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AI War 2 News

5.542 Mercenary Pirates And Memory Allocation

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.542_Mercenary_Pirates_And_Memory_Allocation

Big thanks to Dismiss in particular on this one, as he hunted down some code that was causing memory allocation exceptions and crashes in the prior build. Some things from a background thread had been altered to touch things on a main thread that were never supposed to be touched, and that was the unexpected result. Those things should be fixed now, but please let us know either way.

There are other improvements in here, such as the methodology for showing key icons (like the officers or fleet transports) in front of the other icons, making them easier to click. This is something I was actually not in favor of, and worried about performance for. But it turned out really well, and doesn't seem to negatively affect performance. Big props to Dismiss for both implementing it and sticking to his guns in the face of my negativity on the topic. For anyone who prefers the old behavior, there is now a CPU Load subcategory option in the Performance settings category that lets you make it work as-before if you prefer.

There are various other improvements in here, and a whole bunch of new mods as well.

Dismiss has a new mod called "The Xushido" which introduces a new more-complex style of Human Resistance Fighters (HRF), but these guys are mercenary pirates instead.

Badger continues to have more with the Sidekicks mod, ongoing balance and tuning of those. That's really an increasingly polished (and giant) mod at this point, it's quite cool to see.

And more things, too! See the release notes for details.

More to come soon. Enjoy!

You can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. The Steam page is very out of date and doesn't show as much as I'd like to about the game yet, but we'll have more to show soon, and it's really exciting. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be running a closed alpha starting in a few weeks -- possibly starting at the end of next week, possibly a bit later than that -- so if you want to register your interest for that, please go to our discord (https://discord.gg/arcengames) and post here: https://discordapp.com/channels/240637654717300736/1086679572373848244 if you're interested in being a part of either the early alpha or a later phase.

5.541 Fully Armed And Operational Dyson Sphere

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.541_Fully_Armed_And_Operational_Dyson_Sphere

This one has a number of mod improvements, including some things for Sidekicks, and leveling up the Dyson Sphere sidekick in particular. The work of the Badger.

It also has a lot of experimental tooltip improvements that you can opt into from SirLimbo, and some updates to AMU. It also has a wide variety of bugfixes and improvements from Dismiss, most of which don't seem to be on the wiki quite yet, but should be before too long. Classic Fusion has also seen some updates to keep up to date with the core codebase changes, thanks to Puffin.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be running a closed alpha starting in a few weeks, so if you want to register your interest for that, please go to our discord (https://discord.gg/arcengames) and post here: https://discordapp.com/channels/240637654717300736/1086679572373848244 if you're interested in being a part of either the early alpha or a later phase).

5.540 Civvies Return

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.540_Civvies_Return

Mostly just a small hotfix. If you've been having performance issues in recent versions, it may be because the enable reinforcement logging was for some reason turned on. This build should automatically set that back to off if that was the case. But you can also look in Settings, Debug and see if any of the options there are yellow/on if you're concerned.

This one also fixes Civilian Industries to work with the current build of the game, as it's apparently been broken for two builds. There are a couple of other small fixes in here, and then also a balance pass on the Vicious Raider.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be running a closed alpha starting in hopefully under two months now, so keep an ear out.)

5.539 Dark Spire Unapocalypsing

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.539_Dark_Spire_Unapocalypsing

Lots of new things in this one! It has a cure for one of the new Dark Spire settings "causing the apocalypse" if you chose it, which I found to be such amusing wording that it became the title of this release.

Overall there are a lot of subtle improvements and changes in this one, many related to drones, and a lot of these are things that benefit various mods and what they are trying to accomplish.

Additionally, there are a whole host of mod updates, well worth a look.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be running a closed alpha starting in hopefully under two months now, so keep an ear out.)

5.538 Return of The Dragons

New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.538_Return_of_The_Dragons

Goodness! It's been a hot minute since the last build. Blink and suddenly it's been 15 days.

Well, Dismiss and StarKelp and Badger and CRCGamer have clocked a bunch of updates in this one; to the base game, to DLCs, and to mods.

There have been some UI improvements to the settings menu, and to having some added hotkeys for things that you might frequently want to do, like open the encyclopedia to a specific area. The search bar in the galaxy map view is also now more functional for quick searches of planets or units. Some old galaxy options that are really no longer needed in light of other features that replaced them have also been removed.

The alternative win condition related to the Zenith Architrave now works properly again, after being broken for a bit with a regression.

Balance improvements to a number of units, and Dragons now show up to fight the fallen spire again.

The Dark Spire now have an option in the lobby that makes them grow slower and have more unit variety, rather than being quite so intense and just having Eidolons everywhere. This one is an opt-in feature in the lobby.

For the Neinzul Custodians, you can now manually control which subfactions spawn, and optionally choose which Enclave each subfaction gets.

Lots of balance tweaks and bugfixes to Badger's giant Sidekicks mod, good stuff in there. If you haven't tried that yet, you really should!

Balance tweaks and fixes in the Points of Interest mod as well, and the Outguard Party mod, and the Reclaimers mod, all from Dismiss.

And lots of other little things, besides the above.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha starting in the next few months, so keep an ear out.)