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Stormworks: Build and Rescue News

v1.13.5 - The Head Mounted Display Update!



Dear Stormworkers,

Head mounted displays are here! Connect your microcontroller video feed to a seat with a video input, jump into the seat, and use the overlay rendering to show any data over the top of the players view.



The system works in a similar way to the screens and the viewing scope. The resolution is the same as the viewing scope. This is more similar to a head mounted holographic lens rather than a worn augmented reality display, as the image blends additively.



We have also added pitch and yaw rotation output data to the composite output of gimbal cameras. This is in addition to the laser target position which is still being output. This is in response to player requests, to help with logic systems.



This update also includes some fixes. Underwater rendering is fixed for the viewing scope, and other fixes are described in the patch notes below.

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.13.5

Feature - #2818 Seat helmet HUD overlay
Feature - Stabilized camera pitch and yaw composite values
Fix - #27099 Viewing scope underwater shading effects
Fix - #26571 Initial world autosave time of day incorrect
Fix - #26574 Underwater propellers applying relative fluid force in wrong direction
Fix - #26570 Jet engine turbines now explode correctly when exceeding their max rps
Fix - #26570 Damage meshes are now rebuilt correctly for all components with self damage mechanics

Upcoming - Head Mounted Displays and Sails



Dear Stormworkers,

We are hard at work on the upcoming updates, with head mounted displays due in 2 weeks, and the sails major update due in March.

Head mounted displays are effectively a lua driven screen that renders as an additive overlay on top of the players view. This is effectively a head mounted HUD.

Seats with the head mounted display option will have a video input node, which serves as the video feed. The screen is the same resolution as the overlay of the recent viewing scope component.



Sails are in their final stage of testing, and have been very interesting to work on, with sailing being a complex topic with many aspects.

Our implementation of sailing respects many real world behaviours. The size and shape of your sails drives the physics calculations, and the angle of attack relative to the wind controls the amount and direction of thrust. Very slight angles of attack creates an additional wing-like aerofoil effect true to real racing sails.

Real sail boats are very precisely designed, and adjusting any property such as size, center of mass, drag, sail positioning, rudder, etc. by even a small amount can turn a high performance boat into an ineffective design. Similar to real life, not all sailing concepts work. We have been testing and playing, and it is very rewarding to experiment with designs, and see the changes in boat performance and handling change as a result. Learning more about real world sailing has helped me with my in-game designs. We will include an example sail boat as reference in the presets.



As many have pointed out, the hydrodynamics in Stormworks are tuned to be more viscous, to balance the game to work with a broader variety of designs. To manage the impact of this on sails, we are adding the keel component, which applies additional forces to stabilize a sailing boat. These forces include rotational stabilization to avoid being rolled by the wind, as well as momentum stabilization to help ships carry their energy through turns.

We look forward to releasing these updates in the coming weeks and look forward to your feedback!

Much love
The Stormworks Developers

v1.13.4 - The Viewing Scope Update!



Dear Stormworkers,

This update introduces the new viewing scope component!

Interact with the viewing scope to enter a full screen mode, which renders a video stream from a camera at native resolution. The viewing scope also renders lua overlay with the resolution of a standard large screen.



The new viewing scope is ideal for observation cameras on helicopters, remote control weapon turrets, submarine periscopes, tv guided missiles, etc. where higher detail on a camera feed is useful.

As well as this new component are a few minor fixes and reworks, please see the patch notes below for full details.



We hope you enjoy this new component and we look forward to seeing your creations and feedback!

Much love
The Stormworks Developers





[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.13.4

Feature - #2835 Viewing scope component
Rework - Removed deprecated parts from preset starter boat
Rework - #26201 added group id return value to spawnVehicle and spawnAddonVehicle
Fix - #26292 MC editor not sorting logic block items on open
Fix - #26370 Stopped winches autospooling when not using number node for reeling
Fix - #26550 Typo in inverse pyramid 1x2 name

v1.13.3 HOTFIX

Fix - Resolved crash when near south west corner of arid mainland

Stormworks 2025 Roadmap (Q1 & Q2)



Dear Stormworkers,

Happy holidays!

We have had a fantastic time developing the updates of 2024 and are really looking forward to next years updates. In this post, lets announce some of the updates due for release in the first half of 2025!

Jan 15th 2025 - Viewing Scopes

This new component is a new type of screen, that you can interact with to enter a full screen, full resolution video camera feed. The component otherwise works in a similar way to normal screens, and includes a lua overlay of the same resolution as a large screen. We expect this will be very useful for turrets, periscopes, gimbal camera controls, and more.



Feb 12th 2025 - Overlay Helmet

This new feature adds a video input to some seats, which renders over the top of the players screen, as a helmet mounted HUD. This gives the player the ability to have HUD rendered overlay to display information in their normal view as they look around. The resolution of the lua overlay is similar to above, the same as a large screen.

Mar 12th 2025 - The Sails Major Update

We are adding new sails to Stormworks. Sails will be similar to fishing nets with respect to be cloth simulated surfaces, except they react to air movement and wind, applying force to their vehicle. We are also adding keel components to help stabilize the movement and lean of sailing boats.



Apr 9th 2025 - NPC Sentries

We are adding new support for NPCs to equip weapons and engage targets with their handheld pistols and rifles. This will be supported via a lua API.

May 7th 2025 - Firefighting Respirator Outfit

The new firefighting outfit includes a respirator and oxygen tank, to allow fighting fires inside enclosed compartments. Fire within a vehicle does consume oxygen within that compartment, making the air dangerous to breath, so this equipment is essential for larger vehicles such as ships.



Jun 4th 2025 - Bike Seats

As previously leaked, an upcoming update will add support for a saddle-type seat, suitable for quad bikes, etc.

Note that these updates are spaced 4 weeks apart. As previously announced, we want to try making larger minor updates with more meaningful features for a bit and see how that goes. As well as these features, these updates will include other changes, fixes, and improvements, so there is much more than what is listed here.



Beyond this release plan, we have many other ideas and suggestions contributed by players which we look forward to working on, and a big thank you to all those who have provided feedback.

In the mean time, we hope you are enjoying the holiday season and catch you in the new year!

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/