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Stormworks: Build and Rescue News

v1.10.10 - The Person Overboard Update!



Dear Stormworkers,

Crew Overboard!

This minor update introduces new search and rescue mission content - person overboard missions!

These new missions involve locating and rescuing crew members who have fallen overboard from a vessel. Their location is unknown and they require locating and rescuing to a medical facility.



As well as the new mission type, are several important fixes and improvements. See the patch notes below for details.

Join us again in 2 weeks for the Commercial Fishing Major Update!



We hope you enjoy the new content and fixes, and look forward to your feedback!

Much love
The Stormworks Developers



Patch Notes

v1.10.10

Feature - Man Overboard missions

Fix - #24563 Aerial mobility issues at ground level
Fix - #24867 Gas spawners now spawn at high pressure
Fix - Internal issues caused by detecting ocean floor in unloaded tiles
Fix - #23286 Furnace heating due to coolant loop pressure issues
Fix - #23430 Fix radiation leaking for doors, fluid ports no longer create fallout
Fix - #23534 Added additional server side checks for creative menu client events
Fix - #23564 Ignore static vehicles when building unloaded radar data

Addon Lua:
Default missions decorative NPC support
getTile no longer returns nil for unloaded ocean tiles
getComponentData now returns:
interactable
creature_type
animal_type

Upcoming - Commercial Fishing Major Update - 8th May 2024



Dear Stormworkers,

Prepare to cast nets and commence trawling - it is almost time for the Commercial Fishing Major Update!

On the 8th May, we are launching this new major update. Lets discuss what to expect:

Fish will be found most abundantly at specific places on the map. Different species of fish will have different locations and depths. Information on these locations will be purchasable (in a similar way to off shore oil deposits in the oil updates).



The new fish finding radar part will allow to scan the water for fish. This data will assist in locating the highest fish density areas and help with important information such as depth of fish, which is useful for setting your nets.

By creating rope links between fishing net anchors, you will be able to create rectangular nets, simulated with a simple cloth-type simulation. These nets can be extended and contracted, and also have an openable release in their centre to release your catch. Fish that swim into nets are picked up and are visible on the nets.



Fish will be priced differently depending on species. With some fish more valuable than others, and some locations more abundant than others, there is more strategy to operating an efficient fishing vessel.

This is a free major update, and will be available to all Stormworks players on 8th May, at 1700 UTC.

Catch us next week for a minor update, than then 2 weeks later for the major update!

Much love
The Stormworks Developers

v1.10.9 - The Gas Spawner Update!



Dear Stormworkers,

It is minor update week!

This week, we are adding the ability to spawn some fuel type gasses using the fluid spawner block. This is to allow players to make custom gas storage tanks, which can be useful for submarines, space rockets, etc.



As well as this change, there are many fixes and improvements. Please see patch notes below for details.

We have another minor update in 2 weeks time with fixes including a fix for the notorious movement while jumping issue.



Catch us here next week for more details on the next major update!

Much love
The Stormworks Developers



Patch Notes

v1.10.9

Feature - #21752 Added air, oxygen and hydrogen spawning to fluid spawners
Fix - #24716 Remove ctrl+s opening save menu from vehicle editor
Fix - #23301 Fixed handheld gun inventory mesh issues
Fix - #23351 Fixed throttle lever clicking noise when no power
Fix - #23657 Fluid compartments default air is now spawned after resolving fluid spawners
Fix - #23419 Initialize vehicle positions with their physics position before triggering lua load callbacks
Fix - #23548 Fix setVehicleKeypad not working if input 1 is unchanged
Fix - #23432 Remove cross from none type map label
Fix - #23432 Fix handling of tile marker icons for deletion
Fix - #23432 Remove all map labels with the target map_id
Fix - #23418 Retain capitalization for notification titles
Rework - #23416 Prevent notifications of different types stacking

Upcoming - Fishing Incremental Major Updates



Dear Stormworkers,

This week is announcement week, where we talk about upcoming changes to Stormworks.

More fishing major updates are planned! Many players have given really valuable and detailed feedback, and we have been doing our best to plan out further expansions to fishing.

These updates are planned to be released in an incremental fashion - please do not expect all improvements and ideas to be implemented at once! These major updates will be a bit smaller than in the past (probably more similar in size to the Fishing Major Update) in order to better control quality and give players more chance to provide feedback as we go along.



As well as fishing updates, we have loads of other stuff in the works, including search and rescue content, new components and more!

Some players have been asking if the next DLC is fishing. We did discuss this in the last Q&A, and concluded that while there is loads of possibilities for what content we could create, we prefer to release the fishing updates as a series of free major updates, rather than a DLC. We have no DLC planned for this year.

We will release more info soon, including the exact features we have planned, as we get closer to the release of the next major update!



Much love
The Stormworks Developers

v1.10.8 - The Clear Oil Spills Update!



Dear Stormworkers,

It is minor update week! This weeks update includes a bunch of reworks, improvements, and quality-of-life fixes, as well as a bunch of bug fixes.

This update adds keyboard movement to some of the editor cameras that did not have them. It is a minor change, but is a player request that is great to add because it makes the various editors more consistent.



In response to player feedback, we have also reworked the oil spills, as well as adding the "clear oil spills" button, a change that will be supported by a great many players!

Several important issues have been resolved such as some of the dedicated files being missing from the main application (Steam adds these automatically to "dedicated server" applications). This change will help many dedicated servers.



Please see the patch notes for full details on this weeks changes and improvements.

We look forward to your thoughts and feedback on this update.



Much love
The Stormworks Developers



Patch Notes

v1.10.8

Feature - Added directional WASDEQ movement to vehicle editor and addon editor cameras
Feature - #20199 Clear oil spills button
Rework - #22954 #23920 Rescaled and rebalanced oil spills
Rework - #22954 #23920 Fixed oil spill cleaning issues
Rework - #22954 #23920 Fixed oil spill map edge coordinates wrapping crash
Fix - Fix issue with fluid level resolving not respecting a to b oil resolution as expected with pressure leveling
Fix - #22814 Handheld and vehicle mounted weapon projectile start positions at high speed
Fix - #23111 Aljon hospital name
Fix - #23258 Fix ocean water surface clipping for ultrawide aspect ratios
Fix - Fixed arecibo observatory microcontroller
Fix - #24422 Included missing Valve dedicated server files
Fix - #24574 Diesel burner air consumption values
Fix - #24552 Modular engines air consumption not reacting to pressure