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Helldivers 2 faces "grim projections" after we beat two billion bugs

Sunday April 21 @ 4:40am PDT Arrowhead now says that thanks to an Automaton attack, it is now "unable to provide updates to liberation percentage and ongoing galactic war progress for the foreseeable future."


In what feels like an act of defiance, it looks like we're meant to lose the next Helldivers 2 major order. After we beat two billion Terminids in less than a day Arrowhead Game Studios gave us the task of successfully defending ten planets, and it's not going well. Now, a message from one of the community managers says there are "grim projections" for us, and that we'll likely lose ground on both fronts against the bots and bugs. Whoever said live service games had to be fair?


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RELATED LINKS:

Helldivers 2 dev discusses the possibility of bigger squads

Helldivers 2 multi-planet liberation isn't working as intended yet

Best Helldivers 2 weapons and how to unlock

UPDATE: Good news, Helldivers 2 players, galactic war progress tracking is now up and running again, following a "minor outage"


You might want to wait a touch before you carry out any major orders in Helldivers 2, as it seems there's a problem related to tracking them.


If you're currently out in the trenches fighting for sweet, sweet democracy in Helldivers 2, but you're noticing that no progress is being made on the game's current major orders, it appears there's a reason for that. Earlier today, the official Helldivers 2 Twitter account put out a notice saying there's a "minor outage" that's stopping your "liberation efforts" from being tracked properly, and it's not entirely clear why right now. "Helldivers! Our galactic war systems are suffering a minor outage after the destruction of a long-range array on Vernen Wells," reads the tweet, in character as always.


"During this time, your liberation efforts may not be tracked and progress may not display properly. Our teams are looking into the issue as we speak!" To put it into real world terms, there's some kind of bug (pun not intended), and developer Arrowhead is trying to fix it, but you'll have to wait a bit before it's ready. It's not actually clear as to whether it's just a visual issue, and that progress is being tracked but just not displayed, but maybe if you don't want to have your time wasted, it's safe to hold out until the issue is resolved.

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What's next for Helldivers 2? Making it "the best live service game you've ever played"


As with any live service game, plenty of Helldivers 2 players have differing opinions, but no matter what Arrowhead wants to do just one thing: make the best live service game ever.


No one really expected Helldivers 2 to blow up as much as it has, including developer Arrowhead. That much was evidenced by the myriad of server issues the game suffered from at launch, as well as some other bugs along the way (and I don't mean the ones you're tasked with killing). So, with a whole load of players, comes a whole load of people saying the game should do this or that. A recent post on the Helldivers subreddit from a user by the name of TheGentlemanCEO went into their own problems with the rest of players, talking about how some players wish Arrowhead would focus on bug fixes before adding more Warbonds, saying that Sony would mind if Arrowhead didn't do so (thanks, PCGamer). However, frequent poster and Arrowhead CEO Johan Pilestedt offered some context and clarity to what the situation at the studio is actually like.


"I appreciate your sentiment and post," wrote Pilestedt. "Let me add some context. Arrowhead is independently owned by people working at the studio and not swayed by shareholders in the traditional sense. Of course we are in a great partnership with Sony where we agree on targets to hit etc. But there isn't a forcing function or requirement per se.

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Helldivers 2 multi-planet liberation isn't working as intended yet

The Helldivers 2 galactic war system is supposed to have the successful liberation of certain planets directly impact the status of others, according to Arrowhead Game Studios. This system currently doesn't work outright in the live game, but it turns out that Arrowhead will still honor it under what the team is calling the "Martale gambit," where the liberation of said planet will end the defense event of an adjoining one.


Read the rest of the story...


RELATED LINKS:

Helldivers 2 dev discusses the possibility of bigger squads

Helldivers 2 faces "grim projections" after we beat two billion bugs

Best Helldivers 2 weapons and how to unlock

Helldivers 2 players have managed to kill two billion Terminids so quickly that people are, er, actually trying to do maths

Good news, people who aren't fans of creepy-crawlies. Helldivers 2's latest Major Order tasked players with casually wiping out two billion Terminids, and in less than 24 hours, intergalctic pest control has prevailed. It's done so in such concerningly rapid fashion, in fact, that some people have actually felt the need to do maths.

Equipped with armour sets that definitely should have the intended passives now and crews that can pack boxes faster than anyone ever has before, the forces of Super Earth have seemigly taken bug killing to new levels. Almost bizzarely high levels.

As Arrowhead's now confirmed via a tweet, which is a slightly more subdued follow-up to several posts and reddit threads which can't quite seem to agree on whether this took around 12 hours or something closer to 14, the bugs are now ticked off as being dead. So, that's two billion bugs "dead in less than a day", since the Major Order only arrived yesterday afternoon, in what Arrowhead's calling an "inspiring display of pre-emptive self-defence".

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