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Black Desert News

Patch Notes - July 15th 2020



Greetings Adventurers,

This week you will want to have your weapons honed for battle because a new PvP
"Arsha" season server is being added, and a new PvP effect will be added to the Red Battlefield!

We also have new hairstyles for females classes, and new rewards for certain Serendia and Calpheon main quests.

As usual, you can read the details of these new changes and additions below. Enjoy!


[h2]Event & System[/h2]

[h3]Ongoing Events[/h3]
  • Black Spirit's Adventure: Upgraded: July 8–July 22 (before maintenance)

  • Black Stone Drop Rate Boost: July 8–July 22 (before maintenance)

  • Hot & Cool
    • Event 1: Weekend Hot Time in Season and Olvia Servers: July 1–Until further notice
  • Season Server Launch Events
    • Event 1: Summer Season Playtime Challenge: June 18–July 29 (23:59 UTC)
  • Vell Extra Spawn: July 1–Until further notice

  • Papu or Otter?

      [*^]You can now exchange [Event] Golden Petal Coin and [Event] Golden Fish Bone Coin items for various items from NPCs Benitu and Jabuo based on the results of the event. Please click < Here > to see the event results!


[h3]Ended Events[/h3]
  • Season Special Attendance Rewards: Available until July 15 (23:59 UTC)

  • Tapu's Golden Travel

  • Hot & Cool
    • Event 2: Cool Time
  • Season Server Launch Events
    • Event 3: Get Refined Magical Black Stones
  • Refer-a-Friend Promotion is Back!


[h3]Content[/h3]

[h3]Major Update: Serendia and Calpheon Main Quest Reward Revamp, Including New "Naru" Gear[/h3]
  • Added new "Naru" gear.
    • You can get this new gear instead of certain gear that was given out as rewards for completing main quests in Serendia and Calpheon.
    • Naru gear was designed for adventuring in Serendia, Calpheon, and Mediah. As you complete the main quests in these regions, you will be able to get the new Beginner Black Stones needed for enhancing this new gear.
      • You cannot receive Beginner Black Stones in retrospect for main quests already finished.
    • Because Naru gear was made for adventurers who are just starting out on their adventures, we have made them easier to enhance, with an even higher chance for success compared to Tuvala gear. You also need less Cron Stones for safe enhancement. In fact, you'll only need 3 for trying to enhance from TET to PEN! Therefore, be sure to give enhancing them a go!
    • Season characters can go to Fughar the Crow Merchants Guild Chief Manager after completing the Mediah main quests to trade in your PEN Naru gear for PRI Tuvala gear, which should serve you better as you journey onward to new horizons.
    • You can only enhance Naru accessories (i.e. earring, necklace, belt, and ring) to TRI level.
  • Added PRI "Tuvala" awakening weapons as rewards for completing Awakening/Talent/Ascension quests.
    • Canon awakening weapons will still be given out as well, for completing the quests.
      • Season characters cannot equip Canon awakening weapons.
    • Although non-season characters cannot open the box containing the PRI Tuvala awakening weapon, they can still sell it to an NPC vendor.
  • You can now use Heating in the Processing window (L) on certain items to get Beginner Black Stones.


[h3]Major Update: 3 New Hairstyles for Female Classes[/h3]
  • Added 3 new hairstyles for the female classes.
We hope these new hairstyles and the ones we added last week inspires you to try out new customizations for your characters!


[h3]Major Update: New Red Battlefield Effect[/h3]
  • Added a blessing of fortitude to help more adventurers enjoy the Red Battlefield.
    • Once your HP is less than 50% of your max HP, this new effect will decrease the amount of damage you receive by at least 10%.
    • Depending on what percentage of your max HP remains, the effect will increase up to Damage Reduction +50%.
    • As your HP recovers, the Damage Reduction effect will adjust accordingly.
    • E.g. Your max HP is 5,000 but you have just been hit with an attack that will cost you 3,000 HP. In this case, only up to the damage that will cost you 2,500 HP will be full-force, and the rest of the damage will already be affected by the new Damage Reduction effect.
  • Changed the Season5 server to a dedicated Arsha server for season characters.
    • Similar to the other season servers there will be a Combat and Skill EXP buff. However, there will be an additional Item Drop Rate +50%, like in the regular Arsha server.
    • PvP between characters (including forced PvP) will be free from all penalties in this server. However, characters with negative karma will still receive penalties.
    • World and field bosses will not appear in this server.
  • Added the item [Season] Ouk Pill of Rift to the season servers. You can loot this item by defeating monsters in Valencia, Kamasylvia, and Drieghan.
    • You can exchange [Season] Ouk Pill of Rift for the following bundles containing Time-filled Black Stone, Tuvala Ore, or Refined Magical Black Stone.
      • Time-filled Black Stone Bundle (contains 30–50 stones)
      • Tuvala Ore Bundle (contains 10–30 ores)
      • Refined Magical Black Stone Bundle (contains 10–30 stones)
  • Reduced the number of Time-filled Black Stones needed to enhance Tuvala gear (weapons and defense gear) from +15 to PEN.


  • Changed the level requirement for completing the "Eastern Sands Kingdom Story" quest series from Lv. 55 to Lv. 56.
    • Deve's Encyclopedia: Lv. 57
    • Savage Rift: Lv. 58
    • Rubin's Journal: Lv. 58
    • Dorin Morgrim's Secret Journal: Lv. 59
    • Pavino Greko's Collection: Lv. 60
    • Team Battle: Lv. 60
  • Added text to the item description of Black Spirit Pass (a season server item) explaining that the pass will be deleted when the current season ends.


[h3]Game Worldm NPC & Effects[/h3]

[h3]NPC[/h3]
  • Fixed the motion Purajin, Material Vendor of Valencia, makes when he is bumped into to be more natural.


[h2]Mounts[/h2]
  • Cannon attacks will no longer hit other ships when fighting Vell, the Heart of the Ocean.

  • The following types of mounts will now stop auto-navigation after being stuck in the same place for a certain amount of time.
    • Raft
    • Rowboat
    • Fishing boat
    • Epheria Cog
    • Horse, including Dream Horse
    • Wagon, including Forest Path Wagon
    • Camel
    • Donkey
    • Miniature elephant
    • Guild elephant
  • Small ships (i.e. rafts, fishing boats, rowboats, Epheria Cog) taken out at the Velia Wharf will now be pointed in a direction easier to sail away from the wharf by default.

  • Fixed the issue where pressing the Shift key after setting a navigation path would not begin auto-run if you were transformed into an Otter with an "Gallant Conch Blader Transformation Scroll."


[h2]Class Changes[/h2]

[h3]Tamer[/h3]
  • You can no longer call for your mount while using the skill Evasion.


[h3]Musa[/h3]
  • Fixed the issue where the landing motion after falling from a certain height was slower compared to that of other classes.


[h3]Maehwa[/h3]
  • Fixed the issue where the landing motion after falling from a certain height was slower compared to that of other classes.


[h3]Guardian[/h3]
  • Black Spirit's Rage can now be used for Scalding Thorn, God Incinerator, and Cleansing Flame.
    • After your Black Spirit's Rage reaches 10%, 25%, or 50%, each of these skills can be used by pressing the F key, LMB, or RMB.
    • Each skill has its own special effect such as adding additional hits or increasing attack range.


[h2]Item Changes[/h2]
  • Tapu of the Golden Troupe has left items for you to exchange for at Velia, because he felt some adventurers recently had trouble exchanging their Golden Troupe Coins.
    • Igor Bartali, Chief of Velia, will now exchange any type of Golden Troupe Coin for certain items.
    • Added information about this new exchange NPC to the description of Golden Troupe Coins.
  • Changed who can deposit and withdraw the following items from their guild's storage.
    • Who can deposit the item: Guild Member or up
    • Who can withdraw the item: Guild Officer or up
      • [Guild] Steel Candidum Shell
      • [Guild] Amethyst Hekaru Spike
      • [Guild] Black Rust Tongue
      • [Guild] Nineshark's Fin
      • [Guild] Ocean Stalker Whisker
      • [Guild] Goldmont Pirate Golden Goblet
  • Changed the graphical effect that appears when using Item Collection Increase Scroll items and when purchasing a [Camp] Adventurer's Luck.


  • Added text to the item description of Black Spirit Pass (a season server item) explaining that the pass will be deleted when the current season ends.

  • For details on the newly added Pearl Shop Update, please click < Here >!


[h2]Monster Changes[/h2]
  • Belmorn's black energy grew stronger, corrupting monsters in Balenos, Serendia, and Calpheon and making them more ferocious.
    • This effect will only apply to monsters in areas where the Balenos, Serendia, and Calpheon main quests go through, excluding those at Abandoned Monastery (Restricted Territory).
  • Fixed the issue where you could not loot world boss Kutum if it ended up stuck in a wall or the floor.

  • Changed Al Rhundi's death animation during the main quest to be more natural.

  • Fixed the issue where it was possible to damage Black Mane while it was in the middle of being summoned during a main quest.

  • Changed the location of the Feather Wolf mobs that were attacking adventurers who were auto-navigating through Caduil Forest Path in Kamasylvia.


[h2]Quests & Knowledge[/h2]

[h3]Quest[/h3]
  • Added regional quests to the following monster zones: Gahaz Bandits, Crescent Shrine, Cadry Ruins, and Desert Naga Temple.
    • These quests will be automatically accepted if you enter the monster zone with a Lv. 56–57 character.
    • As a season character, defeating 250 monsters in one of these monster zones will reward you a certain amount of EXP and Time-filled Black Stone x20.
    • Non-season characters will only gain EXP from completing these quests.
  • Having heard of your travels and fame, Sahazad Nesser has announced that he will bestow the blessing of the Royal Nesser Family when you are questing in his kingdom.
    • You will now obtain a large amount of Combat EXP from completing "[Lv.55 Valencia] Eastern Sands Kingdom Story" and "[Lv.56 Valencia II] Treasure of Valencia."
    • Completing both main and general quests in the region will provide an even faster leveling experience.
  • By royal decree of the Royal Nesser Family and in response to the increasing number of travelers to Valencia Castle, Yonal's workers have been deployed to aid adventurers in Cokro Chamber beneath the castle.
    • Yonal's workers will be holding up torches to light the way to Cokro Chamber.
    • You can now enter Cokro Chamber via an alternative cave entrance even when Valencia Castle's gates are closed.
    • You can now use auto-navigation within Cokro Chamber, so it will be easier to discover the special artifacts down there.
    • Added new quests to help you navigate around the area underneath Valencia Castle. Therefore, certain quest summaries and text have been adjusted in the Quests (O) window.
    • To avoid confusion for adventurers who have already completed quests around Cokro Chamber, these new quests will not show up in the Quest (O) window if the Cokro Chamber related quests have already been completed.
  • Changed the level requirement for the "Eastern Sands Kingdom Story" quest series from Lv. 55 to Lv. 56.
    • This is because we recommend players to unlock Awakening, Talent, or Ascension before challenging the daunting desert of the Valencian continent.
  • Added "[Valencia]" to the quest titles of all Valencia main quests.

  • Because "magical" armor (e.g. Dim Magical Armor) and Magical Sub-weapon Boxes were removed from main quest rewards, the following quests can no longer be accepted from Becker or Bacho Ladericcio.
    • [Repeat] Bacho Ladericcio's Magical Armor
      • You can still obtain Roaring Magical Armor by completing the Mediah main quest "[Boss] Illezra's Servant."
    • [Repeat] Becker and the Magical Sub-weapon
  • Changed the quest "Magical Sub-weapon Exchange I" to only appear if you have a Dim Magical Sub-weapon in your possession and removed its prerequisite quest "Cleansing the Lava Cave."

  • Changed the quest "Magic Armor Exchange I" to only appear if you have a Dim Magical Armor in your possession.

  • Added a 3-minute Footsteps of Wind buff to the quest "The Story of the Hero Borne Upon the Winds" to aid travel from Keplan to Calpheon City.

  • Increased the Combat EXP reward of the following Calpheon main quests.
    • [Boss] Witch-Hunting
    • The Ritual
  • Changed the quest "A Dragon Born from the Stream" to be completed in Calpheon Market instead of Port Epheria.

  • Added the following items as quest rewards for "Seal of the Secret Guards."
    • Shabby Leather Saddle x1
    • High-Quality Carrot x10
  • The navigation for the quest "Blooming Death" will now lead you to the entrance of Khuruto Cave.

  • The Stonetail Horse Ranch equestrian federation has raised a gravestone to honor the memory of Vera Arey, an Old Moon Grand Prix champion who passed away at a young age.
    • Added the quest "[Repeat] Remembering the Grand Prix Champion" which can be accepted from Gula.
    • Added the knowledge "Spring Breeze of the Plains," under the Mediah Adventure Journal I category.
  • Added Polished Gemstone Bundle to the quest reward for "The Groundwork for Friendship."

  • Added text to the quest summary for "A Clever Method" explaining if you lose the Polished Gemstone Bundle, you can talk to Dora Fonti to receive another.

  • Changed the quest summary and dialogue for "[Blackstar Armor] Specter's Energy."

  • Changed the quest summary for "[Daily] Young Shepherd."

  • Changed the objectives of the following quests.
    • Those That Incite Fury
    • Problem at Border Farm
  • Renamed the quest "[Co-op] Exposing the Serendia Shrine Gang" to "[Daily] Cleaning Up Serendia Shrine."


[h3]Knowledge[/h3]
  • Fixed the explanation on how to gain knowledge of Queekity Thumpity Moon Village and Berdao.


[h2]Interface Changes[/h2]
  • Increased the width of the Black Spirit Pass UI.

  • Changed the Black Spirit Pass UI to open each time your season character completes a season challenge.

  • Fixed the text alignment and font of the Skill Cooldown Slot window.

  • Improved the Skill Cooldown Slot window to auto-refresh after changing a setting.

  • Fixed the issue where other classes' effects appeared in the Skill Demo window.

  • Fixed the issue where skills with long names or descriptions overlapping in the Skill (K) window.

  • Fixed the issue where the lock icon appeared when selecting a skill whose lower level counterpart was locked.

  • Fixed the issue where command keys sometimes did not work after talking with NPCs with the Skill Demo screen of the Skill (K) window on.

  • Fixed the issue where certain skill add-ons appeared as learnable on the Skill (K) window when they shouldn't have been.

  • Fixed the awkward alignment of lengthy skill names in the Skill (K) window.

  • Fixed the issue where the sound effects of summoned creatures wouldn't play in the Skill (K) window.

  • Fixed the issue where the item description that appears after clicking a linked item in chat wouldn't automatically close after opening the Skill (K) window.

  • Added tooltips for the Black Spirit Pass and Black Spirit's Safe icons that appear in the Inventory (I) window of season characters.

  • Fixed the location of the stamp that appears after completing a season challenge.

  • The tooltip for the Season Challenges icon will now include information about the rewards you can get.

  • Fixed the issue where a notification about Caphras Enhancement popped up after successfully enhancing an accessory to PEN (V).

  • Removed some unnecessary information from the tooltips of pet skills in the Pet List window.

  • Fixed the issue where the Quest window you can access after summoning the Black Spirit sometimes appeared in an awkward location after selecting the Main, Suggestions, or Recurring tabs then pressing the Quest button below.

  • Changed the Black Spirit icon on the lower right corner of the screen to appear highlighted right after ending a conversation with the Black Spirit.

  • Added an extra confirmation window to appear upon clicking the Exit Game button from the game start menu.

  • Fixed the issue where the information about a horse's skill on the Horse Market window of the World Map remained on the screen even after pressing ESC to close the Horse Market window.

  • Fixed the issue where you could not scroll through the Challenge (Y) tab when your mouse was over the explanatory text part of the UI.

  • You can now double-click to choose between crossroad quests.

  • Changed the hotkey B to be used for both the Mail and the Black Spirit's Safe windows. Go to the Settings window to reset this hotkey to your desire.

  • Changed the warning notification that appears when enhancing gear to PRI (I) or higher to only appear when your enhancement chance is 30% or lower and failstack is +0.

  • Fixed the issue where the guild house bid list displayed the incorrect number of bids after you opened the My Bid List, when least 4 guild houses were on auction.

  • Changed certain chat group descriptions to appear as text bubbles.


[h2]Resolved Issues[/h2]
  • Changed how certain products on the Pearl Shop are tagged.

  • Fixed the issue where an error message appeared when you first logged into the server with a trial character, which led to you being unable to automatically collect attendance rewards with a non-trial character.

  • Fixed the issue where you couldn't catch Scorpion Fish at Olvia Sea or Epheria Sea.

  • Fixed the issue where certain graphical effects sometimes flickered.

  • Fixed the graphical issue with the branches of trees at Rhua Tree Stub.

  • Fixed the issue where it was possible to walk through certain tree roots in Southern Kamasylvia.

  • Fixed the issue where the emergency ration supply amount would appear irregular after using the Emergency Supply function on a boat with gear that increases max ration stats.


Updated 16/07
  • Fixed the issue where the Central Market window did not display your sales log correctly after selling an item.


[h2]Known Issues[/h2]
  • We are aware of the issue where the high and low notes composed for Beginner Flute in the Compose & Play content do not play correctly.



Reach us on the »forums« to share your feedback, opinions, and suggestions.

[Maintenance] Regular Maintenance July 15th 2020



https://www.youtube.com/watch?v=EPHuJnK2bRs

Dear Players,

We will perform our weekly maintenance as follows:

[h3]Date: Wednesday, July 15th 2020[/h3]

[h3]Duration: 4 hours.[/h3]
  • Global 8:00 UTC ~ 12:00 UTC
  • Central (EU) 10:00 CEST ~ 14:00 CEST
  • West Coast (NA) 1:00 PDT ~ 5:00 PDT
  • East Coast (NA) 4:00 EDT ~ 8:00 EDT


[h3]Reasons:[/h3]
  • New Naru gear will be given as rewards for main quests in Serendia and Calpheon.
  • Season Server where PvP is available will be introduced.
  • New Red Battlefield effect will be added.
  • New Hairstyles for Female Classes will be added.


[h3]Ending Events:[/h3]
  • Season Special Attendance Rewards: Available until July 15 (23:59 UTC)
  • Tapu's Golden Travel
  • Hot & Cool
    – Event 2: Cool Time
  • Season Server Launch Events
    – Event 3: Get Refined Magical Black Stones
  • Refer-a-Friend Promotion


Follow us on Twitter & Facebook to stay up to date.

We apologize for the inconvenience and we ask for your generous understanding.


Best regards,
BDO Team

Patch Notes - July 8 2020



Greetings Adventurers,

Have you ever heard about the Rich Merchant's Ring? Rumor says this treasure can help you alleviate some taxes from the Central Market, however not many adventurers have discovered how to acquire this special item. This week, a new way to obtain this treasured item has surfaced. You can start your hunt for this legendary item, but you will need to be patient before all the missing pieces can be put together!

Also, we are really excited to bring you this quality of life update: Skill window revamp! From now on you will be able to see the different assets of skills more clearly and change from Awakening to Succession or the other way around in one simple click, if you have already completed the relevant quests!

In addition, we bring you a new adventure log, this time from Pavino Greko! This adventure log consists of books recommended for adventurers by Pavino Greko, the (in)famous novelist/storage keeper of Epheria.

Oh, and that is not everything! With today's update you will also be able to choose new hairstyles for some male classes!

What are you waiting for? This amazing update is waiting to be read about! We hope you enjoy the new contents and update. See you at the next patch!


[h2]Event & System[/h2]
  • Black Spirit's Adventure: Upgraded
    • Period: July 8 (after maintenance)–July 22 (before maintenance)
    • Roll up to 5 times a day and enjoy upgraded rewards including Caphras Stones, [Event] Shakatu's Shiny Box (Combat), [Event] Shakatu's Shiny Box (Life), and Mass of Pure Magic given in specific nodes.
    • Click < Here > to learn more about the event in detail.
  • Black Stone Drop Rate Boost
    • Period: July 8 (after maintenance)–July 22 (before maintenance)
    • During the event period, enjoy the increased drop rate of Black Stone (Weapon) and Black Stone (Armor) all over the world of Black Desert Online.
    • The drop rate boosts will run 24/7 during the entire event period.
    • This boost event will apply to all servers including Olvia, Arsha, and Season servers.


[h3]Ongoing Events[/h3]
  • Tapu's Golden Travel: July 1–July 15 (before maintenance)

  • Hot & Cool
    • Event 1: Weekend Hot Time in Season and Olvia Servers: July 1–Until further notice
    • Event 2: Cool Time: July 2–July 15 (before maintenance)
  • Season Special Attendance Rewards: June 25–July 15 (23:59 UTC)

  • Season Server Launch Events
    • Event 1: Summer Season Playtime Challenge: June 18–July 29 (23:59 UTC)
    • Event 3: Get Refined Magical Black Stones: June 18–July 15 (before maintenance)
  • Refer-a-Friend Promotion is Back!: June 17–July 15 (before maintenance)

  • Vell Extra Spawn: July 1–Until further notice


[h3]Ended Events[/h3]
  • Papu or Otter?

  • Papua Crinea Launch Events


[h3]Reward Distribution[/h3]
  • [SNS Event] Caption This!
    • Congratulations to all winners and thank you to all participants! Winner's announced . Please find your rewards via in-game mailbox (B) after maintenance today.


[h3]Content[/h3]

[h3]Major Update: 3 New Hairstyles for Male Classes[/h3]
  • Added 3 new hairstyles for the male classes.


[h3]Major Update: Revamped Rich Merchant's Ring[/h3]
The Rich Merchant's Ring is notoriously difficult, some say impossible, to obtain. Therefore, we have decided to add a new way to obtain this item. In addition, we also revamped the ring's effect. The new Market Silver Collection +5% effect is unique to the Rich Merchant's Ring and the new temporary item, Old Moon Trade Pass. We created the Old Moon Trade Pass, which will allow you to have a taste of the Rich Merchant's Ring's effect for one use, to motivate those of you seeking the Rich Merchant's Ring.

Although you can still attempt the old method of obtaining the ring, you might want to try your luck with the new method we are sharing with you below for obtaining the pieces of the Rich Merchant's Ring. You may not be able to get it all at first, but don't despair! We hope that eventually, the Rich Merchant's Ring will join the ranks of must-have treasures like the Archaeologist's Map or Lafi Bedmountain's Upgraded Compass.
  • The Rich Merchant's Ring will have an effect that increases market silver collection (tax reduction) instead of increasing marketplace bidding chance.
    • Using the ring will apply the effect permanently onto your Family. You can check the applied effect in the Central Market window.
    • The Rich Merchant's Ring won't disappear after use.
  • Sightings of the Rich Merchant's Ring Pieces have been reported all over the continent. One adventurer has compiled all of those reports into the following clues.
    • The Fourth Piece will be available with the O'dyllita update.
  • To motivate adventurers seeking the Rich Merchant's Ring, market directors from all over the continent have joined with the Old Moon Guild to create the Old Moon Trade Pass.
    • Bring a Shimmering Piece of the Old Moon to Chloe, the resident prankster of the Old Moon Guild, who will exchange it for the Old Moon Trade Pass.
    • You can obtain Shimmering Piece of the Old Moon through various means.
    • The Old Moon Trade Pass shares the same effect with the Rich Merchant's Ring, but its effect will only last one use.
    • Using the Old Moon Trade Pass will consume it, and you can confirm its effects on the Central Market window. Its effect will be applied when selling an item.
      • The Old Moon Trade Pass effect can be applied to one item, including cases when the same item is sold in a stack.
      • The effect will be applied even if you use the Partial Collect function.
      • Withdrawing listed items will negate the effect and it will be gone.
  • Added an icon on the lower left-hand side of the Central Market window to appear when the Rich Merchant's Ring is in effect.


[h3]Major Update: Revamped Skill (K) Window[/h3]
We've revamped the skill window with a new UI. We combined each skill's levels together to present each class' skills in a more intuitive structure, and added the Skill Preset function you can use to save skill configurations before making any changes. Skill Presets even saves Skill Add-On settings, and completing Succession and Awakening quests will award one preset slot each, while completing Talent and Ascension quests will award two preset slots each. This means there is a maximum of two preset slots available per class.

This new skill window is quite a big change from the previous version, and we fear you might find it awkward. Please share your feedback with us, so we can find ways to make any improvements, if needed.
  • You can view skill demos whenever you wish in the new skill window. Select the skill on the right, which will display the skill demo on the left along with detailed skill descriptions. You can also always hover your mouse over the skill icon to read the text bubble with the skill description.

  • Succession and Awakening skills can be accessed from the top right of the skill window once your character has completed their Succession or Awakening quests.


  • You can toggle displaying skill demos with the button on the bottom of the skill window.


  • Main Weapon skills have been divided into Main Skills, Secondary Skills, and Passive Skills.
    • Click each tab to see the skills in each category.
  • Skills are also divided into Main Weapon, Awakening Weapon, and Skill Enhancement categories.


  • Press LMB on a specific skill icon to learn the skill.

  • Hold Shift + LMB on a skill icon to learn the maximum level of that skill available to you.

  • Characters below Lv. 56 can freely reset all the skills learned to free up their skill points.
    • Press RMB on a skill icon to reset each individual skill.
    • Hold Shift + RMB on a skill icon to reset the skill to its lowest level.
  • Use the Toggle Black Spirit's Rage function to toggle Black Spirit's Rage skills.


  • Use Skill Cooldown Slot function to set how your skills' cooldowns will be displayed.


  • Added the Skill Preset function.
    • Skill Preset saves all currently learned skills and Skill Add-ons so you can restore them later.
      • There is a maximum of two preset slots available per class.
    • You can save Skill Preset anytime, but to load Skill Preset you will either need a Secret Book of Old Moon and be in a Safe Zone, or go find a skill instructor.
      • Using a Secret Book of Old Moon to load previously saved Skill Presets will lock you to a 1 hour cooldown, while talking to a skill instructor only has a 10 minute cooldown.
      • When loading a Skill Preset, your character will act out a special motion.
      • You can reset your skills without a Secret Book of Old Moon or Armstrong's Skill Guide item by clicking on a notification about skill reset if it pops up while you are saving or loading Skill Presets.
        • You cannot use the Skill Preset function if you do not reset your skills, so make sure to reset your skills by clicking on the notification.
  • Added the item Skill Preset Coupon.
    • Two coupons are available per class.
      • You can obtain one Skill Preset Coupon when you complete a series of Awakening or Succession quests.
      • You will get two Skill Preset Coupons when you complete a series of Talent or Ascension quests.
      • Characters that have already completed their respective Awakening, Succession, Talent, or Ascension quests series can talk to the Black Spirit to obtain the coupons via the [Skill Preset Coupon] Using a Variety of Skills quests.


[h3]Major Update: New Adventure Log[/h3]
  • Added the new adventure log "Pavino Greko's Collection."
    • This adventure log consists of books recommended for adventurers by Pavino Greko, the (in)famous novelist/storage keeper of Epheria. It is unique compared to existing adventure logs because each volume has a different theme.
    • To start this new adventure log, first use a character that is at least Lv. 56, accept the quest "Adventure Log: Reading Season" from the Black Spirit. Then accept the quests "Adventure Log: Pyresh's Formula" and "Adventure Log: Seeking Darkness" from Pavino Greko of Port Epheria and donate a certain amount of Gold Bars to him.
  • You can now change the Black Spirit's appearance.
    • Adventurers who at least Lv. 56 and have completed the Valencia main quest "Edana's Descendant" can summon the Black Spirit and change its look.
    • You can obtain a variety of different appearances for the Black Spirit from completing main quests and adventure logs.
    • You need to resummon the Black Spirit after selecting and applying a new appearance for the change to occur.
  • Fixed the issue where debuffs sometimes were not applying to enemies after being hit with a debuff-inducing skill.

  • Fixed the issue where enemies sometimes did not display debuff effects in their movements after being hit with a debuff-inducing skill.

  • Fixed the issue where enemies under debuff effects appeared in irregular locations.


[h3]System[/h3]
  • Fixed the issue where there was static in the first moments of speaking on the Voice Chat


[h2]Class Changes[/h2]

[h3]Warrior[/h3]
  • Increased Black Spirit: Absolute: Ground Smash's PvP damage by approximately 68%.

  • Changed the skill description of Black Spirit: Absolute: Ground Smash relating to the skill's damage and number of hits as follows.
    • However, the total amount of damage applied in PvE remains the same as before.
  • Reduced Black Spirit: Prime: Ground Smash's PvP damage by approximately 17%.


[h3]Ranger[/h3]
  • Increased Black Spirit: Prime: Descending Current I–III's PvP damage by approximately 32%.

  • Fixed the issue where Absolute: Charging Wind's PvE only knockdown effect was applied in PvP after charging the skill 4–5 times.


[h3]Berserker[/h3]
  • Increased Black Spirit: Absolute: Fearsome Tyrant's PvP damage by approximately 35%.

  • Reduced the following skills' PvP damage by approximately 34%.
    • Black Spirit: Raging Thunder I–VI
    • Black Spirit: Absolute: Raging Thunder
  • Reduced Black Spirit: Prime: Raging Thunder I–III's PvP damage by approximately 13%.


[h3]Tamer[/h3]
  • Reduced Black Spirit: Allround Spinner I–IV's PvP damage by approximately 21%.


[h3]Valkyrie[/h3]
  • Reduced Black Spirit: Prime: Judgment of Light I–III's PvP damage by approximately 11%.

  • Increased Black Spirit: Prime: Shining Dash's PvP damage by approximately 42%.

  • Fixed the issue where Black Spirit: Prime: Judgment of Light I–II's damage was equal to that of Black Spirit: Prime: Judgment of Light III.


[h3]Witch[/h3]
  • Improved Prime: Aqua Jail Explosion's graphical effects.

  • Reduced the following skills' PvP damage by approximately 32%.
    • Black Spirit: Meteor Shower I–III
    • Black Spirit: Absolute: Meteor Shower
  • Increased Black Spirit: Prime: Lightning I–III's PvP damage by approximately 26%.

  • Increased Black Spirit: Prime: Meteor Shower: Areal's PvP damage by approximately 36%.


[h3]Wizard[/h3]
  • Improved Prime: Aqua Jail Explosion's graphical effects.

  • Reduced the following skills' PvP damage by approximately 32%.
    • Black Spirit: Meteor Shower I–III
    • Black Spirit: Absolute: Meteor Shower
  • Increased Black Spirit: Prime: Lightning I–III's PvP damage by approximately 26%.

  • Increased Black Spirit: Prime: Meteor Shower: Areal's PvP damage by approximately 36%.


[h3]Musa[/h3]
  • Increased Black Spirit: Absolute: Rising Storm's PvP damage by approximately 40%.


[h3]Maehwa[/h3]
  • Increased Black Spirit: Absolute: Red Moon's PvP damage by approximately 39%.

  • Increased Black Spirit: Prime: Red Moon I–III's 1, 3, and last hit PvP damage by approximately 31%.


[h3]Ninja[/h3]
  • Improved Prime: Red Rain's graphical effects.


[h3]Kunoichi[/h3]
  • Increased Black Spirit: Absolute: Shadow Clone's PvP damage by approximately 43%.


[h3]Striker[/h3]
  • Increased Black Spirit: Absolute: Rage Hammer's PvE and PvP damage by approximately 42%.


[h3]Mystic[/h3]
  • Increased Black Spirit: Prime: Roaring Tiger's PvP damage by approximately 35%.


[h3]Guardian[/h3]
  • Reduced Black Spirit: Prime: Black Blood Circle I–IV's PvP damage by approximately 21%.


[h2]Item Changes[/h2]
  • For details on newly added Pearl Shop Update, please click < Here >!


[h2]Monster Changes[/h2]
  • Reduced green grade Shai main and sub-weapons drop rates by 50% and increased Dragon Scale Fossil drop rates by 25% for certain monsters at Tshira Ruins, Blood Wolf Settlement, and Sherekhan Necropolis.


[h2]Quests & Knowledge[/h2]

[h3]Quest[/h3]
  • Added the following Season Server exclusive quests.
    • Of the 8 weekly quests that have been added, you can pick and choose 1 to complete each week.
    • You can find these quests in both the New Quest Recurring tabs of the Quests (O) window, under "[Season] Stronger Tuvala Gear."
  • Added the quest "[Special III] Confronting Ancient Puturum (1/W)."
    • Accept the quest from the Black Spirit after completing part one of the Valencia main quests and gaining the knowledge "Reanimated Ancient Puturum."
    • The quest can be completed simply by talking to the Black Spirit, and you will get Ancient Puturum Summon Scroll x1 as the reward.
    • Added the knowledge Reanimated Ancient Puturum to the quest reward of [Special III] Divine Power (1/W). Once you have the knowledge, you can no longer accept [Special III] Divine Power (1/W), but can accept [Special III] Confronting Ancient Puturum (1/W) instead.
  • Changed one of the objectives of the quest "Frenzy-infested Jail" as follows.
    • Before
      • Take down Sordid Deportee x100
    • Now
      • Take down Sordid Deportee x20
  • Changed the following fishing quests.


[h3]Knowledge[/h3]
  • You can now talk to Freharau at Port Epheria after completing the Calpheon main quest "Looking for Adventurers" to get the knowledge "Monarch of Darkness, Belmorn."


[h2]Interface Changes[/h2]
  • Moved the "All" button to the bottom of the Mail (B) window.

  • Fixed the issue where the number of items in stock at a Trade Manager's did not immediately update after putting them in the cart to purchase.

  • Added commas as digit group separators for the market price of trade items in the Quotation Board window.

  • Changed the design of the durability gauge of Blood Relics.

  • Moved the name of Blood Relics to the bottom of their circular gauges.

  • Added icons representing the different ways to increase enhancement chance to the Enhancement window.

  • The following will no longer appear at the top of the Challenge (Y) tab.
    • [Combat Reward] Faster and Stronger I–VI
  • Changed the color of the explanatory text at the bottom of the Skill Cooldown Slot window to brown.

  • Changed the icon for Enhancement Chance in the Basic tab of the My Information window to that of a Black Stone.

  • Changed the text that appears when you try to register a mount without naming it first.

  • Changed the text of the button that appears when using the Realization of Energy function via Alchemist Alustin to specify which Energy Potion will be created.

  • Added a banner to the Inventory (I) window of season characters that leads to Black Spirit's Safe.

  • Changed mentions of "Summer Season" to just "Season" in-game.

  • Made separate buttons for assigning or removing a suboperator for the Arena of Arsha.

  • Added a banner to the Equipment window of season characters that leads to Black Spirit Pass.

  • Fixed the issue where certain effects appeared unnatural in the Skill (K) window.


[h2]Resolved Issues[/h2]
  • [Dark Knight] Fixed the graphical issue with the ornamental knot disappearing when using the skill Shadow Strike or Wrath of Vedir.

  • Fixed the issue where certain Grándiha and Papua Crinea daily quests did not appear as available.

  • Made the icons for the multiple-choice buttons that appear during the quest "The One Whose Voice Once Filled Grándiha" consistent.

  • Fixed the awkward camera angle that occurred when talking to the villa guard at Kunid's Villa.

  • Fixed the issue where the quest Hunt and Cook did not direct you to a good location for completing its objective.

  • Fixed the issue where certain structures looked unnatural in the following places.
    • Caduil Forest Path
    • Kunid's Shelter
    • Rhua Tree Stub
  • Fixed the issue where stopping your fishing boat caused the camera to shake and for the boat to stop unnaturally.

  • Fixed the issue where it was sometimes impossible to connect to the server with a trial character.

  • Fixed the issue where the color palette for hair and eye color in the Beauty window appeared white in a 32-bit setting.

  • [Valkyrie] Fixed the description of Black Spirit: Prime: Judgment of Light I–III to display the correct amount of hits.

  • Fixed the graphical issues with the following apparel.
    • [Guardian] Marine Romance



Reach us on the »forums« to share your feedback, opinions, and suggestions.

[Maintenance] Regular Maintenance July 8th 2020



Dear Players,

We will perform our weekly maintenance as follows:

[h3]Date: Wednesday, July 8th 2020[/h3]

[h3]Duration: 4 hours.[/h3]
  • Global 8:00 UTC ~ 12:00 UTC
  • Central (EU) 10:00 CEST ~ 14:00 CEST
  • West Coast (NA) 1:00 PDT ~ 5:00 PDT
  • East Coast (NA) 4:00 EDT ~ 8:00 EDT


[h3]Reasons:[/h3]
  • Pavino Greko's Collection, a new adventure log, will be added.
  • Rich Merchant's Ring will be revamped.
  • Skill Window will be revamped with a new UI .
  • New Hairstyles for Male Classes will be added.
  • Upgraded version of Black Spirit's Adventure will start.
  • Black Stone Drop Rate Boost event will start.


[h3]Ending Events:[/h3]
  • Papua Crinea Launch Events
  • Papu or Otter?
  • Fughar's Black Pearl


Follow us on Twitter & Facebook to stay up to date.

We apologize for the inconvenience and we ask for your generous understanding.


Best regards,
BDO Team

Heidel Ball: AT Home - Global QA [PART 4]



[h3]Part 1 of the Q&A <HERE>[/h3]

[h3]Part 2 of the Q&A <HERE>[/h3]

[h3]Part 3 of the Q&A <HERE>[/h3]

Q. Thank you for creating such a fun game! What I want to ask most about in Black Desert is PK. Not long ago, I was in the middle of a quest when I was suddnely interrupted by being PK’d. This is the biggest reason why I can’t recommend Black Desert to my friends. It’s a very unpleasant experience, because it’s a one-sided act of bullying/harassment. Can you at least change the normal field to be like mobile where you can only fight in PK mode? I don’t want to be on edge and wondering when I’ll be attacked. I just want to peacefully enjoy the beautiful scenery, background music, and wonderful stories! I believe Black Desert would become an MMO that’s worth more of my time and money than now.

A. Black Desert has fundamentally large penalties for PK, because we judged PK as a system where Adventurers could chase out other Adventurers. We don’t expect to change this direction much in the future (there are also Adventurers who want more PK, so we’ve released content with reduced PK penalties such as the Desert areas and Arsha server). Also, Black Desert has several ways to avoid PK, so we won’t be creating a separate PK mode.
On the other hand, we want to take the approach of showing you how to avoid PK instead when you experience unwanted PK. You can move servers, get guild protection, access private mode, or go to other similar hunting grounds to avoid PK in Black Desert, but it seems these ways might be unknown to newer Adventurers. We will make improvements to help Adventurers understand these ways better in this approach.


Q. Is there any hidden content in Black Desert that still remains undiscovered? For example, a hunting ground not on the map, a monster that appears at random locations for a short time that drops an artifact-like powerful weapon/armor, or something like that! If such things exist, I think even novice Adventurers will try for them to catch up to stronger Adventurers with better gear. Plus, it makes players dream for adventure!

A. When we developed Valencia, we created Aakman Temple and Hystria Ruins (which have no entrance, but a portal you need to discover instead) to give you that kind of feeling/experience. But since Black Desert is an MMORPG, it’s difficult to ignore the fact it’ll be repeated content instead of a one-time thing, and as a result, it is designed in a form that is available to everyone. Realistically, while it is very difficult to keep it hidden, we will consider expanding content in a similar manner to Aakman Temple and Hystria Ruins as you suggested. As for artifacts, this is something we are currently developing. While its direction is different from what you suggested, it’ll be something you can look forward to in the terms of the thirst and challenge for adventure.
Also, there exist some fun elements that are still hidden. For instance, the Rich Merchant's Ring still hasn't been obtained by any Adventure because the method to obtain it is difficult and remains unclear. There are also content regarding hints for monster drops through NPC lines or hidden caves, and some unique things like a buff from playing instruments that don’t impact the main gameplay, but many Adventurers haven’t discovered them yet. While we won’t set them at too high of a value, we’ll continue to create little by little these kinds of fun and hidden elements to add to the feeling of adventure and discovery.


Q. When will the door in the Ancient Stone Chamber guarded by Edana's descendant reopen? I’m really curious!

We’re also looking forward to the day the door reopens. We will update you when the time comes.


Q. Currently, there are several minigames for Life Skills such as Fishing and Lakiaro. Do you have any plans to make more?

A. Yes, we do plan on increasing the number of minigames, so please be patient a little longer. It might be a separate content expansion like Lakario or it could be for the purpose of increasing the quality-of-life in a Life Skill.


Q. While I’m always having fun playing, I want to know if there’s any progress on the “chariot” or “oil excavation in the desert” (guild content?) which was previously planned for development.

A. When Chariots were in the developmental stage, they were moving cannon platforms, but were too powerful balance-wise and would reduce the fun of Conquest War, so we ended up canceling their update. Currently, we have Ogre and Troll for each respective role instead of the chariot. As for the oil drilling content we announced at the opening of Valencia, it’s currently undergoing overhaul. At that time we couldn’t quite get the fun elements right and ensure it wouldn’t be exploitable, but we’re once again discussing it now to get it right and hope to deliver good results. The timing of this update will be around the same time as that of the Valencia story revamp.


Q. Characters currently don’t learn new skills after level 61. Are you at all considering having higher levels let us learn more powerful skills or make characters more powerful?

A. While this is similar to a previous answer, we didn’t put any big rewards after level 60 or make leveling a way to get stronger, because we wanted to reduce the pressure of having to level up. Even though expanding ways for your character to get stronger beyond just gear is our intended direction for development (one of these is Igor Bartali’s Adventure Log), we are not considering making your character suddenly more powerful based on level. Of course, this is something we can expand upon little by little with other content as time passes by, but for now, we will maintain the current state.


Q. Death is an important factor for changing a player’s playstyle or being a learnable moment. Also, it shouldn’t cause you to lose EXP or Crystals that you worked hard to get. But it’s not like this in Black Desert right now. For example, a player who dies can just resurrect 5 seconds later at a nearby node that is 5 meters away and or be “Karma Bombed” with the current system. Please take a look at the following possible solutions.
1) Make resurrection for the 1st time be 10 seconds and add more time for every death after the 1st death.
2) Reduce equipment durability by 20% for each death.
3) Make it no longer possible to resurrect at a nearby node and only allow resurrection at a nearby town (without consuming Elion’s Tear).


A. Rather than making immediate changes for the death penalties you’ve mentioned, we believe we could apply these penalties to the new regions or regions/content with clear concepts. Suddenly changing death penalties in PvP will make some Adventurers unhappy, especially since they’ve been in Black Desert for a long time. However, applying these penalties to content or regions with a clear concept could create new thrilling or fun elements.


Q. How about adding a Mentor-Mentee system? For example, after getting into a mentor-mentee relationship, you can complete mentor-mentee quests for rewards (silver, caphras, etc.) within a set period of time. In my opinion, this could create a new trend in Black Desert.

A. A mentor system is something we’ve internally discussed for several years and it even reached the development stage, but we couldn’t quite find a solution for rewards possibly being exploitable, so the system ended up being discarded. While it isn’t quite a Mentor-Mentee system, we currently run a Supporters program where many Adventurers (a big thanks to all of you) are acting as mentors. We will think of other ways beyond this to help new Adventurers learn and adjust to the game.


Q. Similar to character tagging, how about making it possible to tag another player’s character? Something like granting additional buffs while defeating monsters or gathering while tagged, or granting passives or skills when certain classes are in a party together (depending on the combination of classes tagged). Class combinations could really help diversify gameplay. Also, how about making it possible for party members to have their AP/DP set as the party average? This could really help new players learn the game faster and understand the AP/DP numbers better, and give new players a chance to play with friends in a party at mid-tier hunting grounds.

A. This is something we have to be really careful about answering as it is different from our direction for game development. Adding skills or buffs for certain class combinations could result in pressure to use them if they become a necessity or make them useless if their effects are insufficient. While we understand the importance of having many options, we believe it’s more important to reduce stress/fatigue from this kind of option. In a similar vein, it’s why most of the content (including hunting grounds) are designed for solo play rather than party play. We will look into using your feedback in specific content or within a limited-range. For now, we want to focus on making each class fun to play rather than connecting classes/characters.
As for setting your AP/DP to the average AP/DP of the party, this also doesn’t match our direction for game development. Black Desert is an MMORPG that we hope rewards you for your efforts. Instead, we are currently designing a form of cooperative play for stronger Adventurers to help not-so-strong Adventurers (as a brief example, one Adventurer has to keep moving and interact with objects, while another defeats monsters).


Q. In boss battles, instead of just surrounding the boss and hitting it, it’d be more fun if you could defeat the boss using tactical and objective-based attacks such as breaking shields, destroying totems, cutting tails, etc., which is similar to how you defeat Garmoth now. The new Dark Rift Helms boss is quite fun too.

A. We’ve continuously received similar suggestions from several Adventurers. We try not to over-design bosses unless we have a specific concept in mind, since they are usually something you challenge as a group. However, you might want to know that we are currently preparing the “Pit of the Undying,” which is in the concept of a PvE arena and emphasizes the importance of tactics/objectives over gear. We want to continue to add tactical/objective-based elements in this manner, so we hope you’ll look forward to them.


Q. In a similar concept to Igor Bartali’s Adventure Log, could you add a book/log that you complete/clear with guild members for permanent buffs? These books could have party/platoon requirements and gear score (AP+DP) requirements at higher tiers, thus creating extra guild PvP and PvE events catering to all levels. The participating guild parties and platoons could be rewarded with extra buffs for completing these guild missions.

A. An Adventure Log with guild members or party members isn’t something that we’ve thought about before. Since it has the advantage of being content that you only do once, it should be possible for us to prepare something that you enjoy with others as a major goal-orientated type of content. We’ll take your suggestion as a basis and try to develop it more. Thank you.


Q. Are there any plans to add minigames like the ones in the Kratuga Ancient Ruins or Abandoned Monastery to other hunting grounds? I feel like minigames make hunting grounds more engaging and fun.

A. We are going to continue to add these kinds of bonus/extra elements to hunting grounds However, we won’t be just shoehorning them in, but making sure they fit in naturally.


Q. I’m someone who doesn’t do any PvP, etc., but plays Black Desert because I enjoy Life Skill content. However, I feel like there isn’t an “end game” content for Adventurers who have maximized their Life Skills. Adventurers who play PvE/PvP can enjoy the search for “Treasure Items” or battle in Node War, but Life Skill Adventurers don’t have much else to do. Thus, I’d like to ask if there are any plans to add “end game” content for Life Skills?

A. We don’t really consider “end game” content for anything, and this isn’t something that is limited to certain content, but is the same across all content. In regards to Life Skill content, we will continue to expand on a variety of factors to make it more in-depth, so you can have more to delve into. While we’ve announced this before, we will start off by focusing on the Old Moon Grand Prix and make our way to Trading afterwards.

As for “treasure items,” these are also something that are already a part of Life Skills. There’s a strange fish that can only be caught by a character that is at least Guru Fishing, which is in fact an incredible item that can summon Vell, but unfortunately, no one has been successful in catching it yet. Likewise for Alchemy, characters that are at least Guru Alchemy can synthesize a summoning scroll for Kzarka, the Lord of Corruption. We’ll either give a little bit of hints or prepare other ways for these two items to get more attention.