v0.92.02 Patch Notes - New Battlefields, Ranged Feats Adjustments
New Battlefield Types
Added 15 new battlefield types, corresponding to the following world terrain features. When encountering monsters on the world map, the battlefield will now be generated based on the terrain you are in.
Grassland
Farmland
Rocky Desert
Sandy Desert
Tundra
Moor
Swamp
Sparse Forest
Medium Forest
Dense Forest
Gentle Hill
Rugged Hill
Alpine Meadow
Rugged Mountain
Forbidding Mountain

New Terrain Elements
New battlefields include the following 22 terrain elements:
Dirt Ground
Mud Ground
Dirt Block
Dirt Mound
Grass Ground
Tall Grass Ground
Grass Block
Grass Pile
Rocky Ground
Rubble Ground
Rock Wall
Rock Pile
Sand Ground
Sand Block
Sand Pile
Snow Ground
Ice Surface
Snow Block
Snow Pile
Shallow Water
Deep Water
Tree

Adjusted Level Requirements for Ranged Feats:
Rapid Shot Lv.6 -> None
Improved Rapid Shot Lv.12 -> None
Improved Precise Shot Lv.11 -> BAB+11
Manyshot Lv.12 -> BAB+6
Improved Manyshot Lv.18 -> None
Rain of Arrows Lv.16 -> None
Improved Rain of Arrows Lv.20 -> None

[h3]Others:[/h3]
Auto-popup completable quests when entering town
Fixed: Some town events now correctly apply a penalty when failed
Fixed: Dead characters participate in town events

[h3]Next, we'll work on (rough list):[/h3]
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Remake dungeon module
Detailed features of terrains
Monsters distribution
Main storyline
Random events
ect.
And feats and spells, etc.

Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).