v0.91.78 Patch Notes - Alchemy Workshop, Fighting School

New Business Type: Alchemy Workshop
A small business with Craft (alchemy) as its primary skill, producing a variety of potions.

New Business Type: Fighting School
The fighting school represents any establishment built to train aspirants in a specific method of combat, whether that method is unarmed combat, cavalry, archery, or melee weaponry.
Unlike other businesses, the fighting school’s “primary skill” is not a skill at all. Rather, the owner uses her base attack bonus as the primary skill when running a fighting school. The owner can include any bonuses from Weapon Focus or Greater Weapon Focus, etc. to the profit check.
Gladiatorial arenas are a particularly popular form of fighting school. Fighters, monks, paladins, and rangers make good owners of fighting schools.

[h3]Business Related Adjustments:[/h3]
Adjusted secondary skills of some businesses
Businesses can convert to the top configuration at a later stage, but the cost is raised to 35% of the initial investment
+1 max crafting quantity per 10 primary skill ranks
Weapon Smithy: Chance to produce special material equipment
Wondrous Item Workshop: Magic bonus of crafted items is now based on owner's character level and primary skill rank
Wondrous Item Workshop: Primary skill rank required for crafting items increases with magic bonus
Fixed: Previous profit check failed modifier bug (should be penalty)
Fixed: Skill focus feats provide extra profit check bonuses bug

[h3]Adventure Mode Related Adjustments:[/h3]
Optimized initial distribution of Banks, Adventurers Guilds, and Artisans Guilds
More cities establish Banks, Adventurers Guilds, and Artisans Guilds as world time goes by
Decreased trade license prices and reputation requirements
Optimized Alchemist product list
Optimized site feature icons drawing
Fixed: No interest on Adventure Mode 2 banks
Fixed: NPCs such as sages do not appear in old games
Fixed: Sages incorrectly appear in smaller towns
Fixed: May laggy after long adventure time
Fixed: Crafting bug due to too much party gold pieces

[h3]Others:[/h3]
Increased Composite/Magic Guided rate: 25% -> 50%
Minor Self-healing/Major Self-healing is always displayed on panel, even triggered
Fixed: Can't use Bastard Sword/Dwarven Waraxe two-handed as martial weapon
Fixed: Right-click help navigation bug of sub-skills
Updated Italian text (by T.i.g.e.r)
Updated French text (by Soifran)
Updated Japanese text (by Rokusai Katsushika)
[h3]Next, we'll work on (rough list):[/h3]
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).