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5.711 Armada Empire Rework

Full release notes here.

This is more updates to the Forge of Empires mod.

[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
  • Fix a busted module for the DZ Sidekick.
  • Remove the standalone Reaper faction from the Game Lobby; it does not seem to work.
  • The Scourge Infused Empire is now more careful with its initial Scourge structure spawning to prevent duplicate structures.
[h3]Armada Empire[/h3]
  • If you were playing with the Armada Empires in particular, then savegames including those won't carry forward into this build. Badger has been reworking that faction heavily based on player feedback.
  • The Armada Empire can now tune its difficulty in the Game Lobby.
  • Adjust the armor/albedo/other stats for the Armada Empire a bit; previously they were very uniform. This also applies to the Kzinti AI Type.
  • Fix a compatibility bug between the Armada Empire and the Spire Sidekick.
  • Terran Sabres no longer contribute toward AI Counterattacks.
  • Significant rework of the Terran/Kilrathi weapons. Previously there was a lot of uniformity, especially for the Kilrathi being ruthless against low armor ships. This also applies to the Kzinti AI Type. Since this changes a lot of weapons, this is the part that will break Armada save games.
  • Nerf Armada Cannons.
  • The Armada Warleader can now upgrade itself with science.

[h2]Heart of the Machine[/h2]
We're up to Update 27 now on Heart of the Machine: https://store.steampowered.com/news/app/2001070/view/524223621534581155

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/