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Stormworks: Build and Rescue News

v1.13.1 - The Rotating Safety Light Update!



Dear Stormworkers,

This weeks minor update introduces a new component - the rotating safety light. This component has been requested by players for creating some specific emergency or maintenance vehicles.

This isn't just a small component update, but also includes several important fixes and improvements. Please see the patch notes below for details.



We have been reviewing plans and player feedback, as well as working hard on many new updates. In the new year, our goal is to spend longer on some minor updates, adding some of the features and components that players want but have been too large for a previous minor update. There are some really exciting new components and features on the way that will add a huge amount to the game and how you play Stormworks.



We plan to release a roadmap soon covering our plans for the first half of 2025!

As requested by players, we are also launching a new "complete the set" bundle with a permanent discount of 15% when buying the remaining Stormworks game and DLCs. More info below.

We look forward to your feedback on this new update.

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.13.1

Feature - #24388 Rotating warning light
Fix - Resolved issues with large mod network payloads sometimes causing lockup
Fix - #26714 Component translations loading issue
Fix - #26713 Approved glslh files for modding
Fix - #25323 C4 Damage behaviour on static vehicles
Fix - #25946 Preset torpedo now spawns lower
Fix - #26056 Lua Docs bracket mismatch

v1.13.0 - The Asset Modding Major Update - OUT NOW!



Dear Stormworkers,

The Asset Modding Major Update is out now!

This new major update introduces the ability to mod asset files in the game, as well as providing tools, workshop and multiplayer support. We have also open-sourced loads of our source artwork in order to help modders create content.



This update has been tested and modified in response to player feedback on the experimental branch. Many thanks to all players who checked out the experimental version and let us know their thoughts!

We are also doing a Q&A with this launch to further discuss with players and help make more plans for the future.



We look forward to your feedback on this new update!

Much love
The Stormworks Developers



Patch Notes

v1.13.0 - Asset Modding Major Update

Feature - #2395 Asset modding and mod workshop support
Feature - SDK with compilers and base game files
Fix - #26584 Various crashes on mac involving file reads and addon settings parsing

Modded servers can be identified with a wrench icon in the listing
Currently mods are always downloaded from the server upon joining
Currently modded vehicles cannot be uploaded to the workshop
The game will show a warning when a vehicle with missing definitions is loaded
The parts tray can be sorted by mod name and parts are searchable by mod name
Added a copy path button to mod and addon selection screens to make it easier to add them dedicated server config

More info on modding is available on the wiki page: https://geometa.co.uk/wiki/stormworks/view/asset_modding
The new terms of use and guidelines can be found at https://geometa.co.uk/use

Modding Major Update + Dev Q&A!



Dear Stormworkers,

On Wednesday 20th November at 4PM UTC, we will launch the new Modding Major Update and do our next Questions & Answers session where we will chat to the community and answer your questions live!



This stream will begin at 4PM UTC, and will be found at the top of the Stormworks Store page on Steam.

Like last time, we will have the question submission website where players will be able to submit questions during the stream, and we will work through and answer as many as we can.

We are interested in talking to modders and getting thoughts and feedback, but are happy to answer any generals Stormworks questions from players too.



Please click the "Set a Reminder" button on the right and join us then for the major update launch and Q&A event!

Many thanks for all your feedback and support.

Much love
The Stormworks Developers

v1.12.9 EXPERIMENTAL BRANCH

These patch notes are for the experimental branch.

v1.12.9 Experimental

- Component tray can now categorize by mod name
- Component tray filter now searches matching mod names
- Approved map geometry bin file modding
- Fixed default workshop thumbnail
- Fixed various assets (including all shaders) not overriding correctly
- Show a warning when loading a vehicle with missing definitions
- Prevent uploading modded vehicles to the workshop (more info in previous blogpost)

v1.12.8 - The Fluid and Electric Pulley Update!



Dear Stormworkers,

In this minor update, we are adding new pulley components for fluid and electric components!

These new components allow creating pulley systems that allow fluid connections, or electric and data connections. This feature has been frequently requested by the community.

We are also adding new racing clothing and helmet outfits!

As well as these new features, are several fixes and improvements. Please see the patch notes below for details!



Thank you to all the players who have provided feedback on the new Asset Modding Major Update currently available on experimental. We are working on several improvements which we hope to move into Experimental soon.

Something that many players have shared their concerns about is the impact on the workshop of vehicles with modded components. The dependence of modded components on vehicles means that it is complicated to download and try out vehicles from the workshop if they use these modded components. Many players have asked for various new features to address this. We plan on discussing with modders, and also consider what gives players the best experience. While we are considering what the best solution is, we will disable workshop uploading for vehicles that use modded components.

An updated version of modding will launch on experimental soon!

We look forward to your thoughts and feedback on this new minor update.

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/app/573090/Stormworks_Build_and_Rescue/

Patch Notes

v1.12.8

Feature - #23813 Fluid and Electric Pulley components
Feature - #6373 Racing Clothing items
Fix - #8341 Host now has authority over mic/speaker is_transmit state
Fix - #25117 Fluid jet mirrored animation issues
Fix - #25943 Limit maximum fluid cannon force
Fix - Winches now check rope type is valid for a proposed connection
Rework - #25844 Removed rope mass scaling, added rope tension impulses