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Low Magic Age News

v0.91.02 Patch Notes

Fixed bug of characters disappear caused by traps in the Explorer Mode difficulty


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.01 Patch Notes

After loading an old version Adventure save, the main story-line will start with the “Newcomer Registration” quest and the banker event will be triggered normally, too.


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.00 Patch Notes



Added first part of main quests
Added the banker event
Added banking services in towns (after the banker event)
Added the "Unique" item type (no world drops yet, only through plots and quests)
Adjusted locations of some towns and adventure sites for the story



Added storage box in Arena
Show available trade license and bank signs of towns on world map
Added or modified tips of some town functions
Increased chance of BOSS of the deepest level of dungeons
Delay refreshing of target dungeons of Extermination town quests
Removed old adventure tutorial

Adjusted intelligence type of constructs from Instinctual to Advanced Tactical



Fixed a bug of Extermination town quests
Fixed path issues when start game multiple times
Fixed time lapse issues in towns or showing modal windows

Fixed item material changing bug of Arena store
Fixed potion type changing bug of temples
Fixed Armor Proficiency bug for Mithril armor
Fixed invalid Repair of Clockwork Servant

Fixed dialog flicking issues
Fixed horizontal scroll bar issues
Fixed scroll bar mouse-over issues
Removed "Beta" from the Adventure button



Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

Next Update

Hi! Adventurers,

Recently, some enthusiastic players asked about the current development situation of Low Magic Age and when the next update comes ;)

At present, we are working on the story-line, including the dialogue module and the main/side quest module, at full stretch. These complex modules need 1-2 extra months to complete, more or less.

The reason for postponing other game contents and developing the story first is that many new game contents need the cooperation of the story module. For example, various guilds, banks, urban construction and management, and crafting in the adventure mode, etc., all these features need to come with stories or quests to be more complete and interesting, rather than abruptly added into the game.

Thank you again for your support and patience! See you next update.

-- AM