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5.715 Starbases, Veins, And Locusts

Full release notes here.

This is more updates to the Forge of Empires mod.

[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
[h3]Spire Sidekick[/h3]
  • Warden ships can be upgraded via a Tech (using Science).
  • Add a journal entry explaining where to get Hacking Points.
  • If a Spire City would be built on a planet that the player hasn't paid AIP for, pay the AIP when the City is built.
[h3]Scourge Infused Empire[/h3]
  • Cap the range multipliers for Peltian Fortresses.
  • Tweak the Seed movement logic to make them more willing to move on.
  • Add a new setting to cause extra seeds to be spawned automatically.
  • Spire Greater Fortresses can no longer be built regardless of the Spire Tech Level.
[h3]Armada[/h3]
  • Locusts from starbases found on the map are a bit faster.
  • Buff science income.
  • Add a new armada enemy ship.
  • Add some new tweaks to Veins. First, they can now boost the strength of the periodic anti-Armada CPAs. Second, a limited number of Tiberium Summoners can be spawned. These can only be spawned by Mark 7 Veins that have all Mark 7 Veins on adjacent planets.
  • A summoner is in Multi-phase, and periodically spawns Tiberium Torment ships. Armada Flagships can destroy summoners by using HaP to enter multi-phase.
  • Terran and Kilrathi ships now have their stat increases from spending science a bit more front loaded; you get more value out of the early/mid mark levels than the last couple mark levels.
  • Tweak the Acutian ship caps.

[h2]Heart of the Machine[/h2]
https://steamcommunity.com/ogg/2001070/announcements/detail/524227425953908640 https://steamcommunity.com/ogg/2001070/announcements/detail/538864759138681138

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/