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Stormworks: Build and Rescue News

v1.12.8 - The Fluid and Electric Pulley Update!



Dear Stormworkers,

In this minor update, we are adding new pulley components for fluid and electric components!

These new components allow creating pulley systems that allow fluid connections, or electric and data connections. This feature has been frequently requested by the community.

We are also adding new racing clothing and helmet outfits!

As well as these new features, are several fixes and improvements. Please see the patch notes below for details!



Thank you to all the players who have provided feedback on the new Asset Modding Major Update currently available on experimental. We are working on several improvements which we hope to move into Experimental soon.

Something that many players have shared their concerns about is the impact on the workshop of vehicles with modded components. The dependence of modded components on vehicles means that it is complicated to download and try out vehicles from the workshop if they use these modded components. Many players have asked for various new features to address this. We plan on discussing with modders, and also consider what gives players the best experience. While we are considering what the best solution is, we will disable workshop uploading for vehicles that use modded components.

An updated version of modding will launch on experimental soon!

We look forward to your thoughts and feedback on this new minor update.

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/app/573090/Stormworks_Build_and_Rescue/

Patch Notes

v1.12.8

Feature - #23813 Fluid and Electric Pulley components
Feature - #6373 Racing Clothing items
Fix - #8341 Host now has authority over mic/speaker is_transmit state
Fix - #25117 Fluid jet mirrored animation issues
Fix - #25943 Limit maximum fluid cannon force
Fix - Winches now check rope type is valid for a proposed connection
Rework - #25844 Removed rope mass scaling, added rope tension impulses

Upcoming - The Asset Modding Major Update



Dear Stormworkers,

The Asset Modding Major Update will release at 5pm UTC on the 20th November 2024.

Asset Modding

We are launching a new type of modding - the ability to mod game data files, art assets, sound effects, etc. We are open-sourcing loads of our game artwork to assist the modding community.

Some incredible mod creators have been creating these custom mods without tools or help for years. Their creations include new components, sound effects, in game locations, and more. The technical skill to reverse engineer how the game works and develop these mods is incredible, but without official workshop support, the up-take of their creations has been low.

The new major update will add workshop support, as well as multiplayer support, and a modding SDK including compilers and source artwork files.



What Mods Should We Expect?

This new update allows players to modify most game data files, 3d models, vehicle components, etc. However, it isn't possible to modify executable code for safety reasons.

New vehicle components can be created. These can be cosmetic modifications of existing components, although many properties can be modified in the component xml files to update behaviour.

New sound effects can be added, modifying the general sound of the game, or otherwise, creating new buzzer components, etc.

Islands can be modified, creating new locations and landscapes.



Multiplayer Support

When connecting to a multiplayer server, the required mods are automatically downloaded. There is no requirement to sync up mods before hand. Modded servers are clearly labelled with an icon, so you always have the option to play vanilla if you prefer.

Experimental Release

A preview of this new update is available now on the experimental branch (in Steam Betas). This allows creators to check out the tools, learn how the modding works, and play around with the SDK ahead of the big launch on 20th November.

There is also a modding guide available on the Geometa wiki.

With the launch of modding support, there are some sensible rules such as not infringing trademarks, as well as clarifying some legal stuff (you own the mods that you create) and we will update our terms of use in the next few days, and add them to the Steam App.

We are so excited to see what players will create. It is hard to know how many players will get into this type of modding, but we will be looking for feedback and we are open to expanding this further and listening to mod creators. If this is what players and creators want, then perhaps this is just the beginning of new mod support features in Stormworks!

Much love
The Stormworks Developers

v1.12.6 - The Thermoelectric Cooler Update!



Dear Stormworkers,

In this minor update, we are introducing the new thermoelectric cooler!

This component is similar to a heat exchanger, except that it contains a solid state heat pump which will move heat from the cool loop to the hot loop, given an electric current.

This means its now possible to build cooling units and air conditioners. Previously it has only been possible to heat an area above ambient temperature. However, this new component now allows the opposite.



As well as the new component are some fixes and improvements to the zombies add-on which is active during the Halloween seasonal event! (this can be disabled when starting a new game in add-ons menu)

Next week we are announcing the next major update for Stormworks! This is going to be a very important announcement. It's hard to know exactly how big the impact will be, but I expect it could potentially create a new era of Stormworks. We are really excited to share this news so please join us next week.



Much love
The Stormworks Developers



Patch Notes

v1.12.6

Feature - Cryo cooler component
Seasonal - Zombies Script activated for Weapons and Industrial DLC owners
Fix - Fixed various halloween clothing mesh issues
Fix - Fixed zombies script loot respawning bugs and loot balance

The Stormworks Halloween event will begin on the 24th

v1.12.5 HOTFIX

Fix - removed accidentally included unfinished components

v1.12.4 - The Dual Wheels Update!



Dear Stormworkers,

Today we release the new dual-wheels minor update.

Many wheels now have a "dual" option in the properties, adding a second wheel to the hub. This is useful for truck creators who want doubled up wheels on hubs, as can be found on real life rigs.



This update also includes some useful minor fixes. Please see the patch notes below for details.



Over the rest of the year, we are planning 4 more minor updates, as well as a major update (more info in a few weeks!). We are working on some larger minor updates with some exciting new components for next year, as well as more major updates.

Much love
The Stormworks Developers



Patch Notes

v1.12.4

Feature - #4418 Dual Wheels
Dual wheels are now available as a property on advanced wheel components
Fix - #20107 AI Helicopters no longer try to land while unloaded
Fix - #25242 Orbital emergency missions now expire
Fix - #25308 Winch audio now stops when disconnecting a rope
Fix - #25781 Chat triggering radio item sound effect
Fix - #25745 Network connect event ordering now allows for kicking a player in onPlayerJoin
Fix - #25843 Dynamic objects initial network data (Fish/Creature ball at starter base)