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  3. 2.1.1 Update is out now!

2.1.1 Update is out now!

[h2]Developer Notes[/h2][p]In regards to Flak Cannon tweaks our goal has been to:[/p]
  1. [p]Make them more effective against very fast planes[/p]
  2. [p]Make them more viable against aircrafts in general[/p]
  3. [p]Do these things while avoiding making them overpowered in other situations[/p]
  4. [p]More tweaking is bound to come - so we'd like to get more feedback[/p]
[p]Known bugs that we are still working on:[/p]
  • [p]DEATHMATCH - You can get points for killing your teammates.[/p]
  • [p]DEATHMATCH - You can sometimes get double points for kills.[/p]
  • [p]DEATHMATCH - You will sometime spawn outside of your vehicle, die immediately and get forced into the build zone (just press backspace to be taken back into the match)[/p]
[h2]Highlights[/h2]
  • [p]GENERAL - Fixed a bug where terrain was not correctly being rendered on integrated GPUs when playing on Minimum preset.[/p]
  • [p]GENERAL - Added a Power Core limit display to Servers info so you can see if a server has a limit set before joining it.[/p]
  • [p]BLOCKS - Added a Trigger Radius visual to the Dispensable weapons included in the Packing Heat DLC.[/p]
  • [p]BLOCKS - Flak Cannon Tweaks (these apply to both of them)[/p]
    • [p]Projectile Speed changed from 200 > 250[/p]
    • [p]Max Horizontal Aiming Angle changed from 15 > 30[/p]
    • [p]Max Upwards Aiming Angle changed from 15 > 30[/p]
    • [p]Max Downwards Aiming Angle changed from -15 > -30[/p]
    • [p]Auto Aim Max Distance changed from 300 > 500[/p]
    • [p]Blast Expansion Duration changed from 0.125 > 0.5[/p]
    • [p]Expanded the amount of blocks the projectile could passthrough to try and avoid situations where a Flak would damage the structure it was fired from.[/p]
    • [p]BLOCKS - Large Jet Tweaks[/p]
      • [p]Increased the Power Core cost from 4 > 5[/p]
    • [p]BLOCKS - Propeller Engine Tweaks[/p]
      • [p]Increased the Power Core cost from 4 > 6[/p]
[h2]Changes[/h2]
  • [p]GENERAL - Updated the Server List view to by default show both Full and Not Full servers instead of hiding Full Servers.[/p]
  • [p]GENERAL - Updated the Server List view to by default also show Modded Servers.[/p]
  • [p]GENERAL - Filters selected on the Server List should now be stored across sessions.[/p]
  • [p]GENERAL - Added a Clear Filters button for easily going back to the Default Server List filters.[/p]
  • [p]DEATHMATCH - If you press Backspace in the Builder you will now be taken out of the Build Zone and respawned ready for combat.[/p]
  • [p]DEATHMATCH - Added messaging to when you join a Deathmatch server with banned blocks and/or limited Complexity and spawn without a structure due to that.[/p]
  • [p]DEATHMATCH - Added client messaging when the Host sets new Session Settings.[/p]
  • [p]DEATHMATCH - You can now change Time of Day in Deathmatch![/p]
  • [p]BLOCKS - Mini Grenade Launcher Tweaks[/p]
    • [p]Blast Radius changed from 4 > 3[/p]
    • [p]Blast Damage changed from 300 > 200[/p]
  • [p]BLOCKS - Rocket Launcher Tweaks[/p]
    • [p]Max Horizontal Aiming Angle changed from 90 > 40[/p]
  • [p]BLOCKS - Shotgun Tweaks[/p]
    • [p]Max Horizontal Aiming Angle changed from 90 > 40[/p]
  • [p]BLOCKS - Air to Surface Torpedo Tweaks[/p]
    • [p]Changed the armed timer on the torpedo from 5s > 0.5s[/p]
    • [p]Made the Torpedo never trigger on source structure unless it is by direct physical contact.[/p]
  • [p]BLOCKS - Depth Charge Tweaks[/p]
    • [p]Changed the armed timer on the Depth Charge from 5s > 0.5s[/p]
    • [p]Changed the trigger delay on the Depth Charge from 2s > 0.25s[/p]
    • [p]Gave the dispensed projectile a period where the source structure would not trigger the explosion until the blocks left and then re-enter the trigger radius which allows us to reduce the armed time.[/p]
  • [p]BLOCKS - Mini Torpedo Launcher Tweaks[/p]
    • [p]Expanded the amount of blocks the projectile could passthrough to try and avoid situations where a Torpedo would damage the structure it was fired from.[/p]
  • [p]BLOCKS - Underwater Torpedo Tweaks[/p]
    • [p]Expanded the amount of blocks the projectile could passthrough to try and avoid situations where a Torpedo would damage the structure it was fired from.[/p]
  • [p]BLOCKS - The projectile from the Rocket Launcher now correctly inherits the Primary and Secondary color set on the block.[/p]
  • [p]BLOCKS - The projectile from the Underwater Torpedo now correctly inherits the Primary colour set on the block.[/p]
  • [p] [/p]
  • [p]BLOCKS - Updated the VFX when firing the old Dispensable blocks.[/p]
  • [p]BLOCKS - Added a new Ammo UI for the Flamethrower and fixed it so it more accurately displays available ammo.[/p]
  • [p]BLOCKS - Added a smoke trail effect to the Tank Cannon projectile for better visibility.[/p]
  • [p]BLOCKS - Updated the Description text for the new Dispensable blocks added with the Packing Heat DLC to highlight the amount of items you can dispense.[/p]
[p] [/p][h2]Fixes[/h2]
  • [p]GENERAL - Fixed a Single Player disconnect that would occur in specific cases.[/p]
  • [p]GENERAL - Fixed a bug that would lead to an Oh No when structures with specific weld group set ups, commonly seen in Mechs for example, got destroyed in specific ways.[/p]
  • [p]GENERAL - Fixed a bug where transforming between damaged structures could sometimes lead to floating blocks.[/p]
  • [p]GENERAL - Fixed a bug where pressing Repair when in water would move the structure upwards towards the water surface.[/p]
  • [p]GENERAL - Added a five second request cooldown when changing filters on the Server List.[/p]
  • [p]GENERAL - Fixed a bug in the Server List where toggling Hide Full Servers would not also auto refresh.[/p]
  • [p]GENERAL - Fixed a bug where a block with Input bound to 1, 2, 3 or 4 would also get activated when changing to a Build Slot.[/p]
  • [p]GENERAL - Fixed a bug where a player would get ejected from a seat if they were transforming between structures quickly.[/p]
  • [p]GENERAL - Fixed a bug where the player would start moving upwards after respawning in specific circumstances.[/p]
  • [p]GENERAL - Fixed a bug where you could gradually move structures by spamming repair.[/p]
  • [p]GENERAL - Fixed a bug where transforming away from a structure with broken weapons or wheels and then back again would incorrectly restore the broken blocks.[/p]
  • [p]GENERAL - Fixed missing Localisation on the new Weapon Sub Categories.[/p]
  • [p]GENERAL - Fixed a bug where you could get stuck on a black screen if starting a respawn and then opening the Map right before it happens.[/p]
  • [p]GENERAL - Fixed searching for two words separated with a space not correctly showing results in the Server List.[/p]
  • [p]GENERAL - Fixed a bug in the Power Core UI in bottom left where it would look incorrect with 3+ digits.[/p]
[p] [/p]
  • [p]BUILDER - Fixed a bug where an Undo operation would incorrectly be available after having a structure outside of Build Slots, transforming into a Build Slot structure and then navigating back into out of Build Slots. If you used undo and redo at this stage you would get locked in the Builder.[/p]
  • [p]BUILDER - Fixed a bug where saving an existing structure would sometimes only allow you to save it as a new Blueprint.[/p]
  • [p]BUILDER - Fixed a bug where the block preview images in the inventory would stretch.[/p]
  • [p]BUILDER - Fixed a bug where we were using development terminology in the text displayed when trying to apply Block Skins to a block that doesn’t have a Skin.[/p]
  • [p]BUILDER - Fixed a bug where you could not navigate into a Blueprint Folder when using a Controller on Steam.[/p]
  • [p]BUILDER - Fixed a bug that could cause blocks to get stuck in a Rotate state if you spammed rotate and exited Builder at just the right time.[/p]
  • [p]BUILDER - Fixed a bug where the selection highlight on a block would blink green when moving over a block where no connection was possible.[/p]
  • [p]BUILDER - Fixed a UI bug where a Block Skin would incorrectly show as selected after viewing the DLC upsell and then dismissing it.[/p]
  • [p]BUILDER - Fixed a bug where the player would not correctly be taken into Builder in specific cases.[/p]
  • [p]BUILDER - Fixed a bug where a structure would be all white the first time you load that Build Slot in a session and would gain the correct colours once it was done being spawned.[/p]
  • [p]BUILDER - Fixed a bug with the camera not correctly rotating around the offset point.[/p]
  • [p]BUILDER - Fixed a bug where the Block Info Tooltip would not correctly appear if mousing over the Skins icon.[/p]
  • [p]BUILDER - Fixed a bug where the Menu button in top right did not have a selection highlight or tooltip.[/p]
  • [p]BUILDER - Fixed a bug which could lead to an Oh No when Undo’ing and Redo’ing in specific cases.[/p]
[p] [/p]
  • [p]BLOCKS - Fixed a bug where the fired Torpedos from the Mini Torpedo Launcher would immediately reappear on the weapon despite them not having actually reloaded yet.[/p]
  • [p]BLOCKS - Fixed a bug with the Firework block smoke visuals being a very obvious billboard.[/p]
  • [p]BLOCKS - Fixed a bug with the Smart Cannon Skin that meant you could not correctly apply Decals to it.[/p]
  • [p]BLOCKS - Fixed a bug with the dispensed Landmines falling through terrain if dropped immediately above it.[/p]
  • [p]BLOCKS - Fixed a bug with the dispensed Landmines where it could incorrectly become static before intended.[/p]
  • [p]BLOCKS - Fixed alignment issues with the Flak Cannon.[/p]
  • [p]BLOCKS - Fixed missing audio effects from both Energy Shield blocks.[/p]
  • [p]BLOCKS - Fixed a bug where Sea Mines dispensed very close to each other would explode.[/p]
[p] [/p]
  • [p]GREAT CARRIER REEF (DEATHMATCH) - Fixed various spawn points having spawns that could place a player inside a nearby object.[/p]
  • [p]GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where button hints in the top left would not be displayed when late joining a server or after a respawn.[/p]
  • [p]GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where a Client could visually move the session settings sliders (though the changes were not applied).[/p]
  • [p]GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where the Reset to Default buttons in Session Settings were not correctly greyed out for clients.[/p]
  • [p]GREAT CARRIER REEF (DEATHMATCH) - Fixed numerous issues with navigation with Controller around the Session Settings UI.[/p]
  • [p]GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where the Recall stackable message would very briefly appear when leaving the Build Zone and respawning.[/p]
  • [p]GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where Killfeed messages that appeared whilst in the Builder would wait until the player left the Builder and then display all at once.[/p]
  • [p]GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where the Killstreak Icon could get squished if the player had a really long name.[/p]
  • [p]GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where if you were next to a Repair Token spawn and then used a Repair Token, you could not pick up that Repair Token without first leaving the pick up trigger and re-entering it.[/p]
  • [p]GREAT CARRIER REEF (DEATHMATCH) - Removed a silly Rock that was placed next to the Helipad.[/p]
  • [p]GREAT CARRIER REEF (DEATHMATCH) - Fixed a bug where the last kill of a round would not be shown in the Killfeed.[/p]
[p] [/p]
  • [p]PIONEERS - Fixed text alignment issues with crafting costs on blocks that required three different resources.[/p]
  • [p]PIONEERS - Fixed an Ancient Blueprint in Pioneers that could no longer be spawned in due to the previous increase in Power Core cost of the Mini Gun.[/p]
[p] [/p]
  • [p]AIRBORNE - Fixed a bug where the Mines dropped by the Speeder in Satellite Desert would not correctly deal damage to the player.[/p]
  • [p]AIRBORNE - Fixed a multiplayer bug where if you continued a save in which you started the final mission in Single Player it could not correctly be completed as a Multiplayer Client.[/p]
[p] [/p]
  • [p]STRANDED - Fixed a bug with the Stranded Intro and Outro videos not playing correctly on Xbox One.[/p]
[p] [/p]
  • [p]HIGH SEAS - Fixed a bug with the water splashes from the top of large waves not being enabled.[/p]