AI War 2 - 5.616 Fixes And Difficulties - And Heart of the Machine Released!!
New build for AI War 2! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion_Part_II#5.616_Fixes_And_Difficulties
This one has been a bit longer coming, because I've been slammed with the launch prep for the new game. Everything in here is from Badger and Dismiss, and there's a lot of goodies.

In other news, Heart of the Machine released into early access yesterday! If it looks of interest, please swing by and pick it up! https://store.steampowered.com/app/2001070/Heart_of_the_Machine/
Reviews are always greatly appreciated, as they really help out. Also extremely cool, there's a new video that shows you some of the time travel shenanigans you can get up to in chapter 3 and onwards of the game. That's 10-15 hours in for most people, so it's nice to be able to see that before you even start the game -- it is very spoiler-lite, and just gives you an idea of what you're in for:
https://www.youtube.com/watch?v=mbndNdmJOdQ
As a final note for this build, let me just say thank you for all the years of support for Arcen in general, from AI War 1 all the way through many other titles to AI War 2, and now on to Heart of the Machine! It means a lot, and I've been so happy to see so many familiar faces from 14, 15, or even 16 years ago for the first time in a while!
This one has been a bit longer coming, because I've been slammed with the launch prep for the new game. Everything in here is from Badger and Dismiss, and there's a lot of goodies.

- There's been a bug with flagships lingering with a "tractored" debuff in some cases that were really annoying, and that should now be fixed. Big thanks to Dismiss on that.
- A couple of fixes to some other edge cases with ships stuck outside the gravity well or regenerating improperly.
- Another couple of edge cases with ships losing behavior mode when being loaded into transports and then having that order canceled, and things of that nature. All Dismiss on these items and the above!
- Badger has made a number of fixes to the Sidekicks mod factions, most notably the Scourge Empire and Ark Empire.
- And then the most exciting feature of all, which had me facepalming that I had not thought of it: Badger has added four new AI Difficulties that can be used with any AI, as part of the Sidekicks mod. (If you have not tried this mod yet, you really should. It's free, and basically a giant DLC4.) Anyway, the general goal of these is both to be interesting, but also to use fewer ships than normal. This is highly valuable for multiplayer games that are large and have a lot of players in them, to reduce the amount of data transferred and otherwise keep things running smoothly. That said, even in solo play, these give a different experience that should be quite interesting.
In other news, Heart of the Machine released into early access yesterday! If it looks of interest, please swing by and pick it up! https://store.steampowered.com/app/2001070/Heart_of_the_Machine/
Reviews are always greatly appreciated, as they really help out. Also extremely cool, there's a new video that shows you some of the time travel shenanigans you can get up to in chapter 3 and onwards of the game. That's 10-15 hours in for most people, so it's nice to be able to see that before you even start the game -- it is very spoiler-lite, and just gives you an idea of what you're in for:
https://www.youtube.com/watch?v=mbndNdmJOdQ
As a final note for this build, let me just say thank you for all the years of support for Arcen in general, from AI War 1 all the way through many other titles to AI War 2, and now on to Heart of the Machine! It means a lot, and I've been so happy to see so many familiar faces from 14, 15, or even 16 years ago for the first time in a while!