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  3. [NA/EU] Patch Notes Summary - April 27, 2022

[NA/EU] Patch Notes Summary - April 27, 2022



Greetings Adventurers,

Here are the latest update details for Black Desert Online on April 27, 2022 (Wed).

[h3]Improvements to Pet Looting[/h3]
We're implementing the improvements to how pets loot items as we mentioned during CalpheON - Episode 2. The pre-existing system was where your pets would follow your character's movements while looting along the way. However, this would make it so that the more your character moved, the slower your pets would loot. Many of our Adventurers gave us consistent feedback on this matter, so we looked into many different ways to improve this system through much deliberation and testing. Thus, we ended up modifying your pets to now prioritize looting items over movement. After the update, regardless of how fast your character moves, you will find your pets looting most of the items they may have previously missed, and we've also made your pet's looting ability no longer affect other pet abilities such as finding rare monsters or detecting enemy players.

● Improved the way pets loot items.
- Pets will now prioritize looting items over following your character, especially when you're on the move.
- Pet abilities such as finding rare monsters, detecting rare monsters and resources, etc. will no longer interfere with your pets' looting in any shape or form.

[h3]Improvements for Serendia Elvia Realm[/h3]
We've added the improvements and changes regarding the spirit weapons in Serendia Elvia Realm as we mentioned during CalpheON - Episode 2. We've increased the spawn rate of spirit weapons for all monster zones and monsters ranging from 2 to 35 times more than before. There are three types of spirit weapons which are all "one-time use items," and each were designed while considering the unique characteristics of each monster zone of the Elvia Realm. After the initial update, while many Adventurers enjoyed utilizing these weapons, there were complaints that the weapon spawns weren't bound to the individual, as well as the difference in loot gained that was largely dependent on how long you retained a spirit weapon in your possession. In response, we made a few adjustments in hopes of preserving the original design while supporting our Adventurers in the process.

First off, spirit weapons will prioritize being bound first to you and your party members. We hope this makes it less stressful when a spirit weapon first spawns, and some Adventurers may be able to use this to their strategic advantage.
We greatly increased their spawn rate so our Adventurers will be able to enjoy a steady pace of obtaining the spirit weapon buff while fighting monsters in the Elvia Realm zones. However, to make sure all Adventurers have a fair chance of obtaining a spirit weapon, we added a 10-minute cooldown. Once you finish using the spirit weapon (for 10 minutes), you won't be able to obtain another one for 10 minutes. Certain Adventurers may find themselves obtaining the spirit weapon buff less frequently than before, but we hope you understand that we made these changes so everyone has an equal fighting chance.

We added the "Extra AP Against Monsters +3" effect to be applied while the Blessing of the Elvia Spirits buff is in effect to increase combat effectiveness during other spirit weapon buffs' cooldown Also, we increased the quantity of Predator's Roots obtainable from daily quests in the Elvia Realm to slightly increase opportunities that allow you to start defeating monsters with your spirit weapon ready in advance.

After the update, we feel that the overall vibe of the Elvia Realm monster zones will change, and we will continue to play and test them ourselves to make sure we maintain the uniqueness of these zones.

● The ancient spirits in Serendia Elvia Realm have begun resisting the energies of Hadum.
- The ancient spirits Valtarra, Okiara, and Narc will now only grant their blessing to Adventurers and members of their party who initially summoned the spirits. (Not applicable to platoons, party members must be in your party before the spirit spawns.)
- Receiving the "Blessing of the Elvia Spirits" will apply the "Reminiscence of the Elvia Spirits" effect simultaneously, which will prevent you from obtaining another "Blessing" buff while under the effects of "Reminiscence."
- Thus, once your blessing of the Elvia ancient spirits ends, you will need to wait for 10 minutes until you can receive a new "Blessing."
- The "Blessing of the Elvia Spirits" and "Reminiscence of the Elvia Spirits" effects' cooldown timers will not continue to tick down while you’re logged out of the game.


[h3]Blessings of the Ancient Spirits[/h3]

● The ancient spirits in Serendia Elvia Realm have begun resisting the energies of Hadum.
- The Elvia ancient spirits will appear to be resisting the energies of Hadum once they have 1 minute left before hiding their presence once more.


● The ancient spirits in Serendia Elvia Realm will now whisper encouraging buffs to Adventurers nearby.
- You can obtain the "Whispers of Elvia Realm Spirits" buff, applied equally to both main and awakening weapons, by interacting with any spawned ancient spirit.
- The "Whispers of Elvia Realm Spirits" buff grants Extra AP Against Monsters +3 for 5 minutes, and it is separate from the "Blessings" and "Reminiscence of the Elvia Spirits" buffs.
- Once you've interacted with an ancient spirit and received their "Whispers" buff, the spirit will hide their presence as before.

We've made changes to the drop rates and combat balance in the Elvia Realm monster zones. We particularly focused on making adjustments so there wouldn't be huge discrepancies in the amount of loot obtained across all the monster zones. We felt that we needed to hash this aspect out first in order for Adventurers to feel that they had a broader variety of choice in these monster zones. And so, we've made a few large changes.

First, we adjusted the optimal AP levels for all Elvia Realm monster zones. To lessen the discrepancy regarding loot between monster zones, Adventurers with AP levels closest to the optimal levels will now see the most efficiency compared to those with AP much higher than the optimal levels. We hope this adjustment will encourage Adventurers to seek out the monster zone best suited to their current AP levels.

With the improved spirit weapons increasing the potential number of monsters you can defeat, we've re-adjusted the loot drops. Whereas before the spawn rate for spirit weapons and profits gained from loot obtained varied depending on each monster zone, we increased the maximum lootable amount of Seed of Void, Valtarra's Flame, Okiara's Tide, and Narc's Lightning items that are used to reform Blackstar gear to balance the potential profits obtainable throughout monster zones in the Serendia Elvia Realm.

We made quite a few impactful changes with spirit weapons, combat balance, drop rates, and pet behavior AI, which we expect will address what was lacking in all Elvia Realm monster zones excluding Orc Camp. We will keep a close eye to see how these balance changes unfold and make further tweaks as we see fit. With these improvements to the Elvia Realm monster zones, we hope to continue developing and make improvements so that all of our Adventurers will enjoy the freedom to choose from a wide variety of monster zones to battle monsters in.

● Changed the following monster zones in the Serendia Elvia Realm.
- Altar Imp Habitat
- Biraghi Den
- Castle Ruins
- Swamp Fogan Habitat
- Swamp Naga Habitat
- Orc Camp
- Bloody Monastery

[h3]Improvement on Daily Quests in the Elvia Realm of Serendia[/h3]

● Increased the quantity of Predator's Roots obtainable from daily quests in the Elvia Realm of Serendia.
- Predator's Roots 2 → 5 / Predator's Roots 6 → 15

[h3]New and Improvements[/h3]

[h3]Tamer[/h3]
In the process of rebooting Tamer, we focused on enhancing her representation and unique combat style by increasing the utilization of Heilang. After the reboot, many Adventurers have been enjoying combat with the improved utilization of Heilang. However, Adventurers playing other classes as well as Adventurers playing Tamer have given us feedback on how only the skill Roaring is used while mounted on a horse. We thought a lot about this situation and came to the conclusion that it does require some improvement and change. First of all, the overall cooldown was reduced for the skill Prime: Roaring, but it was changed to not be activated during cooldown. Instead, the skill effects of Prime: Roaring were adjusted to be applied in other skills as well since it is an important skill on the ground as well. Also, adjustments were made to work as a substitute when Roaring cannot be activated such as skill combos or improvements on utilization so that you can deal damage enough. Due to this adjustment, you'll no longer be able to use only Roaring while mounted like you could before. This might be slightly disappointing for many Adventurers playing Tamer, but we thought it was a necessary improvement, considering future updates including Pet AI improvements and the development of Tier 5 pets, etc. and in the long run. We ask for our Tamer Adventurers to be understanding of this. We will continue to check and make improvements even after the update.

● Roaring - Made the following changes:
- The cooldown was changed as follows:
* Roaring (I to VI), Absolute: Roaring - 25/24.5/24/23/22/20/20 sec → 14/13/12/11/10/9/9 sec
* Prime: Roaring (I to IV) - 16/14/12/10 sec → 10/9/8/7 sec
- The skill was changed to no longer be activated during cooldown.
● Bolt Wave - Made the following changes:
- Changed to now consume MP instead of Stamina.
- Removed the "Recover MP per hit per target" effect.
- Changed to now recover Stamina during the skill.
● Jolt Wave - Made the following changes:
- Changed to now recover Stamina during the skill.
- The amount of MP consumed was increased.
● Prime: Jolt Wave - Made the following changes:
- Changed Critical Hit Rate to no longer be applied on cooldown.
- Improved to perform extra attacks more quickly and smoothly.
- Improved to combo more smoothly into Legendary Beast's Power after performing extra attacks.
- Changed to no longer be able to combo into Bolt Wave after performing extra attacks.
- Fixed the issue where Knockdown was applied in PvE upon performing extra attacks.
● Succession: Fearful Trembling - Increased the number of hits from 3 hits to 5 hits.
● Void Lightning, Air Lightning - Made the following changes:
- Absolute: Void Lightning, Prime: Void Lightning - Added the effect where you draw nearby enemies' attention.
- Improved to combo more smoothly into Evasion and Legendary Beast's Power.
- Improved to be able to combo into Stretch Kick, Fearful Trembling, and enhanced skills even during Void Lightning's cooldown.
● Prime: Surging Tide - Improved to combo into the following skills more quickly:
- Lightning of Earth, Flash, Trample, Scratch, Whiplash, Upward Claw, Throat-Burn, and Prime: Roaring
● Prime: Allround Spinner - Unified all extra attacks to match the widest attack range.
● Trample - Made the following changes:
- Added the "Recover MP per hit per target" effect.
- (I to III), Absolute - Changed the "Recover HP on hits" to "Recover HP per hit per target" to match its actual effect.
● Whiplash - Removed the "Push target on hits" effect applied only in PvE.
● Heilang: Howling - Made the following changes:
- Improved to combo more smoothly into Leaves Dropping, Flow: Gust, Legendary Beast's Power, Cloud Stomping, and Legendary Beast Dance: Echo.
- Improved to be able to be activated during cooldown.
● Allround Spinner - Changed the cooldown from 15/14/13/12 to 10/9/8/7.
● Legendary Beast Dance - Made the following changes:
- Improved to start performing the Vermillion Bird attack and continue the skill to Black Turtle attack when holding RMB.
- Changed the "Recover HP per hit" and "Recover MP per hit" effects from 6/6/7/8 to 16/16/16/16 per hit.
- Damage in PVE was changed from 543%/668%/811%/1345% to 597%/735%/892%/1480%. Therefore, the damage reduction rate in PvP was changed to 54.5%.
- Changed the Critical Hit Rate to 40%/50%/60%/70%.
- Added Down Attack.
● Legendary Beast Dance: Echo - Made the following changes:
- Changed the "All DP Increase" effect applied in Resonance: White Tiger to be applied in Resonance: Black Turtle and increased to "All DP +20."
- Added the "Target's All DP reduced on hits" effect when activated in Resonance: White Tiger.
● Cloud Stomping - Made the following changes:
- Changed the Critical Hit Rate from 40% to 100%.
- Changed the cooldown from 9 sec to 7 sec.
● Flow: Full Moon - Changed the cooldown from 7 sec to 5 sec.
● Void Lightning - Fixed the issue where you couldn't combo with certain skills during cooldown.
● Heilang: Howling - Fixed the issue where the sound effects wouldn't play when using the skill during cooldown.

[h3]Drakania[/h3]
We've added two new Prime skills for Drakania with today's update. Designed for either solo or combo use, these skills will bring about a slight change to Drakania's overall PvE and PvP skillset.
For PvE, the addition of these Prime skills bring about a more completed feel to Drakania's Succession, along with boosting its functionality. "Prime: Sundering Claw" is particularly useful during the down time when powerful ion-consuming skills such as Blazing Strike or Brimbolt Strike are on cooldown, while "Prime: Ascent" can deal great area of effect damage when comboed after skills with limited movement/control such as Markthanan's Scale or Flourish.
For PvP, the addition of these Prime skills bring about a noticeable change. The added skills each have Forward Guard and Super Armor, respectively, which not only grant safer means of dealing damage, but also reduce the focus on dealing damage with Brimbolt Strike alone. We've also changed Brimbolt Raze's “All Accuracy increase” buff to now activate on Skewer hits. We originally designed Drakania to be capable of maintaining a higher level of accuracy, but we felt her accuracy buffs were a bit too good so we felt this was a necessary balance change. While some of you may miss retaining such accuracy increase buffs as before, we hope you understand that we added these Prime skills to better balance the class. We will continue to keep an eye on Drakania for PvP even after the patch and make adjustments where needed.

● Added two Succession skills, Prime: Ascent and Prime: Sundering Claw.
- Prime: Ascent

- Prime: Sundering Claw

[h3]Item[/h3]
You can now keep multiple Talibre's Tears (an item required to enter Atoraxxion, a co-op dungeon) conveniently in your storage and inventory since they were changed to now be stacked instead of taking up individual slots in your inventory.

● Improved Talibre's Tear to now be stackable in one slot of your inventory.
- The Talibre's Tears in your possession will be retrieved and sent to your storage in Heidel.
● Added info on how to check the crafting methods to the item descriptions of Delotia and Delotia Essence.
- You can check out information on crafting via "SHIFT + LMB" on the items in your possession.
● Added Vell's Fine Powder Box, from which you can obtain Vell's Fine Powder, to now be sold by "Crow Coin Exchange" Ravinia in Lema Island.
● The compensation mailed to you for the Apr 20, 2022 maintenance schedule change will now expire on May 4, 2022 (23:59 UTC).


● Added ways to exchange Leila's Petal for Mythical Spirit Powder.
- You can exchange Leila's Petal x1 for Mythical Spirit Powder x5.
- You can make the exchange via Fairy Queen Theiah at the Kamasylve Temple.
- Text on the pertaining exchanges was added to the item description of Leila's Petal.


● Added a way to obtain [Manor] Cherry Tree.
- You can exchange it for Mysterious Seed x5 via the Seed Vendor Ahr in Calpheon.


● Added the item, Quick Flare.
- Quick Flare is an item that you can use more quickly and swiftly than the regular Flare that lights up and shows enemies within the range.
- You can craft Quick Flare at a Lv. 3 Siege Weapon Workshop just like Flare.
- You need Black Stone (Weapon) x20, Powder of Flame x50, Melted Copper Shard x30, and Coal x5 to craft Quick Flare.
* Quick Flare cannot be registered on the Central Market.


● Improved the item descriptions of 255 items so that you can see how to obtain them and their usages more clearly than before.

[h3]Quest, Knowledge[/h3]
Weekly quests from which you can obtain materials required to craft Odore's Spirit Essence and Ornette's Sprit Essence were added.
You can now additionally obtain one of the items listed in the chart below just by investing around an hour of your time per week.
We hope for Adventurers who are attempting to crafting Odore's Spirit Essences and Ornette's Spirit Essences can now aim towards achieving a more visible goal and Adventurers who haven't been able to make attempts and have just started the adventure to think of it as a steppingstone in the adventure.

● Added six weekly quests from which you can obtain materials required for crafting Odore's Spirit Essence and Ornette's Spirit Essence.
- These are weekly quests that will reset every Thursday after midnight.
- You can select and complete only one of the following six weekly quests per week from Node Management NPCs located in each region.
* You can accept the following weekly quests with the "Combat" filter on for Quest Type from the Quests (O) window.


Following the previous Contribution EXP boosts for a total of 344 quests in Balenos and Serendia, the Contribution EXP obtained were also boosted for a total of 818 quests in Calpheon and Mediah. Likewise, not only will we continue our improvements on new contents but also on existing content as well.

● Increased the Contribution EXP for 476 quests in Calpheon.
● Increased the Contribution EXP of 342 quests in Mediah.

[h3]> You can read the rest of details of the update here <[/h3]