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Vote on the next feature for Iron Armada! (Tech Tree)

Hello everyone! We're constantly updating and building Iron Armada, and we like to incorporate our community into that process! Every few weeks we like to poll our players on what feature they would like to see next! In addition to our regular updates of fixes and upgrades of course =P



What would you like to see in the next major build of Iron Armada! Help us choose our research and development tree
Voite here: https://strawpoll.com/3b8c3146

Singleplayer & Automated Ship Drones


Currently Iron Armada is multiplayer only! However luckily for us... it is considerably easier to make a multiplayer game singleplayer, than a singleplayer game multiplayer!

We've been working on systems that enable local singleplayer. Basically allowing the player to invisibly host and join their own private multiplayer session, without needing an internet connection!

Of course it would be pretty boring to play by yourself without anything to shoot at... so we've also been developing a series of "drone core" blocks! These blocks act as artificial intelligence computers for the ships they are attached to! Meaning singleplayer matches could include waves of drone starships to fight, salvage, and capture!

If you want singleplayer to be our next priority, vote here!
https://strawpoll.com/3b8c3146

Pressurized Ships & Airlocks


"I want to see shoot at a ship, and suffocate all the crew!"

So do we dear player... so do we.

Currently Iron Armada has a basic oxygen supply system in place... players have their own oxygen tanks, which slowly deplete with off a ship! However that isn't as much fun as suffocating your opponants to death with a few well placed shots!

This feature is actually much easier for us to implement than many players would believe! Our ship blocks already have support for "this block does or doesn't have oxygen" and flood fill mechanics, both of which are the primary pre-requisites for a proper oxygen system!

If we implement this system... don't worry, player suits will still be a thing! However players without suits will be considerably less encumbered... allowing for greater ship-command capability! This will keep a smart balance between vulnerable non-suit players, and vacuum immune suited players!

If you want oxygen and airlocks to be our next priorty, vote here!
https://strawpoll.com/3b8c3146

Armor Piercing Bullets & Explosives


Sometimes blowing up a ship isn't fun enough... sometimes you need to blow up a ship in style.

Currently Iron Armada has simple damage mechanics. You have a gun. Your enemy has a block. You shoot gun at block. Block takes damage. Done

However... I'm not sure about the rest of you, but one of my favorite shows is The Expanse... and I can't get that one scene out of my head... you know, the one with the bullets tearing through their pressurized hull?

https://www.youtube.com/watch?v=VbyQlrNBFMA

We want our battles to feel like this when Iron Armada is done.

We have already laid the ground work for an advanced ballistics and armor penetration system... allowing for a huge variety of weapon types, and ammunition combinations.

Not just rounds that pierce through enemy armor... but rounds that explode after penetration. Bunker buster bombs. Rockets. High explosive anti tank rounds. Nuclear torpedoes... and more.

To begin this, we'll need to polish up and implement our base armor piercing and area-of-effect damage functions. We already have a few prototypes completed... but we'll need to have a few focus sessions to finish implementing it into the game!

If you want advanced weapon systems implemented next, vote here!
https://strawpoll.com/3b8c3146

Upcoming tech tree features!


These first three features are only the current systems we're working on... but as development progresses, we're expecting to have votes on future roadmap features as we get closer to our full release!

Some of the upcoming features we're working on are:


  • In-game VOIP, including hailing other ships, and talking with other crewmembers using positional audio.
  • Multiplayer campaigns, including a strategic meta-game, planets with buildable factories/shipyards/defenses, and player crew "squads."
  • A complete power management overhaul, including new systems that influence ship power, require powerline connections, and reward dedicated power management "engineering" players.
  • Expanded ammunition systems, that allow ships to dock and replenish ammunition stocks. Also allow for "targeted" attacks that can cause secondary internal explosions within ships.
  • Ship fuel and fuel management functionality... requiring ships to mine, process, and maintain fuel stores. Also allowing the potential for "afterburner" thrusters that consume more fuel in exchange for additional speed.
  • A complete user interface overhaul, making the entire game much more fluid, intuitive, and streamlined.


Besides that, we're still working on fixing bugs, improving stability, and planning future features beyond our full release! Thank you to everyone who has purchased the game and supported development so far, and for those of you who have not yet purchased the game due to financial constraints... hold tight! We'll have something for you too soon!

Until then, I'll see you on the battle...space...field!

Links for our community portals:
https://forum.bluedrake42.com
https://discord.gg/ironarmada

Cheers!

~ Bluedrake42
Drakeling Labs