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Low Magic Age News

v0.91.24 Patch Notes



New craft features:
- Bond Silver
- Craft Composite Bow
- Craft Magic Guided Crossbow
- Upgrading Wondrous Items

Optimized Craft UI
Added Volume Production option in Blacksmithing
Added optional ammunition related crafts
Automatically use materials in bank storage box when craft
New option in storage box UI: Store materials into Storage Box automatically when enter city
New options in Craft UI:
- Show complete materials only
- Show success rate > 0% only
- Show success rate ≥ 50% only
- Show equipped when transform existing items
- Show items in backpack when transform existing items



Fixed bug of inaccurate skill success rate display (caused by a code error about skill aid checks)
Fixed enchantment bug of legendary armor
Reduced time-consume of chopping/mining: 3h -> 2h
Rogues trained Open Lock and Disable Device by default
Increased reputation growth
Increased story NPCs' level
Reduced difficulty of Spikes Fortress battle
Added town services menu in town UI
Improved description of some town functions
Added description of special materials in item tips

Optimized some UIs
Fixed wrong silvered affix on crossbows
Fixed gibberish in recipe list of arcane residues
Fixed bug where can load game before saving
Fixed bug where sometimes Craftsman’s Spirit cannot be completed
Fixed bug where quests may be completed incorrectly after loading game repeatedly


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

Price Increase

Hello Adventurers,

First of all, thank you very much for your long-term support and help! Thank you for your feedback and suggestions that help us improve Low Magic Age!

As we said in the Early Access statement, we started the EA stage of LMA at a low price to thank players who have been supporting and caring about us since the prototype stage. As the game develops, the price will be progressively increased until the full release.

After the current discount event, we plan to increase the game price from 10 US dollars to 15 US dollars.

So consider this your last chance to buy it for $5!

Thanks again for your continuous support!

- AM
Low Magic Studios

[Fixed] Early Access Description Disappeared Incorrectly

For some unknown reason, the Early Access description on the store page of Low Magic Age just disappeared. The developer console indicates that the Early Access is over, too. But we did not modify any related settings. We are currently contacting Valve to resolve this issue.
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The Early Access bug of Low Magic Age has been fixed by Valve!

Here is the answer from Valve:

Hi,

I've returned the app to Early Access. There's a rare bug that occurs where Early Access is removed as the primary genre. Normally the primary genre is locked for Early Access apps to prevent this (you can check now on the Basic Info tab of the store page admin), so it's not clear how it ends up getting removed.

We're looking into this issue more generally -- if you catch this issue again, please reach out to us to fix it, but if you can let us know what changes you were making beforehand, that would help us!

Just to be clear, this isn't the same as a full release out of Early Access. The main thing that changed is only that the Early Access section disappeared on the store page.

Best regards,
Andrew

v0.91.23 Patch Notes



New skill: Craft Magic Equipment
Abandoned Bowmaking skill (Weaponsmithing includes bows now)
Bowmaking skills of characters in old saves will be automatically replaced with Craft Magic Equipment
New feature: Disenchant magic items

Added 31 mines:
- 8x Common Stone Quarry
- 4x Precious Stone Quarry
- 8x Iron Mine
- 4x Noble Metal Mine
- 4x Special Metal Mine
- 3x Coal Mine
Increased mine layers
Optimized monsters distribution of mine layers
Optimized material distribution of deep layers

Increased craft skill proficiency points gaining
Increased craft cost of some recipes
Increased craft difficulty and materials consumption of wondrous items with constant magic bonus
Reduced materials consumption of Weaponsmithing/Armorsmithing
Reduced grindstone consumption
Reduced craft time
Added recipe list in description of material items
New Craft UI options:
- Fast craft animations
- Show floating text for craft results
- Filter: Variable Magic Bonus
- Filter: Constant Magic Bonus

Some monsters have high chance to drop specific items. E.g. Vampires drop Vampire Dust/Ichor.
Elite/Solo monsters have higher chance to drop valuable materials
Reduced amount of materials required of Artisans Guild quests
Adjusted rarity of some materials
Increased price of all accessories by 50%
Reduced price of Cloak of Thorns
Fixed issue where Armor Proficiency is ineffective at Mithril light/medium armor



Added 10 recipes:
- Higher/Extraordinary Bracers of Armor
- Normal/Higher/Extraordinary Amulet of Natural Armor
- Belt of Mighty Constitution/Amulet of Health/Ioun Stone of Constitution

Adjusted materials of following recipes:
- Higher/Extraordinary Bracers of Armor
- Normal/Higher/Extraordinary Amulet of Natural Armor
- Higher/Extraordinary Cloak of Spell Resistance
- Cloak of Thorns
- Cloak of the Salamander

Optimized some UIs
No longer show skill modifiers in character panel, avoiding text wrapping
Press ESC to pop up system menu in world map and dungeons
Fixed wrong responses when press ESC to close menus
Fixed bug of loading game if player in town
Fixed crash bug when lose Spike Fortress battle


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.22 Patch Notes



New craft skill: Craft Wondrous Item
212 new recipes for 83 wondrous items
69 new talismanic components / miscellaneous materials
New gemstone: Water Opal

New Mithral/Adamantine/Darkwood equipment recipes
New fuel recipes
Reduced Coal mining/smelting DC: 18 -> 15
Reduced Mithral/Adamantine mining/smelting DC: 30/35 -> 25
Adjusted cost of masterwork items creation

Changed equipment shops in cities to general shops that sell common materials
Shops in metropolises sell more rare materials
Increased materials loot of low-level encounters

Optimized Craft UI
Optimized some art resources
Added prompt for proficiency limit in Craft log
Fixed bug where overload in resource sites
Fixed bug where crossbows may be made of Adamantite
Fixed text malposition in edit controls



Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.