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Chapter 2. We need your participation!

Hello there,

It was long time since we posted any info about Warstone because we were extremely busy with Age of Defense. We have some good news. We have been considering an option to change our plans, so we returned to the idea of DLC with Chapter 2. We need your to hear your expectaions and your opinion. Let me tell what we have now.

Artist has drawn all towers.
  • Monk Lvl 3 & Lvl 4. Extra upgrade of merceneries
  • Demonesses. Extra upgrade of huntresses.
  • Bombardier Lvl 3 & Lvl 4. Upgrade of Snipers
  • Goddess Lvl 3 & Lvl 4. Upgrade of Priestesses
  • Astral Eagles Lvl 3 & Lvl 4. Upgrade of Eagles
  • Rocket Wolves. Upgrades of Armored wolves
  • Plasma Elementals Lvl 3 & Lvl 4. Upgrade of Elemental Warriors


So most of 14 new towers add Level 3 & 4 upgrades for towers who don't have them. It should open a lot of new tactics. Rifleman weren't popular becauase they took place of 1 stone where you spend 150 gold maximum at this. So using elemantals were more profitable in most cases. Lvl 4 rifleman wil lcost much more, Lvl4 of Elemental gonna be a ultimate weapon. Other units get several featrues. For example Demonesses damage units in area around here and Monk can do devastating damage at single targets.

Also, we have all new buildings for the city drawn. So we can add them easily. We also modelled 6 new missions in astral setting. As we said Chapter 2 is half done. But we don't have enemies (we need about 20 different models for enemies), comics (they take a lot of time to draw them) and approved storyline (dependences of battles/quests/new content. When a quest unlock maps, the map gives another quest and etc).
So we can't make Chapter 2 alive fast.



We have several options what we can do:
  1. Release DLC as a pack of towers. We will add all 14 new towers. Increase max lvl of the player from 61 to 99 or 125 (a lot of people asked for it) and probably add another hard difficulty setting. That all is kinda easy to implement in the game. Can be done in several weeks. It will cost about 5$.
  2. Release Chapter 2 in unfinished State. We will add 3-5 maps with new enemies, buildings, quests and etc. The rest of Chapter will be locked. We will add new content every 2-4 weeks. It will look like Early access of Chapter. Like we did with Warstone in EA when we started with 8 missions only and added 1 new missions with each new patch. So Chapter 2 will be done in a couple of months. Only English language during will be implemeted the development. We value this option as 10$.
  3. Do nothing now. Wait until release of Age of Defense and start full development of the DLC. It postpones Chapter even more further. Probably it will be never be released.


So, summarazing it. Release complete Chapter II when it is ready look unpromising. We kinda afraid we can spend a lot of time on this DLC and only a few players will buy it. Option to release a tower pack seem easy to implement, but it doesnt fit our plans to leave a story unfinished. Early Access of Chapter II looks great for us. But we need to be sure our players will be ready to support us during development.

Let's have a talk.
Battlecruiser Games