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2.0.2 Mid March Patch

oh lawd here come dat booooi
Credit to beta tester Martysama for the GIF

Highlights:


  • MELVIN - You helped us reached new heights during the release weekend of Pioneers. In return we promised you we would make Melvin a moveable object — and we kept our promise! Melvin is now moveable in Space Sector, Race Island, and Pioneers.
  • PIONEERS - The BOTNAK Air Force had a budget increase and dogfighters will now respawn every 5 minutes.
  • PIONEERS - Made advancements on the Advanced Pulse Miner making it more advanced. It will fire faster and it now picks up resources at a larger distance.
  • PIONEERS - Moved Inverted Corner 1x3x3 to be rewarded at Level 8 instead of 25 (sorry literally everyone, we forgot how much you love inverted corners)
  • GENERAL - Reduced the Respawn Timer from 5 business days to 1.5 seconds
  • GENERAL - Moved Go Kart Seat to level 25 to avoid people accidentally putting themselves in Dark Souls mode.


Changes:


  • BUILDER - Moved Spinning Servo alongside Heli Engines inside the Builder.
  • BUILDER - Moved Mechanical blocks inside the Movement Category inside the Builder.
  • BUILDER - Added a Copy to Build Slot option to dialog when switching from building outside of Build Slots to a Build Slot.
  • PIONEERS - Reduced the amount of Dogfighters needed for Combat Tasks from 8 > 5 when they are the only target and from 5 > 3 when there are multiple kill targets.
  • PIONEERS - Player should now be messaged why a mission can't be shared when an invite fails.
  • PIONEERS - Added Task Buddy name to first time Power Core unlock intercoms.
  • PIONEERS - Hid Map binding in HUD in Tutorial.
  • PIONEERS - Updated some resource pick up visuals.
  • PIONEERS - Placed more gold chests around Gregory.
  • MISC - Set Default input on the Tank and Large Cannon to be right mouse like the rest of the explosive weapons. (should be no change if you have bound this to something else previously)


Builder / Transform Fixes:


  • Fixed Quantum Rudders behaving bonkers after transforming.
  • Fixed switching between mouse and controller in Builder leading to having cursors in two different positions.
  • Fixed a bug with Undo not correctly undo'ing a move if a block was moved right after a copy.
  • Fixed cases of block selection being wrong when selecting blocks after previously replacing a Build Slot structure.
  • Fixed block selection visuals not updating correctly when inside color or Decal picker.
  • Fixed the highlight when mousing over a Folder in Blueprints being incorrect.
  • Fixed cases where trying to replace a Build Slot would not correctly give a confirmation prompt.
  • Fixed issues with Controller cursor navigation when moving horizontally over vehicle categories in the Builder.


Other Fixes:


  • Fixed Mudflats Boombox growing in size :(
  • Fixed Blaster Projectiles not correctly changing color.
  • Fixed nubs on Quarter Cones have incorrect colliders.
  • Fixed level up animation playing twice.
  • Improved rendering performance around Mudflats and Withered Heights.
  • Optimizations around Mega Drill fights.
  • Memory optimizations.
  • Fixed a bug where loading old game mode saves would cause the loading screen to not correctly be removed.
  • HP Bar on shielded Hover Tanks only updating when they go in and out of water.
  • Fixed cases of Passengers not animating when dropped off if they are at any point ejected from the seat during transport.
  • Fixed Completed Combat Tasks not displaying anything in mission log description.
  • Fixed errors being thrown when last Dogfighters in For Sunreach were killed.
  • Fixed issues with Mega Drill jaw not correctly closing during core exposed phase.
  • Fixed many cases of mission markers/world icons not correctly updating.
  • Fixed a tracked Task being completed leaving behind a Task marker for the rest of the session.
  • Fixed floating shrubs around Sky Trees.
  • Fixed BOTNAKs incorrectly spawning in Sky Trees.
  • Fixed Softlock in tutorial at realign step.
  • Fixed Softlock in tutorial at Transform steps.
  • Fixed BOTNAKs missing explosion sound sometimes.
  • Fixed BOTNAK aggro issues in Mega Drill Mudflats fight.
  • Fixed Sky Trees Settlements not correctly showing unlocked Power Core amount on map.
  • Fixed flickering shadows/lighting in Mudflats/Croak Caves.
  • Fixed the +in Crafting Dialog incorrectly not being greyed out in cases when you couldn't craft more.
  • Fixed Emergency repair when in water/stood on a boat incorrectly costing a token.
  • Fixed cases where repairing a damaged structure with unowned blocks could lead to floating blocks.
  • Fixed a softlock on Journey to Mudflats if the player quit out on that mission not at Port Aqualite.
  • Fixed Journey to Mudflats not correctly progressing to the next step if you entered the Builder before Master Sapo’s intercom was done.
  • Fixed upgrade cutscenes having some Froggits stood in incorrect places.
  • Dr Kramz is now stood in an actually dark part of the cave for his mission.
  • Opening Progress when prompted should now jump to the level rewards just unlocked.
  • Fixed cases of Froggits moving underground if approached in specific situations.
  • Fixed some blocks having a black preview in Progress screen.
  • Fixed Tier 3 Artillery playing a shooting sound but not actually shooting in some cases.
  • Fixed Fuel Balloons in Withered Heights sometimes spawning inside terrain.
  • Fixed cases of the Advanced Pulse Miner phasing through a resource node.
  • Fixed the Mega Drill firing missiles not having SFX.
  • Fixed some terrain inside Sky Trees Settlements where the player could get stuck.
  • Fixed the Froggit Boombox not having a Crafting Cost set up. It now needs 10 Bismuth.
  • Fixed an exploit where the player would be able to repeatedly be given Resources on certain mission steps.
  • Fixed a bug with Mission objective Map Markers incorrectly showing a Track message.
  • Fixed some assets in Withered Heights having missing collision
  • Localization Fixes.