spread of the Terminids. But this meant also destroying the planet in the process, with the Dark Fluid triggering planetary implosion and creating a black hole.



Now this ominous reminder sits in Meridia’s place. What does the future hold for the Helldivers? For Super Earth?

For the time being, the Helldivers should continue to refocus their efforts on the Automatons. SEAF Cyberwarfare Specialists have discovered that the Automatons are planning a massive terraforming project on Cyberstan. Obviously, we cannot allow them to continue with this plan. Now with the Terminid Supercolony destroyed, it's finally time to launch a counteroffensive against them to dismantle their unjust and illegal occupation.

[h2]THE WAR TABLE[/h2]
Next up, let’s talk about our favorite moments from the Galactic War. We chatted with Game Master Joel about some of the amazing feats of strength and determination from our players, and while it’s hard to narrow it down to just a few highlights, we definitely have some standouts.

Here are a few of our favorite moments from Helldivers 2 in the last month:

  • 2 Billion Bots
    Helldivers were tasked with killing 2 billion bots and they made it 78% to that goal. You might wonder why we’d include a failure as a highlight, but it’s important to remember that our failures light the fires that forge our victories. Besides, it was still an impressive display, and gave us valuable data on how our Helldivers accomplish goals together. This also marked the official start of “The Second Galactic War,” setting the stage for the events that followed.
  • Varylia 5 x Angel’s Venture
    The Helldivers liberated Varylia 5 in order to secure the new EXO-49 Emancipator exosuit, but the seriously impressive part of that display was that our players managed to hold their ground on Varylia 5 and Angel’s Venture at the same time, splitting their efforts nearly half and half between the two, pushing just a little harder on Varylia 5. Incredible coordination across the player community!
  • Meridia Supercolony Event
    Operation “Enduring Peace” drew to a close in spectacular fashion: the Helldivers destroyed an entire planet! As Meridia imploded and the black hole emerged, the entire community looked on in… awe? Terror? Shock? This permanent change to the Galactic War map has the community buzzing about what comes next. For now, the eerie black hole serves as a reminder of all the hard-won battles that brought us here. We’re loving all the speculation the black hole has caused, too. Keep it coming!


[h2]RESEARCH & DEVELOPMENT[/h2]
Our last major update included some exciting additions to the game, including some very big wishlist items for the community. However, this big patch was a significant change of pace for us. Previously, we released weekly patches and hotfixes, and in May we abruptly slowed down.

We issued a brief statement about why we slowed down, but for a little more context, we spoke with our production director, Alex Bolle, about the details.

“We see our relationship with players like being a showman, and [we want to] delight them with regular updates.” With Helldivers 2, we have regular content updates with large-scale improvements and additions, and in between we typically issue hotfixes, which are more of an emergency solution when new issues arise that we couldn’t predict during our internal bug hunting. “But we noticed that those hotfixes became too usual for us to focus on bigger content. Rethinking our cadence helps us reach the quality expected, and incorporate more thorough bug fixes.”

Alex also mentioned that, with the push for higher quality updates, we will be able to use this additional time to test content more thoroughly. “We want to extend our bug fixing periods so that we pick up the biggest flaws earlier.”

The change is already making a difference for the team. While it will take time to see the large-scale impact, Alex says we can “already see clearer in how we design, catching our breath and thinking about the design impact of our new content. One thing I personally love is that the teams are even more detail-oriented than before.”


The brand new swamp biome from our recent update.

Finally, I asked Alex what he’s most excited about for the near future of Helldivers 2. “I can’t tell much, otherwise [Game Master] Joel would hunt me down! But I’m very excited to see the future improvements we want to make to the Galactic War and all the tools we have planned for the Game Master. One of our pillars for the future is to focus on playing with (or against) the community, and what I see so far tells me that we’ll have a lot of fun.”

You can already see those Galactic War improvements starting to take shape, because in our last update we introduced something the community has been pining for…

Visible Warp Links & Attack Origins
Our primary concern with the Galactic War map at launch was to keep the design elegant and readable, and so we eliminated information that we thought players wouldn’t want to see.

Our bad–it turns out you really wanted to see all that information! It took some careful planning and designing, but we’re proud to be able to give players more map data so that they can coordinate on which planets to liberate and where to coordinate their efforts. Let us know how this is changing gameplay for you!

The other exciting change we wanted to highlight that we brought to Helldivers 2 this month is another item high on the community’s wishlist.


At last, Helldivers can work together!

Invite-Only Lobbies
This is what we’d call a change in progress. As of right now, the invite-only lobbies are only localized in English, but we’re working on adding more languages. We will update you as soon as we know when more will be added! We want to give our Helldivers the ability to control how they dive and who they dive with.

We’ll be back next month with another community update. Until then, keep spreading Managed Democracy!

Helldivers 2 just got a fresh patch, and we're holding our breath that it'll finally break the spear's curse for good

Here's a fresh Helldivers 2 patch, and the good news is that it should hopefully mark and end to the various troubles that've been afflicting the poor spear for a while now. Oh, and there are a number of other fixes Arrowhead's chucked in there.

If you're out of the loop, Helldivers 2's poor FAF-14 spear suffered from broken aming for a good while earlier this year, before Arrowhead was finally able to rectify this through two separate fixes issued in recent patches and hotfixes. Sadly since that point, it's developed a new issue, with aiming it causing the game to crash - up until today, that is.

As you can read in the notes for patch 01.000.403, which is just a little fella in comparison to the balancing tweak laden behemoth we got last week, it comes with a fix aimed at brining an end to the crashes folks have been getting while using the spear. We can only pray this'll mean Helldivers 2's loyal spear fanclub will finally be able to use their favoured weapon for at least a little while without running into any more issues.

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Patch 01.000.403

Small patch incoming from High Command!

Overview

For this patch, we have made improvements and changes to the following areas:
  • Crash fix related to the FAF-14 Spear
  • General fixes

[h2]General[/h2]
  • Japanese Language Voice-Overs are now available globally on PS5 (also on PC).

[h2]Fixes[/h2]
Crashes
  • Fix for crash happening when players with unique hellpod patterns leave during hellpod launch cutscenes.
  • Crash fix while aiming with the Spear.
Misc Fixes
  • Fixed corrupted text showing "?" for some characters when having Traditional Chinese language selected.
  • Fix for Plasma Punisher being unable to shoot out of the SH-32 Shield Generator Pack and the FX-12 Shield Generator.
  • Fixed so the Quasar cannon has the correct change to its heat when on hot and cold planets.
  • Fixed issue where Spore Spewer would appear purple on certain planets.
  • Fixed some cases where pink question marks would appear in missions on various planets.
  • Fixed Peak Physique armor passive not properly affecting weapon ergonomics.
  • Fixed issue where available Operations were reset after player reconnected from getting kicked due to inactivity.

[h2]Known issues[/h2]
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Sending friend requests via friend code in game currently does not work.
  • Players may be unable to be joined or invited to the game.
  • Players added to the 'Recent Players' list will appear in the middle of the list.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Deployed mines may sometimes become invisible (but remain active).
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Most weapons shoot below the crosshair when aiming down the sights.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • “Hand Carts” ship module does not reduce Shield Generator Pack's cooldown.
  • “Superior Packing Methodology” ship module does not work.
  • Bile Titan sometimes does not take damage to the head.
  • Players may become stuck in the Loadout when joining a game in progress.
  • Reinforcement may not be available for players who join a game in progress.
  • Planet liberation reaches 100% at the end of every Defend mission.
  • "Raise Flag of Super Earth" objective does not show a progress bar.
  • Mission count in the Career tab is being reset to zero after every game restart.
  • Some weapons’ descriptions are out-of-date and don’t reflect their current design.


Release Captain Carlberg out



Helldivers 2's latest Major Order has the Automatons coming for Malevelon Creek, and naturally it's already reignited the real war

Helldivers 2's just gotten a fresh Major Order and everyone who's not busy chilling in the trees on Garcrux is already all over it. The problem - that Automatons are coming for Malevelon Creek. The other problem - there's a bit of disconnect between hardcores and casuals when it comes to plans that might stop them.

Having saved some human kids, you'll be glad to hear that the allure of a fresh biome didn't stop the helldiver masses from killing enough Terminid kids to succeed in the last MO. Now though, the issue of getting everyone on the same page is rearing its head again, in a slightly more familiar form.

Informing folks that the last order had resulted in "an elevated (but completely unharmful!) degree of Terminid spores having been measured around the most heavily hit planets", something I'm sure won't come back to bite Super Earth in the future, community manager Twinbeard relayed this new one in the following terms.

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Uh oh, Helldivers 2's latest Major Order might come a cropper at the last minute, because people are too busy climbing trees

Helldivers 2 latest Major Order was looking pretty well sewn up in favour of Super Earth yesterday, with just a couple of planets left holding out, but with their libreration well within reach. Unfortunately for the current objective sticklers, Arrowhead's now provided folks with the option to explore a planet with a fresh biome instead - and a lot of them are taking it.

To be fair, given how busy they've been saving kids and reporting bugs recently, can you blame folks for wanting to take some time away from the front lines and enjoy some fresh scenery? Especially since - and this might be the trump card - you can fulfil that dream you had as a kid to climb up big trees.

Yup, you heard me, folks dropping onto Garcrux - the fresh planet with a jungle-inspired landscape that matches the vibe of the gear added in the last warbond - have discovered that you can get launched up onto the branches of the world's trademark trees. How? Well, not by climbing in the traditional sense, but by picking the right moment to hop atop a freshly dropped pod as it opens.

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