2.2 Update & Frozen Tracks: Out Now!
[p]The wait is finally over.[/p][p]Tank Tracks have arrived and the update is now live on all platforms. [/p][p]We have also released the Frozen Tracks expansion with Trailmakers’ first snow-map with REAL snow. None of that white-sand shenanigans anymore. [/p][p]You can buy Frozen Tracks (at a launch discount!) here:[/p][p][dynamiclink][/dynamiclink][/p][previewyoutube][/previewyoutube][p]We assume you have already stopped reading to go play with the Tank Tracks and we don’t blame you. But just in case you are still here, take a look at the full patch notes:[/p][p][/p][h2]HIGHLIGHTS (EXPANSION)[/h2]
- [p]The Frozen Tracks Expansion is now live.[/p]
- [p]The new snow map, Hoff[/p]
- [p]Campaign[/p]
- [p]Sandbox[/p]
- [p]Trophy Block[/p]
- [p]3x New Outfits[/p]
- [p]3x Tank Track Skins[/p]
- [p]2x Buoyancy Block Skins[/p]
- [p]Added the Lynx Tank Track[/p]
- [p]Added the RAW Tank Track[/p]
- [p]Added the Golem Tank Track[/p]
- [p]Added the Triton Engine[/p]
- [p]Added the Submarine Seat[/p]
- [p]Added the Tank Steering Mechanism[/p]
- [p]Added the Small Ski[/p]
- [p]Added the Big Ski[/p]
- [p]Added Inverted Corner 2x2x4[/p]
- [p]Added Wedge Corner 2x2x4[/p]
- [p]Added Round to Square Transition 1x1x2[/p]
- [p]Added Single Round to Square Transition 2x2x2[/p]
- [p]Added Triple Round to Square Transition 2x2x2[/p]
- [p]Added Corner Buoyancy Block[/p]
- [p]Added Rounded Buoyancy Block[/p]
- [p]Blast Radius changed from 6 → 7 🔼[/p]
- [p]Blast Damage changed from 500 → 300 🔽[/p]
- [p]Blast Force changed from 1500 → 2500 🔼[/p]
- [p]Health changed from 2000 → 1800 🔽[/p]
- [p]Blast Radius changed from 15 → 6 🔽[/p]
- [p]MaxAimingAngle_Horizontal changed from 40 → 45 🔼[/p]
- [p]MaxAimingAngle_Up changed from 40 → 45 🔼[/p]
- [p]Blast Radius changed from 40 → 20 🔽[/p]
- [p]Complexity Value changed from 20 → 10 🔽[/p]
- [p]Fixed in motion repair incorrectly killing the player in Pioneers Sandbox.[/p]
- [p]Fixed alignment issues on the Inverted Corner 1x4x4.[/p]
- [p]Fixed cases of Elevator Fins getting weird after Transformations.[/p]
- [p]Fixed a bug with how speed was calculated with specific structure set ups.[/p]
- [p]Fixed a bug that made Piston Accelerated things not work as intended.[/p]
- [p]Fixed a bug in Space Sector that would lock you in the Builder if you entered it in 0g without previously taking out a structure whilst in gravity.[/p]
- [p]Fixed a bug with BOTNAK Artillery sometimes not being rendered correctly in Pioneers.[/p]
- [p]Fixed some incorrect drag values that were set on some Wedge and Quarter Cone blocks.[/p]
- [p]Fixed the Unsaved Structure Prompt re-opening when it shouldn’t after previously being closed.[/p]
- [p]Fixed a bug with the Tractor Beam not correctly letting go of a held object when doing a structure repair.[/p]
- [p]Fixed a bug with anchor pinned structures and recall.[/p]
- [p]Fixed some known cases of Build Slot identifiers being lost.[/p]
- [p]Fixed cloth physics on flag blocks.[/p]
- [p]Fixed a bug with the sound of the Small Flak Cannon Skin being the same as the default skin.[/p]
- [p]Fixed some known cases of getting stuck in Builder.[/p]
- [p]Fixed a bug with the first ‘Exit Seat’ tutorial guide appearing too soon in Pioneers. [/p]
- [p]Localization fixes.[/p]