Update 33 (December 2025) - Japan, Stats, Co-op Killhouse
[p]Hey Folks, [/p][p][/p][p]Update 33 is here! Let's go over what's included in this update. [/p][p][/p][h2]Stats[/h2][p]
[/p][p]Stats are finally here! Track your kills, accuracy, kill/death ratios, Push & SND objectives and more. Put the scrub accusations to the test and let the numbers do the talking. [/p][p][/p][h2]Weapon Camos[/h2][p]
[/p][p]We're giving out weapon skins, but you're going to have to work for them. Rack up kills and headshots to unlock camo cosmetics for your gun and knife. Each respective weapon will have 10 tiers of unlocks each with a total of 20 unlocks per weapon. [/p][p] [/p][h2]Japan[/h2][p]
[/p][p]This is the first Search and Destroy map we involved the community from it's most early inception. We posted the greybox design as a mod and gathered feedback from both casual and hardcore SND players. Set in a winter downtown location in Japan, this beautiful cityscape hosts the latest scrimmage between RUS and NATO forces set just after dawn. Just don't eat the yellow snow. [/p][p][/p][h2]Co-op Killhouse
[/h2][p]5 players and 5 lanes in the bottom of a stone quarry. [/p][p][/p][p]In this new approach to a killhouse course, we've created a multiplayer version where you and 4 other friends can work together to achieve the best score and put your names on the global leader board. Want to play casually? Flip the switch to randomize the lanes. The target distribution and leaderboards will change seasonally over time, keeping the killhouse fresh. [/p][p][/p][h2]Carnival Rework[/h2][p]
[/p][p]We've decided to alter Carnival to improve the pacing of the map by making the rotations shorter through mid and by altering pathways for bombsite A.[/p][p][/p][p][/p][h3]Happy Holidays from Vankrupt Games! ːlunar2019piginablanketː[/h3][p][/p][h3]Patchnotes[/h3][p]Core[/p][p]-Added new maps: japan, killhouse_quarry[/p][p]-Added new co-op gamemode: kh[/p][p]-Added general player and individual weapon stats[/p][p]-Added camo unlock system for weapons[/p][p]-Added new modern weapon skins to store: Headshot bundle (ak12, cet9, knife), Sakura bundle (antitank, uzi, knife) Nami (m16), Freerunner (ar9), Virus (aug), Kaiju (awp), Arcade (57), Poseidon (p90)[/p][p]-Added new WWII weapon skins to store: mg42(Pillbox), thompson (Statesman), m1garand (FrontLine), stg44 (Sturmgeist)[/p][p]-Added blocked off gap underneath van in A long in autumn[/p][p]-Added throwing knife kill icon[/p][p]-Increased max players for co-op lobbies to 5[/p][p]-Adjusted visual fidelity of oilrig, plaza_central[/p][p]-Adjusted bomb out-of-bounds return logic[/p][p]-Adjusted zombie coop team kill kick logic[/p][p]-Adjusted plaza_central material instanced parent mask[/p][p]-Adjusted plaza_central bot pathing[/p][p]-Adjusted cosmetics store UI to allow velocity scrolling with click-hold-fling[/p][p]-Adjusted oilrig railing plates to add gaps for player visibility,[/p][p]-Adjusted oilrig player visibility lighting[/p][p]-Adjusted hospital player collision [/p][p]-Adjusted bullet penetration on internal railings in various santorini buildings[/p][p]-Fixed lighting issue on bridge[/p][p]-Fixed autumn bullet penetration issue with doors in A long[/p][p]-Fixed climbable stepladder in harbor[/p][p]-Fixed climbable chair in santorini[/p][p]-Fixed oilrig inconsistencies in handrails bullet penetration, now full bullet penetration[/p][p]-Fixed hide/infection breaking monster assignment[/p][p]-Fixed a santorini exploit[/p][p]-Fixed out of bounds exploit in plaza central
-Fixed being unable to rejoin a pin locked crossplay lobby [/p][p]-Fixed culling issue in plaza_cental[/p][p]-Fixed collision and bullet penetration issue with A-frames on autumn[/p][p]-Fixed a walkable barrier in industry[/p][p]-Fixed a pixel walk in santorini mid[/p][p]-Fixed a pixel walk in oilrig jump down[/p][p]-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival[/p][p]-Fixed an area player can get stuck in bunker[/p][p]-Fixed exploits player can x-ray map in autumn, harbor, industry[/p][p]
[/p][p]SND [/p][p]-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online[/p][p]-Adjusted smoke buy limit to 1 per player per round
[/p][p]Carnival rework[/p][p]-B site reworked to be more open. Removed a lot of bad sight lines[/p][p]-Connected middle to B long [/p][p]-Added cover on the entry route to B from defender spawn[/p][p]-Moved spawn points forward to allow for faster gameplay[/p][p]-Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders[/p][p]-Door to A main permanently open[/p][p]-Blocked off cat tunnel as an entry point to A[/p][p]-Opened up red door as an entry point to A[/p][p]-Closed off red container on A to limit hiding spots.[/p][p]-Brightened up A site [/p][p]-Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle[/p][p]-Closed off secondary route on long B, simplifying the way attacking B works[/p][p][/p][p]Modkit[/p][p]-Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances[/p][p] [/p][h3]Balance Table Changes[/h3][p]
Kill Bonus / Price[/p][p]-57 Kill Bonus 300 -> 400[/p][p]-mp5 Price 1600->1400, Kill Bonus 400->600[/p][p]-vanas Kill Bonus 200->300[/p][p]-kross Kill Bonus 100 ->600[/p][p]-ar9 Price 1400->1500[/p][p]-p90 Kill Bonus 300->400[/p][p]-vzz Kill Bonus 200->300[/p][p]-autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600[/p][p]-drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600[/p][p]-autosniper Kill Bonus 100->300[/p][p]-scur Kill Bonus 100->300[/p][p]-sks Kill Bonus 100->300[/p][p]-lmga Kill Bonus 100 ->300[/p][p]-pkm Kill Bonus 100 -> 300[/p][p][/p][p]Damage[/p][p]-vanas Falloff multiplier .75 -> .85[/p][p]-vanas Falloff distance 10-35M -> 25-50M[/p][p]-revolver Damage 50 -> 55, Armor Penetration 100 -> 95[/p][p]-drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)[/p][p]-autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)[/p][p]-sawedoff Falloff multiplier .33 -> .34 [/p][p]-sawedoff Falloff distance 2.5-5m -> 3.5-7.5m[/p][p]-shotgun falloff multiplier .67 -> .9[/p][p]-ak12 Helmet Bleed 74->75[/p][p]-kross falloff multiplier .8 -> .85[/p][p]-vzz Falloff multiplier .8->.85[/p][p][/p][p]Other[/p][p]-Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus)[/p]
-Fixed being unable to rejoin a pin locked crossplay lobby [/p][p]-Fixed culling issue in plaza_cental[/p][p]-Fixed collision and bullet penetration issue with A-frames on autumn[/p][p]-Fixed a walkable barrier in industry[/p][p]-Fixed a pixel walk in santorini mid[/p][p]-Fixed a pixel walk in oilrig jump down[/p][p]-Fixed various prop gaps in harbor, santorini, industry, foundation, carnival[/p][p]-Fixed an area player can get stuck in bunker[/p][p]-Fixed exploits player can x-ray map in autumn, harbor, industry[/p][p]
[/p][p]SND [/p][p]-Adjusted the bomb beep sound to pitch lower in tone when planted on B site in online[/p][p]-Adjusted smoke buy limit to 1 per player per round
[/p][p]Carnival rework[/p][p]-B site reworked to be more open. Removed a lot of bad sight lines[/p][p]-Connected middle to B long [/p][p]-Added cover on the entry route to B from defender spawn[/p][p]-Moved spawn points forward to allow for faster gameplay[/p][p]-Made Attackers entrance to mid more narrow to make mid easier to hold for Defenders[/p][p]-Door to A main permanently open[/p][p]-Blocked off cat tunnel as an entry point to A[/p][p]-Opened up red door as an entry point to A[/p][p]-Closed off red container on A to limit hiding spots.[/p][p]-Brightened up A site [/p][p]-Reworked Rocket Cafe to allow defenders to hold both A and open up the opportunity for a quick peek into middle[/p][p]-Closed off secondary route on long B, simplifying the way attacking B works[/p][p][/p][p]Modkit[/p][p]-Fixed an issue with mods staying loaded in memory preventing updates in a few circumstances[/p][p] [/p][h3]Balance Table Changes[/h3][p]
Kill Bonus / Price[/p][p]-57 Kill Bonus 300 -> 400[/p][p]-mp5 Price 1600->1400, Kill Bonus 400->600[/p][p]-vanas Kill Bonus 200->300[/p][p]-kross Kill Bonus 100 ->600[/p][p]-ar9 Price 1400->1500[/p][p]-p90 Kill Bonus 300->400[/p][p]-vzz Kill Bonus 200->300[/p][p]-autoshotgun Price 1800 -> 1600, Kill Bonus 100 -> 600[/p][p]-drumshotgun Price 3000 -> 2800, Kill Bonus 100 -> 600[/p][p]-autosniper Kill Bonus 100->300[/p][p]-scur Kill Bonus 100->300[/p][p]-sks Kill Bonus 100->300[/p][p]-lmga Kill Bonus 100 ->300[/p][p]-pkm Kill Bonus 100 -> 300[/p][p][/p][p]Damage[/p][p]-vanas Falloff multiplier .75 -> .85[/p][p]-vanas Falloff distance 10-35M -> 25-50M[/p][p]-revolver Damage 50 -> 55, Armor Penetration 100 -> 95[/p][p]-drumshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)[/p][p]-autoshotgun (Falloff multiplier .67 -> .85) (Falloff Range 5-11m -> 7.5m - 12.5m)[/p][p]-sawedoff Falloff multiplier .33 -> .34 [/p][p]-sawedoff Falloff distance 2.5-5m -> 3.5-7.5m[/p][p]-shotgun falloff multiplier .67 -> .9[/p][p]-ak12 Helmet Bleed 74->75[/p][p]-kross falloff multiplier .8 -> .85[/p][p]-vzz Falloff multiplier .8->.85[/p][p][/p][p]Other[/p][p]-Removed negative kill bonus for all attachments other than suppressors and grips (pistol supp -50 and supp -200, all others have 0 kill bonus as opposed to negative kill bonus, angled grip -150 -> -100 kill bonus)[/p]




