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AI War 2 News

5.545 Laser Beams

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.545_Laser_Beams

This fixes the non-point-laser beams all acting like point-lasers and just hitting their destination target, which made a variety of large ships, most notably the spire, way weaker than they were supposed to be. That was a regression from March 17th, so it was in there about half a month. Apologies!

Also has improvements to the sidekicks mod, and a few other tweaks.

More to come soon. Enjoy!

You can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. The Steam page is very out of date and doesn't show as much as I'd like to about the game yet, but we'll have more to show soon, and it's really exciting. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be running a closed alpha starting in the few weeks -- exactly when is still up in the air, but continuing to have good progress toward it and want to have a solid list of folks when it's time -- so if you want to register your interest for that, please go to our discord (https://discord.gg/arcengames) and post here: https://discordapp.com/channels/240637654717300736/1086679572373848244 if you're interested in being a part of either the early alpha or a later phase. There is now a direct signup form here: https://forms.gle/sYj9hH3Bh2TJ2Hbx5

5.544 Sidekick Tweaks

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.544_Sidekick_Tweaks

This one has a small fix to crippled ships in pursuit mode, and beyond that is a variety of changes to the Sidekicks mod.

More to come soon. Enjoy!

You can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. The Steam page is very out of date and doesn't show as much as I'd like to about the game yet, but we'll have more to show soon, and it's really exciting. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be running a closed alpha starting in a few weeks -- exactly when is still up in the air, but we're progressing rapidly toward it and want to have a solid list of folks when it's time -- so if you want to register your interest for that, please go to our discord (https://discord.gg/arcengames) and post here: https://discordapp.com/channels/240637654717300736/1086679572373848244 if you're interested in being a part of either the early alpha or a later phase. There is now a direct signup form here: https://forms.gle/sYj9hH3Bh2TJ2Hbx5

5.543 Dismissed

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.543_Dismissed

This one is entirely courtesy of Dismiss, hence the name for the patch. All of these are pretty much hotfix-focused things, including some visual glitches, that one crash issue from the last two builds, and some mod updates as well. Big thanks to Dismiss on this one, and please see the release notes for full details.

More to come soon. Enjoy!

You can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. The Steam page is very out of date and doesn't show as much as I'd like to about the game yet, but we'll have more to show soon, and it's really exciting. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be running a closed alpha starting in a few weeks -- possibly starting at the end of next week, possibly a bit later than that -- so if you want to register your interest for that, please go to our discord (https://discord.gg/arcengames) and post here: https://discordapp.com/channels/240637654717300736/1086679572373848244 if you're interested in being a part of either the early alpha or a later phase.

5.542 Mercenary Pirates And Memory Allocation

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.542_Mercenary_Pirates_And_Memory_Allocation

Big thanks to Dismiss in particular on this one, as he hunted down some code that was causing memory allocation exceptions and crashes in the prior build. Some things from a background thread had been altered to touch things on a main thread that were never supposed to be touched, and that was the unexpected result. Those things should be fixed now, but please let us know either way.

There are other improvements in here, such as the methodology for showing key icons (like the officers or fleet transports) in front of the other icons, making them easier to click. This is something I was actually not in favor of, and worried about performance for. But it turned out really well, and doesn't seem to negatively affect performance. Big props to Dismiss for both implementing it and sticking to his guns in the face of my negativity on the topic. For anyone who prefers the old behavior, there is now a CPU Load subcategory option in the Performance settings category that lets you make it work as-before if you prefer.

There are various other improvements in here, and a whole bunch of new mods as well.

Dismiss has a new mod called "The Xushido" which introduces a new more-complex style of Human Resistance Fighters (HRF), but these guys are mercenary pirates instead.

Badger continues to have more with the Sidekicks mod, ongoing balance and tuning of those. That's really an increasingly polished (and giant) mod at this point, it's quite cool to see.

And more things, too! See the release notes for details.

More to come soon. Enjoy!

You can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. The Steam page is very out of date and doesn't show as much as I'd like to about the game yet, but we'll have more to show soon, and it's really exciting. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be running a closed alpha starting in a few weeks -- possibly starting at the end of next week, possibly a bit later than that -- so if you want to register your interest for that, please go to our discord (https://discord.gg/arcengames) and post here: https://discordapp.com/channels/240637654717300736/1086679572373848244 if you're interested in being a part of either the early alpha or a later phase.

5.541 Fully Armed And Operational Dyson Sphere

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.541_Fully_Armed_And_Operational_Dyson_Sphere

This one has a number of mod improvements, including some things for Sidekicks, and leveling up the Dyson Sphere sidekick in particular. The work of the Badger.

It also has a lot of experimental tooltip improvements that you can opt into from SirLimbo, and some updates to AMU. It also has a wide variety of bugfixes and improvements from Dismiss, most of which don't seem to be on the wiki quite yet, but should be before too long. Classic Fusion has also seen some updates to keep up to date with the core codebase changes, thanks to Puffin.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be running a closed alpha starting in a few weeks, so if you want to register your interest for that, please go to our discord (https://discord.gg/arcengames) and post here: https://discordapp.com/channels/240637654717300736/1086679572373848244 if you're interested in being a part of either the early alpha or a later phase).