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HELLDIVERS™ 2 News

Sorry, long-suffering Helldivers 2 spear lovers, after being briefly fixed, it's now causing crashes

Look, make sure you've got some tissues ready before you read this. Helldivers 2's poor spear. Up until the game's most recent updates, the aiming on it was broken, and a loyal legion who love stabbing stuff spent ages praying and badgering Arrowhead to fix it for them. The developer did. But now the poor spear's back in the doghouse.

If you're out of the loop, Arrowhead's been busy working on a bunch of issues that've popped up since the game's most recent patch, including enemy spawn rates and ship modules that aren't doing what they say on the tin. The spear, sadly, is the latest addition to that list.

What's up with it this time? Well, something a bit differennt to the aiming issues that afflicted it before - it's now been linked to some crashes folks have been getting.

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Helldivers 2's devs are looking into enemy spawn rates and making superior packing work as intended again

While Helldivers 2's last big patch has gone down pretty well, it also seems to have created a fresh set of issues for Arrowhead to investigate. To its credit, the studio is now looking into two of the biggest problems players are currently reporting, though the list does look to be getting longer day by day.

If you're out of the loop, one of the things some folks have been reporting as they've gone about saving and then killing kids is that the changes the patch made to how enemies spawn - by lessening the amount of heavy units that get flung at people in favour of more small foes - have actually made things more difficult. Arrowhead's now confirmed it is looking into that, but the situation apparently isn't as straighforward as it might seem.

In a post on the game's Discord server, community manager Twinbeard has shared an update on the studio's efforts to investigate those reports that the tweaks haven't made for less folks getting helplessly pinned down at higher difficulties. "For those of you who are asking about patrols/enemy presence, this is an intricate one," he wrote, "Instead of me trying to get into the nitty gritty details, probably failing miserably, I think we should try to supply a proper explanation on how it works, what we've changed and how we want it to play in regards to enemy presence overall."

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Helldivers 2 dev provides an update on the big spawn problem

Arrowhead is aware of the Helldivers 2 spawn problems players have been reporting since the last big patch, but says the team needs more time to "monitor and evaluate" the situation. The team clarifies that it brought patrol spawns back to earlier levels with the last patch while making some "slight tweaks," which may be the underlying issue.


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Helldivers 2 enemy spawns appear to be broken after the last big patch

"We're not micromanaged by our CCO" - as Helldivers 2's last big patch earns praise, Arrowhead reiterates that it wasn't a one person job

Despite some gripes about spawn rates and some lingering bugs, Helldivers 2's community seems to be a lot happier with the game since last week's big patch dropped. A lot of the praise from players for the change in direction has been going solely to ex-Arrowhead CEO Johan Pilestedt, but the studio wants to make it clear that the patch was a team effort.

If you're out of the loop, Pilestedt made the decision to give up his CEO duties at the studio late last month, staying on as chief creative officer - a role designed to allow him to spend more time focusing on helping to oversee development of the game, rather than business stuff. While it's worked out pretty well so far - with enough goodwill having been restored that players recently chose to obey Arrowhead's insistence that theysave some poor Super Earth kids, Pilestedt's work hasn't been the sole factor in the turnaround.

In response to some of the praise the patch has spawned, Pilestedt's issued a response via Twitter. "I've seen a lot of people give me lots of cred for this patch as if I am the sole person responsible," he wrote, "I want to make it clear that the team are the ones that made it happen. Without their effort, design sensibilities, diligence and passion none of this would have been possible."

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Patch 1.000.402

Good day Helldivers!
Patch transmission incoming.

Overview

For this patch, we have made improvements and changes to the following areas:
  • Quality of life improvements
  • Crash fixes
  • General bug fixes

[h2]Fixes[/h2]
[h3]Crashes[/h3]
  • Fixed various crashes that would sometimes occur when changing settings.
  • Fixed potential crash or corrupted font texture when changing the language
  • Fixed a crash that might occur after exiting a mission.
  • Fixed a crash that occurs when opening the social menu with more than 100 friends. As a result we have also limited the friends list visibility to 100. You will remain friends with anyone over 100, but you may not be able to see them if they are offline.
  • Fixed crash when opening social menu and having many blocked players and/or friend requests.
  • Fixed a crash when minimizing after changing fullscreen mode.
  • Fixed rare crash which could occur when picking up equipment.
  • Fix a crash when a client interacts with a terminal in a waiting state after host migration.
  • Fix a crash related to minefields.

[h3]Misc Fixes[/h3]
  • Fix issues with dodge and prone.
  • Fix not being able to stand up when wielding the ballistic shield.
  • Fixed the Recoilless reload speed.
  • Fixed issue where users couldn't write a description on console when reporting a player.
  • Fixes vehicle preview not despawning in Warbonds when quickly scrolling through the catalog.
  • Fix Spear not targeting several entities (spawners, compound objects, etc).
  • Sentries have a higher destruction value so most explosions do not instantly destroy them regardless of the damage amount.
  • Fixed bug where operation progress would be lost when kicked due to inactivity,
  • The "Remove Friend" and "Block Player" buttons are now hold-to-confirm instead of a single click.
  • Fix bug where dying would try to enter ADS.
  • Fix a soft lock if you receive an interact emote while holding a grenade.
  • Fix projectile to crosshair inaccuracies in ADS when the player is in different stances
  • Fixed broken player model in career tab when on someone else's ship.
  • Adjudicator: fixed incorrect recoil values.
  • Fixed armory terminals losing their functionality if the last client player who interacted with them leaves the host's ship.
  • Fix missing localization for flying patrols operation modifiers.
  • Fix issue where throwing knives could be left floating in the air.
  • Support for non-latin fonts in the game's install folder path.
  • Vehicle skins are now applied to all vehicle variations when equipping directly from Warbonds.
  • Fixes flag objectives not properly tracking Helldiver's position while on a Combat Walker.
  • PH-202 Twigsnapper helmet: fixed missing description.
  • Fixed the issue where the shuttle would clip through Bile Titans and terrain during landing sequences..
  • Improved performance on PS5 when CPU bound
  • Fixes FX remaining when destroying Spore Spewer
  • Ensure stim vfx remains on screen for the entire duration of the stim effect when med-kit bonus is present.
  • Fix for emote receiver players being able to use their weapons during emote animation
  • Hellbombs now get called down facing the player, rather than away from the player.

[h2]Known Issues[/h2]
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Sending friend requests via friend code in game currently does not work.
  • Players may be unable to be joined or invited to the game.
  • Players added to the 'Recent Players' list will appear in the middle of the list.
  • Players may experience delays in Medals and Super Credits payouts.
  • Available Operations are generated again after reconnecting after getting AFK kicked.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Most weapons shoot below the crosshair when aiming down the sights.
  • Plasma Punisher is unable to shoot out of the shield generators.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • "Hand Carts" ship module does not reduce Shield Generator Pack's cooldown.
  • Bile Titan sometimes does not take damage to the head.
  • Charger’s butt does not take damage from explosions.
  • Players may become stuck in the Loadout when joining a game in progress.
  • Reinforcement may not be available for players who join a game in progress.
  • Planet liberation reaches 100% at the end of every Defend mission.
  • "Raise Flag of Super Earth" objective does not show a progress bar.
  • Mission count in the Career tab is being reset to zero after every game restart.
  • Some weapons’ descriptions are out-of-date and don’t reflect their current design.


End of transmission
Release Captain Carlberg out