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AI War 2 News

5.540 Civvies Return

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.540_Civvies_Return

Mostly just a small hotfix. If you've been having performance issues in recent versions, it may be because the enable reinforcement logging was for some reason turned on. This build should automatically set that back to off if that was the case. But you can also look in Settings, Debug and see if any of the options there are yellow/on if you're concerned.

This one also fixes Civilian Industries to work with the current build of the game, as it's apparently been broken for two builds. There are a couple of other small fixes in here, and then also a balance pass on the Vicious Raider.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be running a closed alpha starting in hopefully under two months now, so keep an ear out.)

5.539 Dark Spire Unapocalypsing

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.539_Dark_Spire_Unapocalypsing

Lots of new things in this one! It has a cure for one of the new Dark Spire settings "causing the apocalypse" if you chose it, which I found to be such amusing wording that it became the title of this release.

Overall there are a lot of subtle improvements and changes in this one, many related to drones, and a lot of these are things that benefit various mods and what they are trying to accomplish.

Additionally, there are a whole host of mod updates, well worth a look.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be running a closed alpha starting in hopefully under two months now, so keep an ear out.)

5.538 Return of The Dragons

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.538_Return_of_The_Dragons

Goodness! It's been a hot minute since the last build. Blink and suddenly it's been 15 days.

Well, Dismiss and StarKelp and Badger and CRCGamer have clocked a bunch of updates in this one; to the base game, to DLCs, and to mods.

There have been some UI improvements to the settings menu, and to having some added hotkeys for things that you might frequently want to do, like open the encyclopedia to a specific area. The search bar in the galaxy map view is also now more functional for quick searches of planets or units. Some old galaxy options that are really no longer needed in light of other features that replaced them have also been removed.

The alternative win condition related to the Zenith Architrave now works properly again, after being broken for a bit with a regression.

Balance improvements to a number of units, and Dragons now show up to fight the fallen spire again.

The Dark Spire now have an option in the lobby that makes them grow slower and have more unit variety, rather than being quite so intense and just having Eidolons everywhere. This one is an opt-in feature in the lobby.

For the Neinzul Custodians, you can now manually control which subfactions spawn, and optionally choose which Enclave each subfaction gets.

Lots of balance tweaks and bugfixes to Badger's giant Sidekicks mod, good stuff in there. If you haven't tried that yet, you really should!

Balance tweaks and fixes in the Points of Interest mod as well, and the Outguard Party mod, and the Reclaimers mod, all from Dismiss.

And lots of other little things, besides the above.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha starting in the next few months, so keep an ear out.)

5.537 Tweaks And Balance

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.537_Tweaks_And_Balance

Nothing super huge in here, just a number of tweaks and balance adjustments. Several mod updates as well, mostly Badger things for his Sidekicks factions and similar.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha starting in the next few months, so keep an ear out.)

5.536 Extended Sidekicks

New AI War build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.536_Extended_Sidekicks

Fun thing for AI War 1 fans: The Classic map type will now always have at least one planet with only one wormhole in.

From Badger: The Dyson Sidekick mod is renamed to be the Sidekicks Mod, and the Dark Zenith mod is scrapped since it's folded into the main Sidekicks mod. Lots of updates to this and other related mods. Also added a new Ark Sidekick player type in this mod.

From StarKelp: The Leere mod has gotten a number of updates.

From SirLimbo: Huge rebalance to Extended Ship Variants, a popular mod that adds even more unit types to the game. This hadn't been adjusted since the DLC2 timeframe, and he noted that it really showed. It includes a lot of nerfs and fixes, to make things more balanced in the larger scope of the game.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha starting in the next few months, so keep an ear out.)