1. Stormworks: Build and Rescue
  2. News

Stormworks: Build and Rescue News

Upcoming - 12 March - Sailing Major Update



Dear Stormworkers,

The Sailing Major Update releases in 2 weeks, on the 12 March!

This new update includes the new sail anchor part. When 4 sail anchors are linked together in the editor with the rope tool, a sail is generated. Sails react to wind in the expected way - they will billow out as they catch the wind with simple cloth physics, and catch the energy of the wind. These anchors have an input node to allow the sails to be resized - when this signal is active, the size of the sail will relax towards the area set out by the anchors.



The new keel component is a companion part to sails, adding forces to counter tilt and keep the boat upright. The keel acts a large heavy fin that can be fitted to the bottom of a hull and comes in 3 sizes.

To make sure this is the flappiest update yet, we are also adding flags! The new flags come in 3 sizes, and over 160 different flag designs are selectable. These designs include many countries, flat colors, popular youtubers, community memes such as skill issue, in-game brands such as clam oil, and pride flags! Flag designs are driven by a texture and can therefore be modded.



Sailing boats can be made in the usual Stormworks style, where players have all the freedom to make different sail shapes, rope rigging, booms, etc.

We look forward to sharing this new update with you soon!

Much love
The Stormworks Developers

V1.13.6 - HOTFIX

Fix - reverted propeller change due to changing game behavior for some players
Fix - resolved dropped frames with damage rebuilding

v1.13.5 - The Head Mounted Display Update!



Dear Stormworkers,

Head mounted displays are here! Connect your microcontroller video feed to a seat with a video input, jump into the seat, and use the overlay rendering to show any data over the top of the players view.



The system works in a similar way to the screens and the viewing scope. The resolution is the same as the viewing scope. This is more similar to a head mounted holographic lens rather than a worn augmented reality display, as the image blends additively.



We have also added pitch and yaw rotation output data to the composite output of gimbal cameras. This is in addition to the laser target position which is still being output. This is in response to player requests, to help with logic systems.



This update also includes some fixes. Underwater rendering is fixed for the viewing scope, and other fixes are described in the patch notes below.

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.13.5

Feature - #2818 Seat helmet HUD overlay
Feature - Stabilized camera pitch and yaw composite values
Fix - #27099 Viewing scope underwater shading effects
Fix - #26571 Initial world autosave time of day incorrect
Fix - #26574 Underwater propellers applying relative fluid force in wrong direction
Fix - #26570 Jet engine turbines now explode correctly when exceeding their max rps
Fix - #26570 Damage meshes are now rebuilt correctly for all components with self damage mechanics

Upcoming - Head Mounted Displays and Sails



Dear Stormworkers,

We are hard at work on the upcoming updates, with head mounted displays due in 2 weeks, and the sails major update due in March.

Head mounted displays are effectively a lua driven screen that renders as an additive overlay on top of the players view. This is effectively a head mounted HUD.

Seats with the head mounted display option will have a video input node, which serves as the video feed. The screen is the same resolution as the overlay of the recent viewing scope component.



Sails are in their final stage of testing, and have been very interesting to work on, with sailing being a complex topic with many aspects.

Our implementation of sailing respects many real world behaviours. The size and shape of your sails drives the physics calculations, and the angle of attack relative to the wind controls the amount and direction of thrust. Very slight angles of attack creates an additional wing-like aerofoil effect true to real racing sails.

Real sail boats are very precisely designed, and adjusting any property such as size, center of mass, drag, sail positioning, rudder, etc. by even a small amount can turn a high performance boat into an ineffective design. Similar to real life, not all sailing concepts work. We have been testing and playing, and it is very rewarding to experiment with designs, and see the changes in boat performance and handling change as a result. Learning more about real world sailing has helped me with my in-game designs. We will include an example sail boat as reference in the presets.



As many have pointed out, the hydrodynamics in Stormworks are tuned to be more viscous, to balance the game to work with a broader variety of designs. To manage the impact of this on sails, we are adding the keel component, which applies additional forces to stabilize a sailing boat. These forces include rotational stabilization to avoid being rolled by the wind, as well as momentum stabilization to help ships carry their energy through turns.

We look forward to releasing these updates in the coming weeks and look forward to your feedback!

Much love
The Stormworks Developers

v1.13.4 - The Viewing Scope Update!



Dear Stormworkers,

This update introduces the new viewing scope component!

Interact with the viewing scope to enter a full screen mode, which renders a video stream from a camera at native resolution. The viewing scope also renders lua overlay with the resolution of a standard large screen.



The new viewing scope is ideal for observation cameras on helicopters, remote control weapon turrets, submarine periscopes, tv guided missiles, etc. where higher detail on a camera feed is useful.

As well as this new component are a few minor fixes and reworks, please see the patch notes below for full details.



We hope you enjoy this new component and we look forward to seeing your creations and feedback!

Much love
The Stormworks Developers





[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.13.4

Feature - #2835 Viewing scope component
Rework - Removed deprecated parts from preset starter boat
Rework - #26201 added group id return value to spawnVehicle and spawnAddonVehicle
Fix - #26292 MC editor not sorting logic block items on open
Fix - #26370 Stopped winches autospooling when not using number node for reeling
Fix - #26550 Typo in inverse pyramid 1x2 name