Update 8 - Loading issue, balancing bug fixes
Hello guys!
We're a big family now, i hope you're enjoying the game as much as im enjoying it making it ːsteamhappyː
Although i've tried so hard to nail it down i've been unsuccessful to fix it as of yet. Please help me gather data in order to figure out a hardware correlation over here
https://docs.google.com/a/davevill.com/forms/d/e/1FAIpQLSf6KvSQ266Sc9ORogZPI9I2KRgTqGEWWhtZB_8EK0k_LS0Fjg/viewform?usp=sf_link
0.9.2
- Fixed bomb not planting if arming right on the spot
- Fixed round winning condition in S&D
- Fixed bomb being able to be picked by defending team
- Fixed memory leak that lead to an slow down by the end of the game
- Fixed wrong team uniform colors
- Added basic match state UI
- S&D increased freeze time to 15 seconds
- TDM now spawns you with Kevlar + Helmet
- TDM spawn reduced from 5 to 2.5 seconds
- TDM added additional spawn points
- Kevlar vest damage multiplier 0.1 to 0.25
- Shotgun damage 10 to 30
- Handgun 5 to 15
- Handcannon 60 to 40
- Several texture streaming tweaks
- Changed how GC behaves in hopes for a crash/hang fix
- Applied engine patches
We're a big family now, i hope you're enjoying the game as much as im enjoying it making it ːsteamhappyː
Loading issue
Although i've tried so hard to nail it down i've been unsuccessful to fix it as of yet. Please help me gather data in order to figure out a hardware correlation over here
https://docs.google.com/a/davevill.com/forms/d/e/1FAIpQLSf6KvSQ266Sc9ORogZPI9I2KRgTqGEWWhtZB_8EK0k_LS0Fjg/viewform?usp=sf_link
Patch Notes
0.9.2
- Fixed bomb not planting if arming right on the spot
- Fixed round winning condition in S&D
- Fixed bomb being able to be picked by defending team
- Fixed memory leak that lead to an slow down by the end of the game
- Fixed wrong team uniform colors
- Added basic match state UI
- S&D increased freeze time to 15 seconds
- TDM now spawns you with Kevlar + Helmet
- TDM spawn reduced from 5 to 2.5 seconds
- TDM added additional spawn points
- Kevlar vest damage multiplier 0.1 to 0.25
- Shotgun damage 10 to 30
- Handgun 5 to 15
- Handcannon 60 to 40
- Several texture streaming tweaks
- Changed how GC behaves in hopes for a crash/hang fix
- Applied engine patches