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Stormworks: Build and Rescue News

v1.11.2 - The Refuelling Missions Update!



Dear Stormworkers,

This week, we introduce refuelling missions!

These new lower priority missions involve vehicles and crews who are low on fuel requiring resupply. Deliver and transfer the required fuel type to resolve their emergency.



As well as these new missions, are several fixes and improvements, including a couple of issues that could result in AI vehicles being spawned below the floor, causing poor performance when nearby one of these AI vehicles. Mission and add-on fixes are only applied after starting a new game, as these scripts are part of the game-save file.

Please see the patch notes below for full details.

Many thanks to all those who joined for last weeks live questions and answers stream! There were loads of great questions and it was great fun to chat to the community.



You can view the stream on Captain Cockerels YT channel, where he has kindly indexed the questions with time codes in the description.

We hope you enjoy the new missions and improvements!

Much love
The Stormworks Developers



Patch Notes

v1.11.2

Feature - Refuelling Missions
Fix - #21006 #23999 Several trainline junctions inverted or derailing
Fix - #21640 AI mission vehicle spawning in floor
Fix - #21708 AI boats spawning in the Beginner Island floor
Fix - #23191 AI boat horn stuck on with inf-electric
Fix - #22066 Scaled vehicle handle counter force with atmosphere factor
Fix - #22250 Adjusted rope forces in space
Fix - Crash caused by physics data access by projectiles after an object was destroyed
Fix - Missions do not despawn full vehicle groups
Fix - Fixed some missions missing names

v1.11.1 - The Reworks and Fixes Update!



Dear Stormworkers,

It is minor update week!

This update includes various fixes, improvements, and reworks, as well as a minor location change, adding a frequently requested build area to the military base island.

Please see the patch notes below for full details on this update.



Please join us next week for the developer questions and answers live stream!

Much love
The Stormworks Developers



Patch Notes

v1.11.1

Feature - #5278 Added workbench to military base

Fix - #23929 Fixed the spawn area for the existing military base workbench
Fix - #23893 Resolved invalid link creation issues with logic node link undo-redo
Balance - #23266 Greatly increased catalytic converter rate
Balance - #23876 Updated cargo rewards
Rework - Unloaded cargo items now despawn when under half the remaining delivery time to reduce undeliverable packages
Fix - #23872 First person items always rendering orange
Fix - #23753 Defibrilator not recharging
Fix - #23797 Starter Boat instrument radio values not clamped
Fix - #23900 Fixed various addon documentation
Fix - #24901 Fixed return values for several addon lua functions
Fix - #23936 Crash when loading a vehicle during a merge-tool operation

The Next Developer Questions & Answers Live Event!



Dear Stormworkers,

On Thursday 30th May, we will do our next Questions & Answers session where we will answer your questions live on Stream!



This stream will begin at 5PM UTC, and will be found at the top of the Stormworks Store page on Steam.

Like last time, we will have the question submission website where players will be able to submit questions during the stream, and we will work through and answer as many as we can.



Please click the "Set a Reminder" button on the right and join us then for this event!

Many thanks for all your feedback and support.

Much love
The Stormworks Developers

v1.11.0 - The Commercial Fishing Major Update OUT NOW!



Dear Stormworkers,

The Commercial Fishing Major Update is OUT NOW!

Check out this new update for fishing nets, fish finding sonar, population and value variance, and more!

Please see our recent announcement for details on what to expect.



Please see the patch notes below for technical info on this update.

Please jump into game and check it out!



We look forward to hearing what you think, as well as your ideas for what you would like to see next in Stormworks!

Much love
The Stormworks Developers



Patch Notes

v1.11.0 - Commercial Fishing (#2588 #12567)

Feature - Fishing Net
- Link four fishing net hooks with rope logic links in a planar square to genearte a net
- The sides of nets can be extended and contracted similar to a winch
- Pulling nets through the water will cause them to billow out
- Fish stick to the net and can be released via a logic node input

Feature - Fish Biomes and Rarity
- Fish now spawn in appropriate biomes based on longitude and depth
- Fish prices are now scaled based on biome rarity
- Fish hotspots exist in the world where the maximum fish density is increased 4x
- Fish hotspot map data can be purchased from fishing data vendors
- Added server.getFishData addon lua command to fetch default prices, equipment type and resource type

Feature - Fish Finder
- Detects a random fish in the area and outputs the yaw angle and distance.

One Week to Commercial Fishing Major Update!



Dear Stormworkers,

As previously announced, the next major update is the Commercial Fishing Major Update and it is out on Wednesday the 8th May which is next week at 5PM UTC!

As a quick reminder of what to expect:

New fishing nets are built from 4 net rope links, and use simple softbody cloth physics. Fish can be caught by these nets, and released using a logic node. Nets can be expanded and contracted via logic on their anchors.

New fish abundancy systems mean that different species are fish are found in high abundance only in specific locations.



Fish value varies from one species to the next, with some much more valuable than others.

Locate fish using the fish finding sonar component. Position and depth info is very useful for setting the depth of nets, etc.



We are planning one more fishing major update and are carefully listening to players for future updates!

Catch us next week for the release :-)

Much love
The Stormworks Developers