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Stormworks: Build and Rescue News

v1.13.2 - The Trailer Cargo Missions Update!



Dear Stormworkers,

Todays update introduces new trailer based cargo missions!

As part of our ongoing mission to improve mission content in Stormworks, we are expanding the cargo missions system to include a series of new types of cargo and locations. Load and transport logs with your own logging truck, or take your heavy goods vehicle to transport goods trailers between farms, terminals, sawmills, and other industrial locations.



After many player requests, we are have increased the lua character limit to 8192 in this update.

We have made several other quality improvements and fixes in this update. Please see the patch notes below for details.



We are breaking soon for the winter holidays and the next minor update is due on 15th January - and its going to be a great update with a very interesting new component. Be sure to check back in with us in the new year for this update.

We hope you enjoy this new update, and happy holidays!



Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.13.2

Feature - #25481 Sawmill and farm locations on Meier and Sawyer isles
Feature - #25481 Trailer cargo missions
Rework - #2548 Doubled Microcontroller lua script limit
Fix - #25838 3x3 Wheel no longer requires research in classic mode
Fix - #25893 Increase reliability of hospital ship zone checking

v1.13.1 - The Rotating Safety Light Update!



Dear Stormworkers,

This weeks minor update introduces a new component - the rotating safety light. This component has been requested by players for creating some specific emergency or maintenance vehicles.

This isn't just a small component update, but also includes several important fixes and improvements. Please see the patch notes below for details.



We have been reviewing plans and player feedback, as well as working hard on many new updates. In the new year, our goal is to spend longer on some minor updates, adding some of the features and components that players want but have been too large for a previous minor update. There are some really exciting new components and features on the way that will add a huge amount to the game and how you play Stormworks.



We plan to release a roadmap soon covering our plans for the first half of 2025!

As requested by players, we are also launching a new "complete the set" bundle with a permanent discount of 15% when buying the remaining Stormworks game and DLCs. More info below.

We look forward to your feedback on this new update.

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.13.1

Feature - #24388 Rotating warning light
Fix - Resolved issues with large mod network payloads sometimes causing lockup
Fix - #26714 Component translations loading issue
Fix - #26713 Approved glslh files for modding
Fix - #25323 C4 Damage behaviour on static vehicles
Fix - #25946 Preset torpedo now spawns lower
Fix - #26056 Lua Docs bracket mismatch

v1.13.0 - The Asset Modding Major Update - OUT NOW!



Dear Stormworkers,

The Asset Modding Major Update is out now!

This new major update introduces the ability to mod asset files in the game, as well as providing tools, workshop and multiplayer support. We have also open-sourced loads of our source artwork in order to help modders create content.



This update has been tested and modified in response to player feedback on the experimental branch. Many thanks to all players who checked out the experimental version and let us know their thoughts!

We are also doing a Q&A with this launch to further discuss with players and help make more plans for the future.



We look forward to your feedback on this new update!

Much love
The Stormworks Developers



Patch Notes

v1.13.0 - Asset Modding Major Update

Feature - #2395 Asset modding and mod workshop support
Feature - SDK with compilers and base game files
Fix - #26584 Various crashes on mac involving file reads and addon settings parsing

Modded servers can be identified with a wrench icon in the listing
Currently mods are always downloaded from the server upon joining
Currently modded vehicles cannot be uploaded to the workshop
The game will show a warning when a vehicle with missing definitions is loaded
The parts tray can be sorted by mod name and parts are searchable by mod name
Added a copy path button to mod and addon selection screens to make it easier to add them dedicated server config

More info on modding is available on the wiki page: https://geometa.co.uk/wiki/stormworks/view/asset_modding
The new terms of use and guidelines can be found at https://geometa.co.uk/use

Modding Major Update + Dev Q&A!



Dear Stormworkers,

On Wednesday 20th November at 4PM UTC, we will launch the new Modding Major Update and do our next Questions & Answers session where we will chat to the community and answer your questions live!



This stream will begin at 4PM UTC, and will be found at the top of the Stormworks Store page on Steam.

Like last time, we will have the question submission website where players will be able to submit questions during the stream, and we will work through and answer as many as we can.

We are interested in talking to modders and getting thoughts and feedback, but are happy to answer any generals Stormworks questions from players too.



Please click the "Set a Reminder" button on the right and join us then for the major update launch and Q&A event!

Many thanks for all your feedback and support.

Much love
The Stormworks Developers

v1.12.9 EXPERIMENTAL BRANCH

These patch notes are for the experimental branch.

v1.12.9 Experimental

- Component tray can now categorize by mod name
- Component tray filter now searches matching mod names
- Approved map geometry bin file modding
- Fixed default workshop thumbnail
- Fixed various assets (including all shaders) not overriding correctly
- Show a warning when loading a vehicle with missing definitions
- Prevent uploading modded vehicles to the workshop (more info in previous blogpost)