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Tech Update. Version 1.20 is here! + Patch #4



Hey all,
It was a long time since we posted something.

This update is a tech update. It offers nothing new, but fixes a lot of things. Also it is the first uploading of the game for almost a year, so we need to be sure it works fine before we give access to DLC. We temporarily added development console, so we can find all new and old bugs asap. Thanks for playing and helping us.

[h3]General changes and bug fixes[/h3]
  • Resource amount from gathering buildings was increased. Gathering time was increased as well. For example it took 6 hours of battle time for mithril and 2 hours for gold, now it requires 2,5 hours for getting mithril and just 40 minutes to get gold. It should help. Also, we want to notice that gathering depends on battle time (time spent playing battles), not real time.
  • Mana cost of all magic upgrades was reduced. Mana cost of Earth and Water schools was reduced by half.
  • The building in the city now play a sound if you click on it to read comics. It adds greater involvment in the story.
  • Main menu of the game was dramatically visually improved.
  • We added a special icon for PvP upgrades, so players wouldn't worry about getting them and thinking they are forced to play co-op missions.
  • A lot of UI improvements.
  • Fixed a bug when dialogue windows blinked while reading them.
  • Fixed visual bugs of moon well. It was shown filled when it was empty sometimes.
Message from devs
Guys, you can help us a lot. If you see development console with red errors, it means you found a bug. You can help us great, if you click on Open file and send output_log file to [email protected]with a small explanation when the bug happens. We will fix all found bugs as soon as possible. Thanks in advance!

After uploading of new update we have got several critical errors. There is a list of bugs we have already fixed.

[h3]Bug fixes of Patch #2[/h3]
  • Players couldn't login on other languages. It is working on all languages now
  • Dwarfs did no damage. Works ok now
  • Game got stuck when a player should see comics. Fixed
  • Russian names for units. Should be fixed
  • Removed Artbook Folder
  • Lightning and Fireball spell do normal damage. It was overpowered
  • Dwarfs do not attack air units now
  • Texts of upgrades were
  • The game is playable on 32x bit systems now
  • Speed ability of boards was broken. It works now
  • Fixed the bug with usage of Fury potions
  • Walking animation of Witcher was fixed
  • Fixed the error with dwarf_bundle not found (Patch #2)
  • Russian names of Robust Gremlin and Armadillo were fixed (Patch #2)
  • Fixed the bug with red errors after placing dfivine stone at certain maps (Patch #2)
  • Fixed endless message from Old mage at The Finale mission "Why did you do that? You have elementals now.." (Patch #2)
  • Fixed the bug with animated visual effects of Ogres' ability effect (Patch #2)
  • Several fixes of arena bugs (Patch #2)
  • Fixed the bug with red errors after double clicking arena (Patch #3)
  • Fixed online and count (Patch #3)
  • Fixed the bug when a player didn't see any games in the arena after finishing a co-op game (Patch #3)
  • Fixed the bug with animated visual effects of SuberUberMega ability effect (Patch #3)
  • Fixed the bug with Discount skill of Merchant when skill visually lowers the price of items but it didn't work in reality (Patch #4)
  • Fixed the bug with summoning lifebar of Nechai after his death (Patch #4)
  • Fixed visual bug with Decapitating blow ability (Patch #4)
  • Fixed the bug when SuberUberMega Level 3 allowed melee units to attack targets far from their attack range (Patch #4)
  • Fixed red errors with SuberUberMega icon and Eagle warstone (Patch #4)
  • You no more can kill Nechai with Explosive Stone spell (Patch #4)
  • Countdown timer in Arena works fine now (Patch #4)
  • Icon of Spirit Stone spell no longer moves after hovering cursor (Patch #4)
  • Fixed typos in Collect Gold and Collect Iron of city bubbles in Polish localisation (Patch #4)
  • Fixed visual bug of Ghost in Encyclopedia (Patch #4)
  • Fixed the bug when a unit stayed alive after stone explosive if he was in astral form (Patch #4)
  • Removed a typo in Regeneration ability (Patch #4)
  • Fixed the bug when effect of teleportation was remaining on the stone
  • Fixed the bug when MISS and CRIT messages appeared after each strike if they missed with an attack against Troll Hunter

Chapter 2. We need your participation!

Hello there,

It was long time since we posted any info about Warstone because we were extremely busy with Age of Defense. We have some good news. We have been considering an option to change our plans, so we returned to the idea of DLC with Chapter 2. We need your to hear your expectaions and your opinion. Let me tell what we have now.

Artist has drawn all towers.
  • Monk Lvl 3 & Lvl 4. Extra upgrade of merceneries
  • Demonesses. Extra upgrade of huntresses.
  • Bombardier Lvl 3 & Lvl 4. Upgrade of Snipers
  • Goddess Lvl 3 & Lvl 4. Upgrade of Priestesses
  • Astral Eagles Lvl 3 & Lvl 4. Upgrade of Eagles
  • Rocket Wolves. Upgrades of Armored wolves
  • Plasma Elementals Lvl 3 & Lvl 4. Upgrade of Elemental Warriors


So most of 14 new towers add Level 3 & 4 upgrades for towers who don't have them. It should open a lot of new tactics. Rifleman weren't popular becauase they took place of 1 stone where you spend 150 gold maximum at this. So using elemantals were more profitable in most cases. Lvl 4 rifleman wil lcost much more, Lvl4 of Elemental gonna be a ultimate weapon. Other units get several featrues. For example Demonesses damage units in area around here and Monk can do devastating damage at single targets.

Also, we have all new buildings for the city drawn. So we can add them easily. We also modelled 6 new missions in astral setting. As we said Chapter 2 is half done. But we don't have enemies (we need about 20 different models for enemies), comics (they take a lot of time to draw them) and approved storyline (dependences of battles/quests/new content. When a quest unlock maps, the map gives another quest and etc).
So we can't make Chapter 2 alive fast.



We have several options what we can do:
  1. Release DLC as a pack of towers. We will add all 14 new towers. Increase max lvl of the player from 61 to 99 or 125 (a lot of people asked for it) and probably add another hard difficulty setting. That all is kinda easy to implement in the game. Can be done in several weeks. It will cost about 5$.
  2. Release Chapter 2 in unfinished State. We will add 3-5 maps with new enemies, buildings, quests and etc. The rest of Chapter will be locked. We will add new content every 2-4 weeks. It will look like Early access of Chapter. Like we did with Warstone in EA when we started with 8 missions only and added 1 new missions with each new patch. So Chapter 2 will be done in a couple of months. Only English language during will be implemeted the development. We value this option as 10$.
  3. Do nothing now. Wait until release of Age of Defense and start full development of the DLC. It postpones Chapter even more further. Probably it will be never be released.


So, summarazing it. Release complete Chapter II when it is ready look unpromising. We kinda afraid we can spend a lot of time on this DLC and only a few players will buy it. Option to release a tower pack seem easy to implement, but it doesnt fit our plans to leave a story unfinished. Early Access of Chapter II looks great for us. But we need to be sure our players will be ready to support us during development.

Let's have a talk.
Battlecruiser Games

Daily Deal - Warstone TD, 54% Off

Today's Deal: Save 54% on Warstone TD!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time

Our new game is released in Early Access!



Hello dear players,

We worked a lot and proud to present our new game, Age of Defense. We wanted to make the game different from Warstone. It is in 2D with a lot of colorful animations. The story contains animated cinematics instead of comics. There are more enemies with diverse abilities. In other hand, the game is more casual but anyway it should be fun on hard difficulty.

https://store.steampowered.com/app/603320/Age_of_Defense/

The game is in deep Beta state, but we would happy if you play it and give us your feedback. We promise to work hard on the game. It evolves in 2 months significantly.

Stay with us,
Battlecruiser Games

Anniversary discount!



Hello there,

It were a tough year since the release of the game. We spent about 9 months for bringing the game to completely stable version. We didn't receive bug reports for 3 months. So, it seems Warstone is a bug free now!

Also we added a lot of new missions, especially co-op ones. Added last challenge and survival modes. There are 120 game missions in total in the game now.

It is a huge amount of work we put in it for this year. We are not going to stop. New game, Age of Defense, is about to be released soon. DLC with Chapter 2 for Warstone is on a way.

We want to celebrate it with you by giving the highest discount we ever set.
Thanks to all our players!

Stay with us,
Battlecruiser Games