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v0.91.07 Patch Notes



Added 68 gemstones (preparation for Crafting)
Adventurers have a chance to obtain gemstones in loot of Adventure mode

List of Gemstones:
==================
Banded Agate
Eye Agate
Moss Agate
Azurite
Blue Quartz
Hematite
Lapis Lazuli
Malachite
Obsidian
Rhodochrosite
Tiger Eye Turquoise
Freshwater (Irregular) Pearl

Bloodstone
Carnelian
Chalcedony
Chrysoprase
Citrine
Iolite
Jasper
Moonstone
Onyx
Peridot
Rock Crystal (Clear Quartz)
Sard
Sardonyx
Rose Quartz
Smoky Quartz
Star Rose Quartz
Zircon

Amber
Amethyst
Chrysoberyl
Coral
Red Garnet
Brown-Green Garnet
Jade
Jet
White Pearl
Golden Pearl
Pink Pearl
Silver Pearl
Red Spinel
Red-Brown Spinel
Deep Green Spinel
Tourmaline

Alexandrite
Aquamarine
Violet Garnet
Black Pearl
Deep Blue Spinel
Golden Yellow Topaz

Emerald
White Opal
Black Opal
Fire Opal
Blue Sapphire
Fiery Yellow Corundum
Rich Purple Corundum
Blue Star Sapphire
Black Star Sapphire
Star Ruby

Clearest Bright Green Emerald
Blue-White Diamond
Canary Diamond
Pink Diamond
Brown Diamond
Blue Diamond
Jacinth


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.06 Patch Notes



Added more tutorials
Added quick action for thrown weapons in ammunition slots (though quick action of melee move-attack within the range will be overridden)
Removed floating text prompts of Turn Start and Defend
Corrected and unified various descriptions related to Defend

Optimized Options dialog
Added "Only when character out of viewport" to battlefield viewport options


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.05 Patch Notes



Added Quick Save/Quick Load and optimized system menu of Adventure mode
Using Quick Save/Quick Load by clicking menu item needs confirmation, but using F5/F8 doesn't.

Fixed bug of 0 XP monsters that have 8 or more levels difference with player


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.04 Patch Notes



Added Combat Difficulty settings -
- Relaxed : Player characters only suffer 20% damage, and make significantly less continuous misses. Enemies have a -4 penalty on their attack rolls and defences, and doesn't multiply damage on critical hits.
- Easy : Player characters only suffer 40% damage, and make less continuous misses. Enemies have a -2 penalty on their attack rolls and defences, and doesn't multiply damage on critical hits.
- Moderate : Player characters only suffer 80% damage, and make less continuous misses.
- Core : There are no adjustments to all values and mechanisms.
- Hard : Player characters suffer 120% damage. Enemies have a +2 bonus on their attack rolls and defences.
- Nightmare : Player characters suffer 200% damage. Enemies have a +4 bonus on their attack rolls and defences, and always use the best tactics.



Combat difficulty can be chose or adjusted on:
- New Adventure game dialog
- New Arena game
- Adventure mode scenes lower right menu
- Arena mode lower right menu
- Battle scene lower right menu

Old Adventure and Arena saves use the "Core" combat difficulty by default (i.e. no adjustments)
New Adventure and Arena games use the "Moderate" combat difficulty by default
Combat difficulty can be adjusted during the game at any time, even in battle.

Adjusted system menu of most scenes
Adjusted bottom UI of battle scene
Adjusted height of most large windows, such as Quests, Formations, and Goods, etc.


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.03 Patch Notes



Added some tutorials of adventure and combat
Modified and polished descriptions of some terms, such as Supplies, Spell Materials, Reputation, etc.



Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.