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Heidel Ball: AT Home - Global QA [PART 3]



[h3]Part 1 of the Q&A <HERE>[/h3]

[h3]Part 2 of the Q&A <HERE>[/h3]

Q. Before I ask my questions, I’d like to first explain why I have them. Due to the nature of the MMORPG genre, I believe the barrier of entry is something that is always on the mind of both the developers and players. I understand it’s not easy to preserve the value of the effort players put into growing a character, and at the same time, being able to offer a chance to new players to catch up. Black Desert previously implemented limits to AP/DP for Tier 1 Nodes to try to revitalize Node War, but I feel there are still a lot of problems. If you look at the guilds that are winning in Node War, you’ll mostly see a couple of guilds just holding a majority of the Nodes. While these guilds have invested time and effort into winning Nodes, over the course of time they’ve started to monopolize them and have just become a hurdle for guilds first starting out in Node War. So, here are my questions.

1. Thoughts on a specific guild holding multiple Nodes (Question regarding the possibility of 1 guild, 1 node)
2. Additional limitations besides AP and DP for closing the gap (limits on HP, resistance, etc.)
3. How to prevent guilds that sit on a Tier 1 Node for a long time and enter Node War (Possibly introduce Guild Fame that increases when a guild wins in Node War or gains several Nodes, and use this Guild Fame number to adjust profits from lower tier Nodes or just make participating in lower tier Node Wars not possible)

I hope to hear your responses regarding these 3, thank you.

Q. There are currently not enough guilds in Node/Conquest War. While I do believe that the introduction of the War Hero and Guild Alliance system brought a breath of fresh air to the somewhat stagnant Node/Conquest War, these systems also had several negative side effects once they became a fixture. First off, since War Heroes can participate in Node/Conquest War even if their guild isn’t, some players just participate in Siege War as War Heroes without a guild, and there are even mercenary-focused guilds for players who just participate as War Heroes. As a result, not only is the number of guild members who participate in Siege War decreasing, but the number of guilds that participate are decreasing as well. So every week, guilds that diligently participate in Node War only encounter the same guilds over and over again or stick guilds, which causes a cycle of declining interest. Not that long ago, the number of Nodes that Node War occurred in every day was reduced, but that seemed to only be a partial fix and there currently isn’t a lot of guilds properly participating in Node War. All these problems about Node War are getting worse and worse as time goes on.

The same is true for Conquest War. Since the attacking side can accept the maximum number of War Heroes, while the defending side can’t accept War Heroes, this makes the attacking side way too advantageous. Furthermore, guilds that usually have a small number of guild members can still accept a lot of mercenaries to fill their ranks. The problem is that guilds which accept the most powerful mercenaries are the ones that are most dominant in the Siege War. All this leads into incentivizing low guild membership and accepting as many mercenaries as possible, so the end result is a declining sense of accomplishment for winning Siege War as it becomes more about the strength of your mercenaries instead. Naturally this makes the number of guilds participating in Conquest War to decrease. So, I’d like to hear the developers’ thoughts on these problems regarding Node/Conquest War, and if possible, your plans on solving these problems.


A. Node/Conquest War is one of Black Desert’s characteristic content many guilds, big or small, take part in. With so many guilds taking interest and enjoying it, we’ve received and compiled a variety of feedback which we used to make our changes so far. While we will continue to make changes in this manner, let us speak about this topic a bit more today.
One of the biggest current issues of Node War is relatively powerful guilds joining Tier 1 Nodes and making it harder for “novice guilds” to participate in and have fun. (We tried to solve this problem by introducing limits on AP/DP and War Heroes, and while at first it was better, over time stronger guilds once again took over Tier 1 Nodes.) To solve this problem, we believe our first priority is to find a fundamental solution, so that stronger guilds will challenge higher-tier Nodes instead of Tier 1 Nodes. While we do have many ideas, we are examining ways to bring new change to Node War in the near future, including making the rewards better.

As for guilds that are having trouble in the beginning stages, we are considering making lower tiers that are PvE based. This will be akin to an introduction-based Node, and we plan to set it up as a fun goal for guilds that are starting out. But since this is an introduction-based node for a novice guild, guilds won’t be able to keep at it for a long time as it is just meant to encourage them to participate in the original Tier 1 Node Wars.

Of course, we also plan on changing the way you’ll take Nodes. Right now (if Conquest War isn’t the goal), a single guild can take a Node and comfortably try to take another Node over the course of the week. This is where we want to make some changes. We described it as a “hopscotch” or “capture-the-zone” at the Heidel Ball, where if Guild A takes Node B, then afterwards, Guild A can try to take Node C that is connected to B, but we plan to make it difficult or impossible to take the remaining unconnected nodes D and E. Guilds will be able to expand in this way and grow their influence, but it’ll also be more damaging if they lose control of a connecting Node. Additionally, this format will make it harder to defend 2 or 3 Nodes while attacking, so we are considering improving the already developed Alliance system to encourage cooperation when needed. These node connections will also be set up differently for each territory. (The changes are still under development and are subject to change.)

War Heroes, which many players call “mercenaries”, was first introduced as one of the ways you could participate in Node/Conquest War if you were a member of another guild or weren’t a member of a guild. We intentionally didn’t set a limit on more Adventurers participating, so that even weaker guilds could challenge Conquest War, but there have been cases where the strength of the War Heroes has gone beyond that of the guild itself, so as a result, we want to limit that. While we could just limit the number of War Heroes that could participate in Conquest War, we are also considering limiting the participation costs to enable more tactical management. We want to set maximum limits for participation costs according to guild or territory, and the total combat rating calculated for each War Hero’s level, gear, etc. would not be able to go over the maximum. Therefore, guilds that need a War Hero will need to weigh the cost of choosing a select number of the best Adventurers or just a bigger number of average Adventurers depending on the situation. Once we’ve tested and deliberated over this a bit more, we will make an announcement through the Black Desert Global Labs after we’ve finalized our direction. Also, we plan to allow the defending side to have War Heroes as well.

Lastly, adjustments to certain siege weapons. Siege weapons currently each have their own roles and are organized into a kind of rock-paper-scissors set up, but monster weapons, Troll and Ogre, are relatively too effective. Thus, we’re considering keeping their current direction, but adding limitations or changing their roles altogether, so that they can be utilized in other ways.

We understand we cannot 100% satisfy all the guilds and Adventurers who participate in Node/Conquest War. Nevertheless, even though we’ve continued to make improvements to problems to prevent them from becoming fixtures, we apologize for the state of the wars to have remained in its current state as long as it did. We will not be stopping our constant attempts at changes and our final goal is to make Node/Conquest War into something you can challenge and enjoy like a sport. What we mentioned today is only a part of the overall picture, and we will continue to take your feedback and make announcements as soon as our development is finished.


Q. Can you let us lower Guild Incentives to tier 0 for certain guild members?
Q. The Guild Incentive system is way too inconvenient to use. It’s a tiring process every time I give my guild members incentives.
Q. Could you make it possible to let us set allowances for mercenaries in batches or collectively? For instance, the guild master has to give out allowances after defeating Khan, but it requires them to click everyone one-by-one to send it out, which takes way too much time. Please fix this.


A. Regarding this UI quality-of-life change, we will work on this immediately once we’ve set a schedule, and we will do our best to update this as quickly as possible. Additionally, we are not considering a tier 0 for guild incentives yet. We know some guild members might not be able to play or have the best behavior, but they are still your guild members who share your guild mark. (We believe that adding a tier 0 payment will cause more attempts at exploitation)


Q. Are there plans for enhancements levels higher than PEN (V)?

A. We currently don’t have any plans to add higher enhancement levels than PEN (V).


Q. Are you going to expand upon content that uses musical instruments?

A. For Shai, we plan to improve upon her Talent and add more system features like musical/performance techniques & sound modulation effects. Once we’ve added this, you’ll be able to play the same instrument with a different kind of feel, and you’ll be able to tune your sound with audio effects. Beyond this we don’t have any other definite expansion plans yet, but we’ll let you know once we’ve finalized our development direction.


Q. Please let other classes use the Compose/Play system.

A. Since this is content created exclusively for Shai, we expect to keep it exclusive for Shai for now. Once we expand the musical instrumental content in the future and if Shai can treat her musical composition/performance more professionally, we will consider allowing other classes to be able to use it on a limited-basis.


Q. At the Heidel Ball: AT HOME, Adventurers worldwide were able to meet online without space constraints. Going a step further, I hope to see Pearl Abyss’ direct service bring Adventurers from all around the world in one server, so I’m wondering if this is a possible update if the technology is developed in the future.

A. This is a very difficult task, but it’s not a challenge we will not shy away from. Rather than try to accomplish this in one go, we will be trying our first attempts with Thailand and Southeast Asia, and go on from there using the experience we gain.


Q. I hope you’ll look into optimizing the game and servers a little more closely. There’s hunting grounds (e.g. Sycraia) where I get 30 FPS even with a i9 9900k and RTX 2080TI.

A. We plan to update certain areas of Sycraia where frame drop issues occur. If you experience frame drops in other areas, please let us know and we will carefully go over them again.


Q. Are there any plans to lower the Silver you can earn from Ocean Bartering and add more exchange amounts for Crow Coins? Currently, there aren't a lot of Manos accessories, so it’s difficult to get a supply in the Central Market and you can’t buy enhancement materials due to the large volume of Silver.

A. Recently, we’ve made an update to replace the Silver made from Bartering with Crow Coins by making it possible to exchange Level 4 Trade Goods for Crow Coins and introducing “Gold Items” to Material Bartering. We believe the main enhancement materials, including Manos, should be obtained through the original method, so we plan to keep Bartering as a supporting role.


Q. Are there any plans to add a larger variety of Carrack equipment similar to Ebenruth's Nol? For example, an equipment that lets you fire from the front of a ship! Instead of adding more mounts/ships, how about updating things like this?

A. We’re open to the possibility of adding more Carrack equipment, but we haven’t had any specific discussions yet on what kind of equipment we’d add (and what effects they’d have). We agree that there should be more ways to attack and we will keep this in mind when developing the next Treasure Item. However, considering the historical precedent, we would also like to say that placing a cannon at the prow of a ship might not be right for a Carrack.


Q. Will there be an outfit that allows Ninja to equip 6 great swords?

A. We feel that 6 great swords would be too out of character for Ninja, so we’ll do our best to create amazing outfits that really highlight Ninja’s theme instead of giving him 6 great swords.


Q. I’m someone who loves PvP. Will there be any new major content updates from a PvP perspective? Such as Territory War, more interesting Conquest and Node War System, which encourage more team play and objective-based playstyles, or different RBF game modes?
Q. Just like with Bartering, Gathering, and Defeating Monsters, PvP content also needs to be updated. (Letting Adventurers earn silver from PvP, etc.) The reward you get from Red Battlefield is basically just “Fame”. There are zero rewards for open world PvP, so it’s turning into content that feels like a waste of time, since defeated Adventurers can just come back right away. Please give us more reasons to participate in PvP content.


A. In regards to PvP content, we’ve added and improved Team Battle, Final Battle, and Arena of Arsha after the introduction of the Red Battlefield. As for Red Battlefield, we’ve added rewards, including Combat EXP, so you can still somewhat grow your character and farm while doing it. At the early stages of Black Desert, there were 1:1 and 3:3 matches akin to ranking matches, but they weren’t enjoyed by many Adventurers, so we ended up completely removing them. Recently though, more and more Adventurers have requested for the past ranking matches. We are currently developing Thornwood Battlefield, but afterwards, we will look into our Adventurers’ feedback, and promise to continue to gradually expand on more action-packed and thrilling content for PvP-loving Adventurers.


Q. Are there any plans for a PvP mode where players are equipped with the same level of gear?

A. We currently don’t have any plans for such a PvP mode yet. We want to focus on PvP content that rewards the effort Adventurers put into growing their characters. Black Desert is an MMORPG, which means it is a game where Adventurers strive to become stronger through their hard-work and efforts. We plan to continue to stay loyal to this basic philosophy. Of course, we will continue to implement a variety of features such as Olvia servers, Season servers, Tuvala gear, etc. to help new Adventurers starting out to get stronger faster, and if they put in a certain level of effort, be able to be on a similar playing field with existing Adventurers.


Q. The current skill system for classes seems too simple and mediocre. How about making the skill mechanisms a little more complex by introducing more unique skills to each class?

A. We don’t have any plans to make major changes to the skill system for all the classes. Black Desert at its core specializes in fast combat with a lot of room for freedom of choice. At first all skills had cooldowns, but this felt too limiting, so we made a number of skills be usable even during cooldown. We believe adaptation and assessment during this process are a part of the “Combat Method”. That’s why we won't implement skills that are more complex than what we have now.
Black Desert is meant to be a place where you can have fun with many other Adventurers. Instead of more complex systems, we will continue to look into and examine skills that are more intuitive or have new forms, functions, and abilities. Additionally, we will consider things to make certain classes feel a bit more demanding control-wise by clearly bringing out the concept of the class.


Q. Can you share your thoughts on changing up the current meta of PvP in Black Desert? Because I think that there should be a diverse choice on the stats that you put in on your character, unlike now where evasion is a step above. I think creating a diverse set of choices can make Adventurers choose their weapons, armors, and accessories more differently.
Q. The current meta is for evasion gear, which is stronger than damage reduction gear, so I want to ask your thoughts about the gap between evasion and damage reduction gear.


A. To be frank, this is what we debate about the most internally. Black Desert’s evasion system at its core will ignore an opponent’s attack all together, which makes accuracy incredibly important from the opponent’s perspective. However, while accuracy can be gained from gear, there also exists a discrepancy depending on the skill effects of each class. What we’re considering is giving all classes more basic accuracy, along with changing the accuracy number for skill effects, so there isn’t that much of a gap between skills, and changing evasion from avoiding all damage to some damage (e.g. evading takes only 1/10 of damage instead). As for damage reduction, we are discussing various possibilities, including supplementing defensive skills with additional effects like with accuracy or even a formula of maximizing damage reduction effects through add-ons.
However, we haven’t been able to easily come to a decision due to how much of an impact they have to the game. Even though we haven’t decided upon what exact method we’ll take, we won’t give up, and we’ll continue holding discussions until we come to an answer. If you have any good suggestions like these questions, please feel free to submit a ticket to our Support, and we’ll read them all closely.


Q. There are many theories and assumptions about RNG. Some Adventurers even think that certain accounts are “chosen” (horoscope, character creation date, enhancement date/time, etc.) So, is there anything that actually affects RNG? Or is RNG really just pure luck?

A. There are no “chosen” accounts. Everyone's the same and this will remain the same in the future. As the person writing this answer though… I always talk to Crio before enhancing. It makes me feel happier when I see his face, even though the end results are the same… Queek...

Patch Notes - July 1st 2020



Greetings Adventurers,

In this week's update we bring you the long awaited class balance that was previously announced during the Heidel Ball: AT HOME. We hope you like these changes and as usual we will keep an eye on your feedback to achieve a more equal balance in line with our goals to provide you with the best possible PvE/PvP experience.

We also hope you are enjoying the Seasonal Servers and the wonders of the new Tuvala gear! Starting today you will be able to rent a special type gear from the King of Valencia. This is the perfect alternative to gear your character if you haven't been lucky with your recent enhancements.

Lastly, we have several new events starting this week. You can acquire Tapu's Golden Coins and exchange them for big rewards, enjoy the Hot Time boosts in Season and Olvia servers, and get the chance to collect loyal attendance rewards again!

Do you want to know the details of these new events and additions? Go on and keep reading!


[h2]Event & System[/h2]

[h3]New Events[/h3]
  • Tapu's Golden Travel
    • Period: July 1 (after maintenance)–July 15 (before maintenance)
    • Collect [Event] Golden Troupe Coins by completing quests offered by NPC Tapu or via playtime challenges and exchange them for big rewards.
    • Click < Here > to find out more about this golden opportunity.
  • Hot & Cool
    • Event 1: Weekend Hot Time in Season and Olvia Servers
      • Period: July 1 (after maintenance)–Until further notice
      • Weekend Hot Time boosts have arrived at Season and Olvia Servers. Until further notice, weekend EXP boosts of Combat EXP +200%, Skill EXP +30% and Item drop rate boosts will apply to Season and Olvia Servers.
    • Event 2: Cool Time
      • Period: July 2 (00:00UTC)–July 15 (before maintenance)
      • Stack up on your boost items through playtime challenges and use them at your convenience.
  • Loyal Attendance Rewards Refreshed
    • Period: July 2 (00:00 UTC)–August 5 (23:59 UTC)
    • Check attendance daily and stack up on rewards including [Event] Shining Shakatu's Seals, Fine Accessory Box II, and so much more!
    • Click < Here > to find out more about the cool buffs and loyal attendance rewards.
  • Vell Extra Spawn
    • Period: July 1–Until further notice
    • Starting today, enjoy an extra chance to challenge Vell every Wednesday!
    • Click < Here > for details on the additional Vell spawn schedule.


[h3]Ongoing Events[/h3]
  • Papua Crinea Launch Events
    • Event 1. Let's Play Hide-and-seek: June 24–July 8 (before maintenance)
    • Event 2. Pa! Stab! Pu! Retrieve!: June 24–July 8 (before maintenance)
  • Season Special Attendance Rewards: June 25 (00:00 UTC)–July 15 (23:59 UTC)

  • Papu or Otter?: June 24–July 6 (23:59 UTC)

  • Fughar's Black Pearl (available in Season Servers only): June 24–July 8 (before maintenance)

  • Season Server Launch Events
    • Event 1: Summer Season Playtime Challenge: June 18–July 29 (23:59 UTC)
    • Event 3: Get Refined Magical Black Stones: June 18–July 15 (before maintenance)
  • Refer-a-Friend Promotion is Back!: June 17–July 15 (before maintenance)


[h3]Ended Events[/h3]
  • [SNS Event] Caption This!
    • Submission Date (Post on your SNS!): June 17 (after maintenance)–June 30 (23:59 UTC)
      Winner's Announcement: July 3
    • Reward Distribution: July 10 (during maintenance)
  • Season Server Launch Events
    • Event 2: Leveling Aid Challenge: June 18–July 1 (before maintenance)
    • Event 4: Hot Summer Time: June 17–July 1 (before maintenance)
    • Event 5: Time-filled Mysterious Knight: June 17–July 1 (before maintenance)


[h3]Reward Distribution[/h3]
  • Arsha Leaderboard Returns: The Grand Rewards have been sent via your in-game mailbox (B). Thank you for participating and your patience.


[h3]Content[/h3]

    The Simple Cron Meal and Energizing Cron Meal were combined into "Simple Cron Meal." As a result, the combined Simple Cron Meal's effects were adjusted accordingly.
    • The effects of [Event] Simple Cron Meal and [Oasis] Simple Cron Meal were also changed to include that of Energizing Cron Meal.
For our past update on September 4, 2019, we combined the Savory Cron Meal with the Seafood Cron Meal for the sake of adventurers who enjoy our Life Skills content. For those adventurers who enjoy defeating monsters, we felt that combining the effects of Energizing Cron Meal with Simple Cron Meal would make this the ultimate meal, hence we added all the effects of the Energizing Cron Meal into the Simple Cron Meal.
  • The Energizing Cron Meal item was changed into the Simple Cron Meal.
    • Any Energizing Cron Meal in your possession or in the Central Market will be dealt with as follows.
      • If it is inside your Inventory, Storage, Warehouse, or Mailbox, it will be changed to Simple Cron Meal.
      • If it was sold on the Central Market, yet you haven't collected the money, the Silver for selling the item will be sent via in-game mail.
        • For this instance, all adventurers will receive the "+30% Marketplace Sales upon Silver Collection" for the transaction and also receive any additional Silver collection benefits provided by Family Fame. This is regardless of whether or not you had a Value Pack in effect.
    • If it is waiting to be sold on the Central Market, the exact amount of meals as you listed on the Central Market will be mailed as Simple Cron Meals.
    • If your pre-order was completed on the Central Market, yet you haven't collected the item, the exact number of completed orders will be mailed as Simple Cron Meals.
    • If you have any pending pre-order at the Central Market, the pre-order will be canceled, and you will be mailed the Silver equivalent to the amount you used for the pre-order.


  • The items contained inside the Cron Meal Box and [Event] High-Quality Food Box, which used to contain the Energizing Cron Meal, were changed.
  • You can now make the Simple Cron Meal using the ingredients previously used for the Energizing Cron Meal.

  • The item description for the Ancient Cron Spice was changed due to the changed ingredients for making the Simple Cron Meal.

  • Knowledge entry for the Energizing Cron Meal was removed.

  • The Energizing Cron Meal will no longer be displayed in the Crafting Notes (F2).

  • Ellie the Oasis Vendor will no longer sell the [Oasis] Energizing Cron Meal.


[h3]System[/h3]
  • Fixed the issue where some web based windows in the game were not working as intended.


[h2]Game World, NPC & Effects[/h2]

[h3]Game World[/h3]
  • Improved the navigation in the region near Waragon Nest.


[h3]NPC[/h3]
  • Changed the text of the button that appears when using the Realization of Energy function via Alchemist Alustin.

  • Fixed the issue where you were sometimes guided to Ellie the Oasis Vendor when trying to navigate to a general goods vendor via the Find NPC function.


[h2]Class Changes[/h2]

[h3]Warrior[/h3]
  • Increased the Warrior's damage ratio by an average of approximately 3.1% and increased Awakening PvP damage.


  • Increased the PvP damage of the following skills by approximately 10%.


[h3]Ranger[/h3]
  • Increased the Ranger's damage ratio by an average of approximately 8.6% and increased Awakening PvP damage.


  • Increased the PvP damage of the following skills by approximately 5%.


  • Reduced Prime: Tearing Arrow I–IV' PvP damage amount when used while mounted by approximately 25%.


[h3]Sorceress[/h3]
  • Reduced the Sorceress' damage ratio by an average of approximately 11.3%.
This may seem like quite a big reduction, yet this was to balance the gap between Awakening and Succession skills. While the Sorceress' damage ratio did overall decline, her Succession and Awakening skills' damage amount were comparatively greatly increased.


Increased the PvP damage of the following skills by approximately 5%.


Increased the PvP damage of the following skills by approximately 16%.


Increased Dead Hunt I–IV's PvP damage by approximately 25%.

Increased the PvP damage of the following skills by approximately 26%.
  • Cartian's Nightmare I–IV
  • Flow: Cry of Darkness I–III
  • Violation I–III


  • Improved Night Crow to activate Black Wave more naturally when inputting S+RMB, then S+RMB+LMB, after using the skill.
    • When maintaining S+RMB+LMB after Night Crow, Dark Flame will be activated first.


[h3]Berserker[/h3]
  • Reduced the Berserker's damage ratio by an average of approximately 14.6%.
The Berserker saw a large gap between Succession and Awakening, and its PvP damage ratio was greatly reduced compared to other classes.

Thus, we greatly increased the skill damage amount of both Succession and Awakening.
In addition, while the Berserker may be a class that boasts the greatest number of grappling skills, we felt there was a bit of a gap regarding how useful such skills were in light of comboing into other skills.
Hence, we chose to improve Rock Smash to combo more smoothly in order to highlight the Berserker's unique trait.
  • Increased the PvP damage of the following skills by approximately 15%.


  • Increased the PvP damage of the following skills by approximately 25%.


  • Increased the PvP damage of Titan Blow I–IV by approximately 15%.

  • Increased the PvP damage of Flame Buster I–III by approximately 36%.

  • Increased the PvP damage of Devastation I–IV by approximately 37%.

  • Improved the Rock Smash to combo more smoothly into other skills.


[h3]Tamer[/h3]
  • Reduced the Tamer's damage ratio by an average of approximately 12.5%.
Like Sorceress and Berserker, the Tamer also saw quite the PvP damage ratio decrease, hence we greatly increased specific skills' damage amount in PvP, especially her Awakening skill damage.
  • Increased the PvP damage of the following skills by approximately 15%.


  • Increased the PvP damage of the following skills by approximately 30%.


  • Increased the PvP damage of the following skills by approximately 12%.


[h3]Valkyrie[/h3]
  • Increased the Valkyrie's damage ratio by an average of approximately 1.9% and increased the PvP damage of most of her skills.

  • Increased the PvP damage of the following skills by approximately 7%.


  • Increased the PvP damage of the following skills by approximately 7%.


  • Increased the PvP damage of the following skills by approximately 5%.


[h3]Witch[/h3]
For Witch and Wizard, although we have changed the PvP damage ratio, the actual damage per skill has remained mainly untouched. Therefore, these two classes have maintained similar power levels compared to other classes who had their damage ratios improved.

We also expect the improved version of Magical Evasion updated this week will bring about small changes to the battlefield.
  • Improved the effects of the following skills.


  • Fixed the issue where movement would be interrupted when using Magical Evasion depending on the surface level at which it was used.

  • Increased the Witch's damage ratio by an average of approximately 8.6%
    • Witch's PvP damage remains unchanged.
  • Fixed the issue of Skill Add-On not activating on certain Thunder Storm skill hits.


[h3]Wizard[/h3]

[Maintenance] Regular Maintenance July 1st 2020



Dear Players,

We will perform our weekly maintenance as follows:

[h3]Date: Wednesday, July 1st 2020[/h3]

[h3]Duration: 4 hours.[/h3]
  • Global 8:00 UTC ~ 12:00 UTC
  • Central (EU) 10:00 CEST ~ 14:00 CEST
  • West Coast (NA) 1:00 PDT ~ 5:00 PDT
  • East Coast (NA) 4:00 EDT ~ 8:00 EDT


[h3]Reasons:[/h3]
  • Nesser gear will be rentable in exchange for Contribution Points.
  • Extra Quests you can randomly accept in monster zones in Mediah and Valencia will be added.
  • Damage ratio will be adjusted for PvP for some classes.
  • Tapu's Golden Travel event will start.
  • Hot & Cool event will start, and Loyal attendance rewards will be refreshed.


[h3]Ending Events:[/h3]
  • [SNS Event] Caption This!
  • Season Server Launch Events
    – Event 2: Leveling Aid Challenge
    – Event 4: Hot Summer Time
    – Event 5: Time-filled Mysterious Knight


Follow us on Twitter & Facebook to stay up to date.

We apologize for the inconvenience and we ask for your generous understanding.


Best regards,
BDO Team

Patch Notes - June 24th 2020



Greetings Adventurers,

A new island has been discovered near the western coast of Kamasylvia! The Papus and the Otters have been fighting for a thousand years in Papua Crinea and now they are looking for new fluffy allies to change the course of this endless war. Will you pledge allegiance to the Papus or the Otters?

Also, a new armor will be available starting today: the Blackstar Armor. Complete the crafting quests about this new armor and reach a new level of power with your character!

Someone said new donkey gear? Yes, you heard it right! Our cutest mounts are receiving new gear that will make them more special than ever. Equip your donkey with the Granverre or Krogdalo gear to activate special buff effects and skills!

What are you waiting for? Check the details about this week's patch below. Enjoy!


[h2]Event & System[/h2]

[h3]New Events[/h3]
  • Papua Crinea Launch Events
    • Event 1. Let's Play Hide-and-seek
      • Period: June 24 (after maintenance)–July 8 (before maintenance)
      • Find NPCs who are disguised are hiding all over Grándiha and Papua Crinea for your chance to get Advice of Valks (+50).
    • Event 2. Pa! Stab! Pu! Retrieve!
      • Period: June 24 (after maintenance)–July 8 (before maintenance)
      • During the event period, log in daily and play daily to obtain a reward that will help you enjoy the event challenge from the Challenges tab (Y).
      • Click < Here > for the full details!
  • Attendance Rewards Rewind
    • Check in daily for amazing attendance rewards prepared for players of all types.
    • Season Special Attendance Rewards
      • Period: June 25 (00:00 UTC)–July 15 (23:59 UTC)
      • Secret Book of Old Moon (7 Days), several Advice of Valks items, and Wizard Gosphy all in one attendance board!
    • Rookie Attendance Rewards
      • Period: June 24 (after maintenance)–October 7 (before maintenance)
      • Enjoy daily attendance rewards like [Event] Secret Book of Old Moon (7 Days), Value Pack (7 Days), and [Event] Gold Bar Box to settle into the world of Black Desert Online!
    • Returning Attendance Rewards
      • Period: June 24 (after maintenance)–October 7 (before maintenance)
      • Return to Black Desert Online and claim rewards like [Event] Shining Shakatu's Seal, Advice of Valks (+50), and Fine Accessory Box III to catch up.
    • Click < Here > for the full details on the attendance boards above.
  • Papu or Otter?
    • Period: June 24 (after maintenance)–July 6 (23:59 UTC)
    • Collect coins from Kitma the Papu or Natuo the Otter on a daily basis to spend after the event ends. If there are more coins of one type circulating, then the value of that coin will fall. On the other hand, the rarer coin will rise in value.
    • Click < Here > to see full details on how you and your fellow adventurers' decisions can affect the value of your coins.
  • Fughar's Black Pearl (available in Season Servers only)
    • Period: June 24 (after maintenance)–July 8 (before maintenance)
    • During the event period, defeat monsters in the Season Servers to obtain the item [Event] Fughar's Black Pearl at a certain chance.
    • You can exchange [Event] Fughar's Black Pearl for the following items below.
      • You can continue to exchange these items via NPC Fughar (in Season Servers) even after the event ends.


[h3]Coming Next Week[/h3]
  • Vell Extra Spawn
    • Period: July 1–Until further notice
    • Starting July 1, enjoy an extra chance to challenge Vell every Wednesday!
    • Click < Here > for details on the additional Vell spawn schedule.


[h3]Ongoing Events[/h3]
  • Season Server Launch Events
    • Event 1: Summer Season Playtime Challenge: June 18–July 29 (23:59 UTC)
    • Event 2: Leveling Aid Challenge: June 18–July 1 (before maintenance)
    • Event 3: Get Refined Magical Black Stones: June 18–July 15 (before maintenance)
    • Event 4: Hot Summer Time: June 17–July 1 (before maintenance)
    • Event 5: Time-filled Mysterious Knight: June 17–July 1 (before maintenance)
  • Refer-a-Friend Promotion is Back!: June 17–July 15 (before maintenance)
  • [SNS Event] Caption This!
    • Submission Date (Post on your SNS!): June 17 (after maintenance)–June 30 (23:59 UTC)
    • Winner's Announcement: July 3
    • Reward Distribution: July 10 (during maintenance)


[h3]Ended Events[/h3]
  • Suppressed Boss Gear Event

  • Track Down Jimmy Brooks

  • Arsha Leaderboard


[h3]Reward Distribution[/h3]
  • Arsha Leaderboard Returns: Season Rewards: Final Week
    • The rewards of Season 4 of the Arsha Leaderboard have been sent! The Grand Rewards will be sent in the upcoming days via in-game mail.
  • Shai's Got Talent
    • Winner's post
    • Congratulations to the winners and thank you to all participants once again! Your rewards have been sent to your in-game mailbox (B). Thank you, keep calm, and play on!


[h3]Content[/h3]

[h3]Major Update: Grándiha & Papua Crinea[/h3]
The islands of Grándiha and Papua Crinea were designed to seem a bit more peaceful compared to the mainland. We hope you can enjoy them as island retreats, since in your character's original form there's not much to do on the island of Papua Crinea. This could be perfect for the adventurer worn out from battle and amassing wealth.

However, there are still many secrets that lay dormant within the island of Papua Crinea. If you transform into one of the locals, you can experience content never seen before. If you choose to do so, it would be wise to gain the trust of the islanders for the countless adventures that lay ahead!
  • The islands of Grándiha and Papua Crinea have been added.
    • Lakiaros do not grow at Papua Crinea.


Grándiha, which used to serve as the port of Grána, was abandoned after the Ahibs fled to O'dyllita but have recently been reopened. Grándiha provides a convenient departure point for Papua Crinea, the island of the warring Papus and Otters.



Papua Crinea is located off the western coast of Kamasylvia. You can easily reach it by sailing north from Grándiha.



The Papus and Otters of Papua Crinea have been fighting each other for generations in the Thousand Year War. If you choose to fight for the Papus, you will be able to befriend Empress Papuraora but will alienate the Otters. Conversely, if you choose to fight for the Otters, you will get close to General Crioniak but get on bad terms with the Papus.

If your amity with Empress Papuraora or General Crioniak falls below -2500, you will not be able to talk with the Papus or Otters on Papua Crinea (depending on which authority figure you are on bad terms with), even if you are transformed into one of them. For example, if you have low amity with Empress Papuraora, even if you are transformed into a Papu you won't be able to converse with other Papus.

Unlike the Papus and Otters you may have encountered on the main continent, those on Papua Crinea were so isolated from the mainland that they do not know how to communicate with you in your language.




To infiltrate the Papus or the Otters, you need to transform yourself into one of them. The secret to doing this is guarded by the Lamute Gang.
  • Added quests for Papua Crinea.
    • To start on your new adventure, accept the quest [Papua Crinea] An Amazing Gift Just for You from the Black Spirit with a character that is at least Lv. 58.
    • Papua Crinea quests can be found in the Quest (O) window → Suggested tab → [Great Expedition] Papua Crinea.
  • You can transform into Otters and Papus with the help of the Darkcloud Shapeshifting Dictionary from the Lamute Gang.
    • Each Papu and Otter type has different skill sets, which can be seen at the bottom right once you transform into them.
    • Transformation scrolls can only be used in certain places where you cannot be seen by Otters or Papus. Right click a scroll at a designated location to transform.
    • Because the Lamute Gang's Darkcloud Shapeshifting Dictionary is still a work in progress, you cannot jump or move backward while you are transformed. Also, swimming will automatically undo your transformation.
  • Added quests to train against different stoneback crabs while you are disguised as a Papu or an Otter.
    • Completing these quests will give you transformation scrolls you can use for 1 day.
  • Added the following new creatures for Papua Crinea. These two monsters don't attack you first and are well disguised, which makes it hard to find them. You cannot attack them with a normal character. Only a Papu or an Otter will be able to.
    • Lazy Rock Spirit
    • Lazy Cloudy Rain Mushroom
  • Added the following 3 new coins. You can exchange these coins for various items.
    • Lamute Gang's Benns Coin
      • This coin can be obtained with Grándiha's daily quests. Lamute Gang's Benns Coin x1 can be exchanged for Rainbow Petal Coin x1 or Rainbow Fish Bone Coin x1 via Benns Lamute.
    • Rainbow Petal Coin
      • Coin used by the Papus. It can be obtained by completing the Papuraora Island quests.
    • Rainbow Fish Bone Coin
      • Coin used by the Otters. It can be obtained by completing the Crioniak Island quests.
  • Added new following titles, which can be received by completing certain quests at Papua Crinea.
    • Generic title
      • Lamute Gang
    • Papu titles
      • Papus are Tricksters
      • The Golden Age of the Papunini
      • Pa! Then stab! Pu! Then withdraw!
      • Victorious Fruit Soldier
    • Otter titles
      • Dizzy Whizzy
      • Hakuna M'Otters
      • Otter Military Cadet
      • Otter Soldier
  • Added new knowledge entries and trade items for Grándiha and Papua Crinea.

  • Opened up sea routes through Serni Sea and Elsana Sea.

  • Added currents to Serni Sea and Elsana Sea.
    • The currents there can go up to 20 on our currents scale.
  • Added the item Ship License: Epheria Cog (Lamute Gang's Special Cog).
    • You can get this ship license by completing the quest [Papua Crinea] Lamute Gang, then talking to NPC Benns Ruberen at the wharf of Grándiha.
    • The stats of the ship are the same as that of the Epheria Cog.
The Thousand Year War between the Papus and Otters reached a pivotal point, and they are battling every day.

Adventurers who have completed the Papua Crinea quests and received the transformation scrolls to turn into Papus or Otters can keep gaining amity with the Papus or Otters and join them in the battlefield. When a battle breaks out, an alert will be seen throughout the server. If you want to participate go to Papua Crinea, then transform into your Papu or Otter form and volunteer for your side in the fight for pride and glory!
  • The Thousand Year War between the Papus and Otters of Papua Crinea seems to have rekindled.
    • Every day, the Papus and Otters will battle it out on Bloodshed Beach, in three random servers.
    • If you are in one of these servers when the battle breaks out, an alert message will appear on your screen.
    • Transform into a Papu and Otter and join in the fight! The battle should last around 20 minutes.
    • You can exchange your loot from the battle for Rainbow Fish Bone Coin or Rainbow Petal Coin.
  • For more details, refer to our guide on Papua Crinea < Here >.


[h3]Major Update: New Donkey Gear[/h3]
We are planning to make the donkey better suited to the role of your companion and means of transportation. However, we don't want the donkey to dethrone the horse. Instead, we want the donkey to be able to do certain things horses cannot do, as well as bring out the unique charms only a donkey can have.
  • Added Granverre and Krogdalo gear for donkeys.
    • You can craft these new donkey gear (including champrons, bardings, saddles, stirrups, and horseshoes) at a Horse Gear Workshop.
    • You can get Iridescent Pebbles from the Otter NPC Jabuo or Papu NPC Benitu through exchange.
  • Pressing SPACE while riding a donkey equipped with Granverre or Krogdalo gear will allow it to roar and activate a buff effect.
    • The cooldown for a donkey roar is 5 minutes.
    • The set effects of the Granverre or Krogdalo donkey gear are as follows.
    • When your donkey roars, you and 9 of your nearby allies will enjoy the special buff for 30 minutes.
    • Character death will end the buff prematurely.
    • The buff effect from a donkey's roar stacks with other Life EXP buffs.
    • However, the Granverre set effect and Krogdalo set effect do not stack, and the better effect will be applied.


[h3]Major Update: Blackstar Armor[/h3]
  • Added a new piece of defense gear, Blackstar Armor.



  • Added quests about crafting Blackstar Armor.
    • The quests can only be completed once per character.
    • To accept the first quest of the series, you need to have the "Remnants of the Rift" item and the knowledge of "The Three Legendary Blacksmiths of Mediah."
    • Remnants of the Rift drops at a low rate from Dark Rift bosses.
    • You can obtain the knowledge of "The Three Legendary Blacksmiths of Mediah" by obtaining and completing "The Three Blacksmiths" quest from Tulem, after you complete the renewed Mediah Main quests once you reach Lv. 56 or higher. If you have completed the quests but don't have the knowledge, try talking to Tulem again.
    • During the quests, you will be able to choose between battling the boss at its full strength, or fighting a weakened version of the boss.
  • Added the item Specter's Energy, which is needed to craft Blackstar Armor.
    • Specter's Energy is dropped in the following monster zones. You can also check which monster zones drop Specter's Energy via the Item Drop window in the ESC menu.
      • Bashim Base
      • Titium Valley
      • Desert Naga Temple
      • Waragon Nest
      • Gahaz Bandit's Lair
      • Cadry Ruins
      • Crescent Shrine
      • Taphtar Plain
      • Basilisk Den
      • Pila Ku Jail
      • Roud Sulfur Mine
      • Polly's Forest
      • Loopy Tree Forest
      • Manshaum Forest
      • Tooth Fairy Forest
      • Tshira Ruins
      • Blood Wolf Settlement
      • Sherekhan Necropolis
      • Protty Cave
      • Sycraia Underwater Ruins (Upper Zone)


[h3]Major Update: Golden Seal[/h3]
  • The imperial house will be giving out new golden seals.
    • These new seals are rewarded to those who have provided a service for the Imperial Delivery system, such as providing alchemy boxes or trained horses, and can be exchanged for special items.
    • These seals are not interchangeable with the old "shiny" golden seals from the imperial house. You can only exchange the new seals with the new list of items, and the old seals with the old list of items.


[h3]System[/h3]
  • Improved the sound quality of voice chats and reduced the frequency the voice chat would cut out.


[h2]Mounts[/h2]
  • Changed the effect that slows down your Epheria Carrack after it shoots its cannons so it's less drastic.


[h2]Item Changes[/h2]
  • Changed the grade of Design: Epheria Sailboat to white, to match the grade of Design: Epheria Frigate.

  • You can now use Heating in the Processing window (L) on one of the following items to get Concentrated Boss's Aura x1.
    • Giath's Helmet
    • Bheg's Gloves
    • Griffon's Helmet
    • Leebur's Gloves
    • Red Nose's Armor
    • Muskan's Shoes
    • Dim Tree Spirit's Armor
    • Urugon's Shoes
  • For details on newly added Pearl Shop Update, please click < Here >!


[h2]Quests & Knowledge[/h2]

[h3]Quest[/h3]
  • Characters that completed [Boss] Witch-Hunting (from the older series of main quests) can now accept the quests for re-obtaining magical armor and sub-weapons.

  • Added the item Traveler's Map to the rewards for completing the following quests, to help out adventurers starting out their journey.



[h2]Interface Changes[/h2]
  • Shaded the font of the descriptions of the Group Chat window for better legibility.

  • Fixed the issue where the titles in the Chat Group window overlapped with certain images there.

  • Fixed the issue where certain text was bleeding out of the Skill Cooldown Slot window.

  • Added a notification message that disabling Auto-align Quick Slot in the Edit UI window will reset all UI settings to default.

  • Made the knowledge rank colors for Knowledge (Ecology) Effect mouseover tooltips in the Knowledge (H) window more uniform.

  • Fixed the notification that pops up when using Leave Guild, Disband Guild, or Call Off Guild War in the Guild (G) window to not allow hotkeys.

  • Fixed the zoom in/out buttons that appear when using the Examine function to not disappear even after zooming in/out.

  • Fixed the issue with the awkward position of the War Hero window's menu that occurred when clicking a name displayed on the bottom portion of a long list of War Heroes.


[h2]Resolved Issues[/h2]
  • Fixed the issue where the Hot Summer Time boost was not applied to all time slots for all regions.

  • Fixed the issue where the full versions of text that have been cut short in the Chat Group window with ellipses did not show properly.

  • Fixed the issue where completing the challenge "Equipping Tuvala Adventure Gear I" with an activated Black Spirit Pass gave you Tuvala Ore x1 instead of Tuvala Ore x40.
    • The missing Tuvala Ore x39 have been sent to the affected players during the June 24 maintenance. They can be claimed from the in-game mailbox (B).
  • [Ranger] Fixed the graphical issue with the lower lip that occurred with certain face shapes.

  • Fixed the graphical issues with the following apparel.
    • [Ranger] Noel
  • Fixed the issue of Altar of Blood not progressing after the stage 6 boss was defeated.

  • Fixed the issue with the button for giving llama meat not disappearing even after fulfilling the conditions of the quest Nutritious Llama Meat.

  • Removed certain text from the knowledge entries of Pasenia, Galutboar, and Adin that did not belong.

  • Fixed the issue where an abnormal system message was displayed when attempting to resupply one's ship while having only 1 portion of rations.

  • Fixed the issue with the Gathering icon being displayed in areas with no gatherable item.

  • Fixed the issue where the mount skill information in the Horse Market window was not accessible on the World Map.

  • Fixed the issue where a guild master who had the operation rights in the Arena of Arsha could not enter the arena via the reservation window.

  • Removed the title text in the Individual Battle Select Participation window of Arena of Arsha.

  • Fixed the issue where characters appeared to be floating in the air while riding an elevator.



Reach us on the »forums« to share your feedback, opinions, and suggestions.

[Maintenance] Regular Maintenance June 24th 2020



Dear Players,

We will perform our weekly maintenance as follows:

[h3]Date: Wednesday, June 24th 2020[/h3]

[h3]Duration: 4 hours.[/h3]
  • Global 8:00 UTC ~ 12:00 UTC
  • Central (EU) 10:00 CEST ~ 14:00 CEST
  • West Coast (NA) 1:00 PDT ~ 5:00 PDT
  • East Coast (NA) 4:00 EDT ~ 8:00 EDT


[h3]Reasons:[/h3]
  • The islands of Grándiha and Papua Crinea will be newly added, and Papua Crinea Launch Events will start.
  • Papu or Otter? event will start.
  • Season Server special attendance rewards will newly start and Rookie and Returning attendance rewards will be refreshed.
  • Fughar's Black Pearl event will start in Season Servers.
  • New donkey gear, Granverre and Krogdalo, will be added.
  • A new piece of defense gear, Blackstar Armor, will be added.


[h3]Ending Events:[/h3]
  • Track Down Jimmy Brooks
  • Arsha Leaderboard
  • Suppressed Boss Gear Event


Follow us on Twitter & Facebook to stay up to date.

We apologize for the inconvenience and we ask for your generous understanding.


Best regards,
BDO Team