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Dota 2 has just hit its biggest peak player count in over a year and a half

Dota 2 has just seen the highest number of peak players in over a year and a half, with more than 780,000 concurrent players diving into Valve's MOBA game in January. That's according to Steam Charts (via Yahoo News), which records that the last time Dota 2 surpassed January's peak was way back in spring 2020.


January's exact total was 786,118 peak players, going by Steam Charts' stats. While concurrent players have stayed between the high 600 and mid-700 thousands over the past year or so, the last time January's total was beaten was in May 2020 with a hefty 793,135. While it's not totally clear why it's seen such a jump this month in particular, it's very likely the leap has been spurred on by the arrival of Dota: Dragon's Blood Book Two - the second season of the game's anime spin-off - on Netflix on January 18.


While that fell somewhat later into the month, it's likely this will have made a not-insignificant impact on Dota's peak player count, particularly given it looks like the debut of Book One also caused a similar rise. The first season arrived in late March, 2021, which then saw the peak players go from 648,875 that month to 705,534 in April - a jump of more than 56,000.


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Dota 2 on Linux gets upgraded to use the newer Steam runtime container

Hopefully an update that will allow Dota 2 to continue working on Linux and the Steam Deck long into the future.

Read the full article here: https://www.gamingonlinux.com/2022/01/dota-2-on-linux-gets-upgraded-to-use-the-newer-steam-runtime-container

Aghanim's Labyrinth: The Continuum Conundrum - Gameplay Patch

Heroes


Clinkz
  • Melter, Ignite: Fixed attacks from skeletons not taking minor shards into account


Dawnbreaker
  • Solar Flare: Fixed fire not dealing damage


Kunkka
  • Torrent: Fixed bug where Torrent could increase enemy speed


Lich
  • Friendship Chain: Decreased bounce range bonus when bouncing to or from allies from 600 to 300
  • Frost Shield: Fixed damage reduction not applying to all auto attack sources
  • Sinister Spire: Fixed a bug where it did not slow movement speed


Lina
  • Long Blade: Fixed secondary blades not dealing damage
  • Share the Burn: Fixed it being castable on enemy units


Magnus
  • Too Many Waves: Fixed it not proccing on allies


Omniknight
  • Absolution: Fixed it failing to restore mana
  • Purification: Fixed secondary sources not dealing full damage
  • Stalwart: Fixed it not properly reducing cooldown and not reducing by correct stated value


Sand King
  • Pancenter: Fixed it reducing the damage of the primary Epicenter


Slark
  • Deep Six: Fixed not applying correct amount of Essence Shift stacks
  • Fish Food: Fixed inconsistency in applying attack speed
  • Pounce: Fixed units previously affected by Pounce Leash not being able to be affected again for the duration


Undying
  • Bring Out the Dead: Fixed Decay not doing damage if Tombstone ability was not skilled


Witch Doctor
  • Mumbo Jumbo: Fixed it not healing correctly
  • Voodoo Restoration: Fixed minor mana cost reduction shards increasing rather than decreasing mana cost

DPC Supporters Club Sale & Fantasy Update



DPC Supporters Club Sale
Ready to make your Dota allegiances known? The homestretch of the season is here and it's the perfect time to show your support. To make it even easier, from today until the conclusion of the DPC Winter Tour Regional Finals on February 20th, the Winter Tour Supporters Clubs are all on sale for half price. Make sure to support your favorite teams and help represent in force as you cheer for victory during the final fights.

DPC Fantasy Update
The DPC Winter Tour Fantasy Dota has been updated to include an extra two-week-long period for the Regional Finals. Check out the new quick-access menu under the Watch Tab to see a summary of how you can interact with the DPC. Plus, for any players who have already participated in Fantasy, stay tuned for treasure rewards arriving before the start of the Regional Finals.

Changes to Co-Op Bots Matchmaking Mode
Today's update also includes some modifications to Co-Op Bots Matchmaking to help improve behavior around disconnecting and queuing in general. You can check out the changes below:
  • Leaver penalties no longer apply in this mode.
  • If a player disconnects, a bot will control their hero while they are absent.
  • Players can now queue for multiple selected difficulties and supported bot scripts simultaneously, instead of only individual selections for each.
  • If a player has been in the queue for Co-Op bots for more than 2 minutes, a match will immediately be made including any players that are in the queue. Empty player slots will be filled with allied bots.
Aghanim's Labyrinth Update
We've also included a small update with a number of bug fixes for the Aghanim's Labyrinth game mode. Check out the patch notes for all the details.

Linux Runtime Update
As part of our continuing efforts to move Dota's technology forward, we have upgraded the Linux client to use the container version of the Steam runtime. This ensures better compatibility across distributions and prepares for future improvements.

The DPC 2021-2022 Winter Tour Regional Finals

A little over a week ago, we announced the cancellation of the first Major of the DPC 2021-2022 Season. When we did so, we didn't present an alternative solution that would address the absence of prize pool and DPC points.

When it became clear that scheduling a LAN with the proper requirements wouldn't be possible within schedule, we didn't feel confident that any alternative would have a positive outcome: Delaying the major to a much later date would make it unfair for players from teams who change rosters between now and then. Running a global online tournament would result in matches where the high latency among far-away regions would have a substantial impact on the quality of the matches, affecting the competitive integrity of those games. Replacing it with Regional or Bi-regional Tournaments would eliminate the cross-regional play that lets teams from deeper regions earn more points towards International qualification. In particular, Bi-regional tournaments can result in situations where an above average region is punished because they were paired with another strong region, and a weak region is benefited by being paired with another weak region.

We quickly realized though listening to feedback from teams and fans that our priorities were wrong and we were not successful at being mindful of players participating in the DPC. This was a big mistake on our part. We are sorry and we are set on making it right.

We held multiple discussions with Teams and Tournament Organizers, to understand what was possible to execute and what made the most sense for everyone. While it became clear to everyone involved that there was no perfect solution that would address every issue, we decided to move forward with running six Regional Finals tournaments.

The DPC 2021-2022 Regional Finals will take place over two weekends, with three regions playing on February 11-13, and the other three playing on February 18-20. The top 4 from each region will compete in a double elimination tournament with a $100,000 USD prize pool.

The regional schedule is as follows:
  • Feb 11-13, 2022: WEU, SEA, SA
  • Feb 18-20, 2022: CN, EEU, NA

Each Regional Finals placement will be awarded the following:
  • 1st place: $50,000 USD + 250 DPC points
  • 2nd place $25,000 USD + 130 DPC points
  • 3rd place: $15,000 USD
  • 4th place: $10,000 USD

More details will be made available through each Region's tournament organizer.

Since this would still create a situation where each region earned the same number of points towards TI qualification, we're revisiting The International 11 Qualifiers format to offset that bias as follows:

  • The TI Qualifiers will be played as originally planned, with the top team from each region qualifying to TI
  • Second and third place from each region's qualifiers will then compete in a LAN event shortly afterward, prior to The International
  • Out of those 12 teams, first and second place will qualify to The International 11.

As there are more teams qualifying for The International this season, The International 11 will feature 20 teams (two groups of 10) during group stage. Four teams will be eliminated, and Main event will carry on as it has in past Internationals.

These changes, which will be unique to the 2021-2022 season, will help to balance out the qualification in light of the potential DPC point discrepancy created by the absence of the first Major.

We expect the rest of the year to go as planned, and will be announcing information on the second and third Major in a few weeks. Additionally, Patch 7.31 will be released soon after the Regional Finals end.